NAudio.Wasapi 3.1.0

Prefix Reserved
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package NAudio.Wasapi --version 3.1.0
                    
NuGet\Install-Package NAudio.Wasapi -Version 3.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NAudio.Wasapi" Version="3.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="NAudio.Wasapi" Version="3.1.0" />
                    
Directory.Packages.props
<PackageReference Include="NAudio.Wasapi" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add NAudio.Wasapi --version 3.1.0
                    
#r "nuget: NAudio.Wasapi, 3.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package NAudio.Wasapi@3.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=NAudio.Wasapi&version=3.1.0
                    
Install as a Cake Addin
#tool nuget:?package=NAudio.Wasapi&version=3.1.0
                    
Install as a Cake Tool

NAudio.Wasapi

Nuget

WASAPI and Media Foundation support for NAudio. Targets net9.0 and is Windows-only at runtime (guarded by [SupportedOSPlatform("windows")]), so cross-platform apps can reference it and build on any OS without EnableWindowsTargeting. Live WinRT MIDI moved to the NAudio.Midi package.

What's included

  • WASAPI playbackWasapiOut (shared and exclusive mode, event-driven callbacks), plus the modern WasapiPlayer / WasapiPlayerBuilder
  • WASAPI captureWasapiCapture for microphone/line-in capture, WasapiLoopbackCapture for system audio, plus the modern WasapiRecorder / WasapiRecorderBuilder
  • Device enumerationMMDeviceEnumerator, MMDevice, per-device volume, mute, peak/RMS metering, notification callbacks
  • Media FoundationMediaFoundationReader and MediaFoundationEncoder for MP3, AAC/MP4, WMA and any installed MFT codec; MediaFoundationResampler
  • Audio Session API — per-session volume, mute, and metering

For DMO effects (echo, chorus, reverb, etc.), the DMO MP3 decoder, the DMO resampler, and DirectSoundOut, see the separate NAudio.Dmo package.

When to use it

Use this package whenever you want modern Windows audio APIs: low-latency playback, loopback capture of the system mixer, per-application volume, or codec support via Media Foundation. The package is being actively modernized to use GeneratedComInterface and source-generated COM interop.

See the NAudio documentation site for tutorials and the full API reference, or the GitHub repository for full documentation and tutorials.

License

MIT.

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (39)

Showing the top 5 NuGet packages that depend on NAudio.Wasapi:

Package Downloads
NAudio

NAudio is an open source .NET audio library — playback and recording, file readers and writers, MIDI, DSP and effects, with platform-specific backends auto-selected by target framework.

VisioForge.DotNet.Core

VisioForge .Net products for video capture, editing and playback (Video Capture SDK, Media Player SDK, Video Edit SDK). Core package.

VisioForge.DotNet.VideoCapture

.Net-based SDK that integrates video capturing and processing functions into software. Implements video and audio playback and capture from a broad range of sources including TV tuners, USB web cams, DV/HDV camcorders, PCI capture cards and IP cameras. Supports AVI, WMV, DV, MPEG-1/2, MP4, FLV and WebM output formats. Samples - https://github.com/visioforge/.Net-SDK-s-samples .

VisioForge.DotNet.MediaPlayer

VisioForge Media Player SDK .Net allows programmers to easily integrate video, audio and DVD playback into their software applications. It also allows you to draw overlay bitmap and text over the video with effects. System codecs, FFMPEG and VLC codecs can be used to play video. Samples - https://github.com/visioforge/.Net-SDK-s-samples .

VisioForge.DotNet.VideoEdit

VisioForge Video Edit SDK .Net allows programmers to easily integrate video editing and processing capabilities into their software applications. SDK allows you to create your own movie out of any audio and video files. You can add various effects to it and transition effects between tracks. Video Edit SDK .Net supports the most popular video formats, such as AVI, WMV, MP4, WebM, Matroska, FLV and MPEG-1/2/4. In addition, you can take advantages of other formats using third-party DirectShow filters. It is possible to export audio to the most popular formats - MP3, AAC/M4A, OGG Vorbis, Windows Media Audio and WAV (with and without compression). Samples - https://github.com/visioforge/.Net-SDK-s-samples .

GitHub repositories (54)

Showing the top 20 popular GitHub repositories that depend on NAudio.Wasapi:

Repository Stars
seerge/g-helper
Lightweight Armoury Crate alternative for Asus laptops with nearly the same functionality. Works with ROG Zephyrus, Flow, TUF, Strix, Scar, ProArt, Vivobook, Zenbook, Expertbook, ROG Ally, and more.
BartoszCichecki/LenovoLegionToolkit
Lightweight Lenovo Vantage and Hotkeys replacement for Lenovo Legion laptops.
Azure-Samples/cognitive-services-speech-sdk
Sample code for the Microsoft Cognitive Services Speech SDK
Belphemur/SoundSwitch
C# application to switch default playing device. Download: https://soundswitch.aaflalo.me/
ValveResourceFormat/ValveResourceFormat
Source 2 Viewer is an all-in-one tool to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.
jayfunc/BetterLyrics
An elegant and deeply customizable lyrics visualizer & versatile music player, built with WinUI3/Win2D | 一款优雅且高度自定义的歌词可视化与全能音乐播放应用,基于 WinUI3/Win2D 构建
openclaw/openclaw-windows-node
Windows companion suite for OpenClaw
LenovoLegionToolkit-Team/LenovoLegionToolkit
Lenovo Legion Toolkit (LLT) is a Windows desktop utility created for Lenovo gaming laptops that replaces Lenovo Vantage, Legion Zone, and Legion Space.
moom825/xeno-rat
Xeno-RAT is an open-source remote access tool (RAT) developed in C#, providing a comprehensive set of features for remote system management. Has features such as HVNC, live microphone, reverse proxy, and much much more!
jxlpzqc/TMSpeech
腾讯会议摸鱼工具
CXWorld/CapFrameX
Frametime capture and analysis tool
b-editor/beutl
Cross-platform video editing (compositing) software.
BeyondtheApex/ChillPatcher
This repository hosts custom audio-enhancement and feature-extending mods developed for multiple games. Currently, it supports Forza Horizon 6 and Chill with You : Lo-Fi Story (a lo-fi study/focus game).
dorisoy/Dorisoy.Pan
Dorisoy.Pan 是基于 .NET 10 的跨平台文档管理系统,使用 MS SQL 2012 / MySQL 8.0(或更高版本)后端数据库,您可以在 Windows、Linux 或 Mac 上运行它。项目中的所有方法都是异步的,支持 JWT 令牌身份验证,项目体系结构遵循 CQRS + MediatR 模式和最佳安全实践。源代码完全可定制,热插拔且清晰的体系结构,使开发定制功能和遵循任何业务需求变得容易。
lastbattle/Harepacker-resurrected
All in one .wz file/map editor for MapleStory game files
ciribob/DCS-SimpleRadioStandalone
An open source Stand alone Radio for DCS integrating with all clickable cockpits and FC3 Aircraft
akon47/ScreenRecorder
⏺️ A simple recording program with the ability to record screens and audio on your computer.
malaybaku/VMagicMirror
VRM Software for Windows to move avatar with minimal devices.
blish-hud/Blish-HUD
A Guild Wars 2 overlay with extreme extensibility through compiled modules.
rampaa/JL
JL is a program for looking up Japanese words and expressions.
Version Downloads Last Updated
3.1.1-preview.1 56 9/8/2026
3.1.0 2,107 9/7/2026
3.1.0-preview.2 99 9/5/2026
3.1.0-preview.1 70 9/4/2026
3.0.2-preview.2 646 8/27/2026
3.0.2-preview.1 243 8/20/2026
3.0.1 21,729 8/18/2026
3.0.1-preview.1 103 8/17/2026
3.0.0 2,883 8/15/2026
3.0.0-preview.20 816 8/8/2026
3.0.0-preview.19 507 7/25/2026
3.0.0-preview.18 826 7/16/2026
3.0.0-preview.17 477 7/11/2026
3.0.0-preview.16 409 7/1/2026
3.0.0-preview.15 190 6/28/2026
3.0.0-preview.14 137 6/25/2026
3.0.0-preview.10 287 6/8/2026
3.0.0-preview.9 207 5/27/2026
3.0.0-preview.8 145 5/22/2026
2.4.0 2,094 8/26/2026
Loading failed

A correctness release, with Native AOT as the theme. NAudio's remaining
`[StructLayout]` interop types — `WAVEHDR`, `ACMSTREAMHEADER` and `WaveFormat`
itself — were passed to native code by value, which CoreCLR pins in place but
the AOT marshaller copies into a per-call temporary. Anything the driver or
codec wrote back was silently discarded, so `WaveIn`/`WaveOut`, ACM conversion
(and with it `Mp3FileReader` and `AudioFileReader`) and every WASAPI, Media
Foundation and DMO format negotiation were broken in an AOT-published app while
building and running cleanly. Those paths now marshal by hand into stable
unmanaged blocks, and `NAudio.WinMM` joins the AOT-compatible package set.

The two breaking changes below both fall out of that work. Also fixed are two
3.0.0 regressions — `Mp3FileReaderBase` seeking on files with a Xing/Info
header, and `WdlResamplingSampleProvider` losing samples when its source
under-feeds — and a pair of infinite loops in the WAV parser on corrupt files.

* **Breaking:** `WaveFormat` and its subclasses no longer carry `[StructLayout]`, so `Marshal.SizeOf` and `Marshal.PtrToStructure` on them now throw `ArgumentException` instead of silently returning wrong data under Native AOT (`Marshal.SizeOf<WaveFormatExtensible>()` returned 22 rather than 40, and a decoded format kept its constructor defaults). NAudio itself stopped marshalling these types in 3.1.0; use `ToWaveFormatExBytes`, `MarshalToPtr` or `MarshalFromPtr` to cross a native boundary (#1432)
* **Breaking:** `AudioClient.IsFormatSupported` and `WasapiPlayer.IsFormatSupported` now return the closest-match format as `out WaveFormat` rather than `out WaveFormatExtensible`. WASAPI documents this format as either a `WAVEFORMATEX` or a `WAVEFORMATEXTENSIBLE`, and the old signature could only represent the latter — a plain format was previously decoded as a `WaveFormatExtensible` whose base fields were valid but whose extensible fields were meaningless. Callers needing the extensible fields should pattern-match (#1425)
* Fixed `WaveIn`/`WaveOut` failing under Native AOT with `WaveHeaderUnprepared` ("The wave header was not prepared"). The `WAVEHDR` was a `[StructLayout]` class passed to winmm by value, which CoreCLR pins in place but NativeAOT copies into a per-call temporary, so the driver's `WHDR_PREPARED`/`WHDR_DONE`/`dwBytesRecorded` writes were discarded. It is now a struct in a stable unmanaged block (#1425)
* Fixed ACM conversion failing under Native AOT — `WaveFormatConversionStream`, `AcmStream` and so `Mp3FileReader` and `AudioFileReader`. `ACMSTREAMHEADER` was a `[StructLayout]` class passed to msacm32 by value, and the codec keeps private state in the header's reserved fields between `acmStreamPrepareHeader`, `acmStreamConvert` and `acmStreamUnprepareHeader`; the AOT marshaller's per-call copy round-trips only the declared fields, so that state was lost and conversion failed. It is now a struct in a stable unmanaged block, as `WAVEHDR` already is (#1425)
* Fixed `WaveFormat.MarshalToPtr` and `WaveFormat.MarshalFromPtr` corrupting any `WaveFormat` subclass under Native AOT — the AOT marshaller drops the inherited `WAVEFORMATEX` fields of a class hierarchy, so a `WaveFormatExtensible` was written with its SubFormat GUID over the sample rate. Every remaining site that sized or wrote a `WaveFormat` with `Marshal.SizeOf`/`StructureToPtr` was converted too: WASAPI (`AudioClient`), Media Foundation (`MFInitMediaTypeFromWaveFormatEx`, reachable from `MediaFoundationResampler`/`MediaFoundationEncoder`), DMO (`DmoMediaType.SetWaveFormat`, `MediaObject`) and ACM (`AcmStream`, `AcmDriver`) (#1425)
* `WaveFormat.MarshalToPtr` now always allocates at least the `18 + cbSize` bytes it advertises. A `WaveFormat` subclass that declares `extraSize` but doesn't write it in `Serialize` previously produced a block shorter than its own `cbSize`, which a native consumer would read past (#1425)
* Added `WaveFormat.ToWaveFormatExBytes()`, which renders a `WaveFormat` as a native WAVEFORMATEX byte array. `MarshalToPtr` is now a thin wrapper over it, for callers who need an unmanaged block rather than a buffer they already own (#1425)
* Added a `Serialize` override to `Mp3WaveFormat`, which previously advertised `cbSize` = 12 but wrote none of its 12 MPEGLAYER3WAVEFORMAT extra bytes (#1425)
* `WaveFormatExtraData` now sizes its buffer from `cbSize` instead of holding a fixed 100-byte array, so a fmt chunk declaring more than 100 bytes of extra data keeps it rather than having all of it discarded (#482). The fixed size existed only because `[MarshalAs(ByValArray, SizeConst = 100)]` needed a compile-time length. `ExtraData` is now exactly `ExtraSize` bytes long rather than always 100 (#1432)
* `NAudio.WinMM` is now marked `IsAotCompatible`, and the AOT smoke test covers the winmm WAVEHDR/WAVEFORMATEX paths (#1425)
* Fixed `Mp3FileReaderBase` seeking silently restarting playback from the beginning of the file on MP3s with a Xing/Info header — the lazy frame index was gated on `IsLengthExact`, which such a header sets without any frame having been scanned. Also fixed seeks landing on the wrong frame when the target fell exactly on a frame boundary, and Xing/Info header frames being indexed as audio (shifting every seek in those files ~26 ms early). A 3.0.0 regression (#1419)
* Fixed `WdlResamplingSampleProvider` losing samples, and eventually returning 0 permanently, when asked for more output than the source could supply — a 3.0.0 regression that broke the common pattern of reading generously from a `BufferedWaveProvider`-backed capture chain. `WdlResampler.ResampleOut` also no longer drifts in input-driven (feed) mode when handed fewer samples than `ResamplePrepare` requested (#1412)
* Fixed two infinite loops in the WAV parser triggered by corrupt files declaring a negative chunk size. An RF64 `ds64` chunk with a negative `dataChunkLength`, or a `LIST/adtl` sub-chunk with a negative size, made the chunk walk advance by zero bytes per iteration and spin at 100% CPU without throwing. Negative and oversized sizes are now rejected where they are read, and an undersized `ds64` chunk throws `FormatException` rather than `ArgumentOutOfRangeException` (#1428)
* Fixed the `NAudioConsoleTest` WASAPI exclusive-mode quick scan reporting no supported formats at all on devices that support plenty — it built its probe formats with an empty `WAVEFORMATEXTENSIBLE` channel mask, which drivers such as Realtek reject outright. It now probes with the canonical layout for the channel count, the same mask the library's own format adaptation uses (#1431)