Creating a Framework in Roblox Studio
Goals
- Learn proper project organization
- Understand client vs server boundaries
- Create a scalable framework for future features
Understanding Client and Server
In Roblox, where you place your scripts matters. The engine enforces strict client–server separation, and misunderstanding this is one of the most common causes of bugs, exploits, and performance issues.
Key Rules
- Server scripts cannot be read by the client
- Client scripts can read replicated content
- Never place scripts directly in
Workspace(this leads to confusion, security issues, and bad structure)
Server-Side Organization
Server-side code should live in locations that are secure and not directly accessible by the client.
Recommended Server Locations
ServerScriptServiceServerStorage
✅ Tip: If the server needs to share data or APIs with the client, expose them through RemoteEvents or RemoteFunctions, not by moving scripts.
Client-Side Organization
Client-side scripts handle UI, input, visuals, and effects. These must live in places that replicate to the player.
Recommended Client Locations
ReplicatedStorageStarterPlayer > StarterPlayerScriptsStarterPlayer > StarterCharacterScriptsStarterGui
Shared Code (Client + Server)
Some code is safe and useful on both sides.
Best Place for Shared Modules
ReplicatedStorage.Modules
Common examples:
- Math Modules
- Data Lists (Shop, Gamepasses, Developer Products, or even weapon data)
⚠️ Never put sensitive logic here (currency validation, damage calculation, anti-cheat logic).
Creating A Framework
Essentially a framework in roblox is just a list of utility modules
The most useful modules that I have found are networking, loaders, formatters, timers, and many more. You can find lots of utility modules on github RbxUtil.
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I use my own networking module but, The one within RbxUtil works perfectly fine for every project.








