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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Activity for ezQuake</title><link>https://sourceforge.net/p/ezquake/activity/</link><description>Recent activity for ezQuake</description><language>en</language><lastBuildDate>Sun, 27 Jun 2021 04:18:37 -0000</lastBuildDate><item><title>meag modified ticket #465</title><link>https://sourceforge.net/p/ezquake/feature-requests/465/</link><description>Make r_tracker a hud element</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 27 Jun 2021 04:18:37 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/465/</guid></item><item><title>meag posted a comment on ticket #465</title><link>https://sourceforge.net/p/ezquake/feature-requests/465/?limit=25#6fab</link><description>This has been implemented in 3.6 https://github.com/ezQuake/ezquake-source/commit/22b3f1a14e0b55b43fb7c99e95eb2aed29f5bbd1</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 27 Jun 2021 04:18:16 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/465/?limit=25#6fab</guid></item><item><title>meag modified ticket #274</title><link>https://sourceforge.net/p/ezquake/bugs/274/</link><description>Mp3 playlist browser limitation</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sat, 15 Aug 2020 08:39:23 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/274/</guid></item><item><title>meag posted a comment on ticket #274</title><link>https://sourceforge.net/p/ezquake/bugs/274/?limit=25#a021</link><description>Closing: MP3 player no longer supported</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sat, 15 Aug 2020 08:39:23 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/274/?limit=25#a021</guid></item><item><title>meag modified ticket #138</title><link>https://sourceforge.net/p/ezquake/feature-requests/138/</link><description>Disable all logging for ruleset smackdown</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 02 Dec 2018 20:48:52 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/138/</guid></item><item><title>meag posted a comment on ticket #138</title><link>https://sourceforge.net/p/ezquake/feature-requests/138/?limit=25#fe0d</link><description>Closing: implemented in 3.5-alpha16</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 02 Dec 2018 20:48:52 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/138/?limit=25#fe0d</guid></item><item><title>meag modified ticket #199</title><link>https://sourceforge.net/p/ezquake/feature-requests/199/</link><description>alsa dmix support for hardware mixing emulation</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 02 Dec 2018 20:39:49 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/199/</guid></item><item><title>meag posted a comment on ticket #199</title><link>https://sourceforge.net/p/ezquake/feature-requests/199/?limit=25#b93a</link><description>Closing, sound is all via SDL2 now.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 02 Dec 2018 20:39:49 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/199/?limit=25#b93a</guid></item><item><title>meag modified ticket #272</title><link>https://sourceforge.net/p/ezquake/bugs/272/</link><description>Pressing *console* in menus problem</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 07 Oct 2018 13:31:46 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/272/</guid></item><item><title>meag posted a comment on ticket #272</title><link>https://sourceforge.net/p/ezquake/bugs/272/?limit=25#11de</link><description>Closing - can't replicate, console key seems to have been blocked from being processed when menu is up and server browser shows the search string - not aware of other instances (?) Will fix as individual bugs if it comes up again</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 07 Oct 2018 13:31:46 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/272/?limit=25#11de</guid></item><item><title>meag modified ticket #535</title><link>https://sourceforge.net/p/ezquake/bugs/535/</link><description>CONFIGS: default.cfg doesn't get executed</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Tue, 25 Sep 2018 07:38:10 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/535/</guid></item><item><title>meag posted a comment on ticket #535</title><link>https://sourceforge.net/p/ezquake/bugs/535/?limit=25#5295</link><description>Given my understanding of the issue from the commit history, what I've done is added back execution of default.cfg as long as it isn't in ./id1/pak0.pak (3.5-alpha13)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Tue, 25 Sep 2018 07:38:10 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/535/?limit=25#5295</guid></item><item><title>meag modified ticket #292</title><link>https://sourceforge.net/p/ezquake/bugs/292/</link><description>PARTICLES: trail bug when rewinding MVD</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Mon, 24 Sep 2018 15:26:56 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/292/</guid></item><item><title>meag posted a comment on ticket #292</title><link>https://sourceforge.net/p/ezquake/bugs/292/?limit=25#11a7</link><description>I couldn't replicate this bug or find the cause, but did find that multi-part gl_part_trails 1 trails trampled on the 'endpoint' of the trail, causing far more particles to be spawned than required. If a demo was paused, it could lead to the maximum number of particles being spawned, leading to no more particles being added when playback re-starts. This has been fixed in 3.5-alpha13 Am hoping that was the cause of the initial report, but will re-open on Github if it's reported again.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Mon, 24 Sep 2018 15:26:56 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/292/?limit=25#11a7</guid></item><item><title>meag modified ticket #244</title><link>https://sourceforge.net/p/ezquake/bugs/244/</link><description>INPUT: hud_editor issue</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 23 Sep 2018 16:53:16 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/244/</guid></item><item><title>meag posted a comment on ticket #244</title><link>https://sourceforge.net/p/ezquake/bugs/244/?limit=25#29f3</link><description>Fixed in 3.5-alpha13: toggling console now exits hud editing mode, the same as pressing escape.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 23 Sep 2018 16:53:16 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/244/?limit=25#29f3</guid></item><item><title>meag modified ticket #472</title><link>https://sourceforge.net/p/ezquake/bugs/472/</link><description>INPUT: mouse bugs in menu</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 23 Sep 2018 16:21:30 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/472/</guid></item><item><title>meag posted a comment on ticket #472</title><link>https://sourceforge.net/p/ezquake/bugs/472/?limit=25#d7ca</link><description>CLOSING: I cannot replicate this, and with all input going via SDL in 3.0 onwards, the code that causes any issue will have been long gone.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 23 Sep 2018 16:21:30 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/472/?limit=25#d7ca</guid></item><item><title>meag modified ticket #397</title><link>https://sourceforge.net/p/ezquake/bugs/397/</link><description>INPUT: mouse has LOW 'resolution'</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 23 Sep 2018 14:22:13 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/397/</guid></item><item><title>meag posted a comment on ticket #397</title><link>https://sourceforge.net/p/ezquake/bugs/397/?limit=25#7692</link><description>Closing - fixed in 3.5-alpha13 Mouse cursor was being tracked as float but rounded to int before renderered again as float. This rounding meant mouse cursor's resolution was essentially set by console scaling not screen resolution.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 23 Sep 2018 14:22:13 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/397/?limit=25#7692</guid></item><item><title>meag modified ticket #543</title><link>https://sourceforge.net/p/ezquake/bugs/543/</link><description>Z-BUFFER: Graphics Glitch with DM2 Secret Button walking down hall</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 23 Sep 2018 08:14:43 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/543/</guid></item><item><title>meag posted a comment on ticket #543</title><link>https://sourceforge.net/p/ezquake/bugs/543/?limit=25#ea84</link><description>Caused by 16-bit z-buffer and poor r_nearclip/r_farclip values. Have also reversed (and reduced maximum values) of gl_brushmodel_polygonoffsetso that objects are pulled towards you, rather than pushed away (3.5-alpha12)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 23 Sep 2018 08:14:32 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/543/?limit=25#ea84</guid></item><item><title>meag modified ticket #491</title><link>https://sourceforge.net/p/ezquake/bugs/491/</link><description>Z-BUFFER: models and textures disapear</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 23 Sep 2018 08:09:32 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/491/</guid></item><item><title>meag posted a comment on ticket #491</title><link>https://sourceforge.net/p/ezquake/bugs/491/?limit=25#cffb</link><description>Closing - caused by 16 bit z-buffer and poor resolution due to r_nearclip 0.1 Have increased minimum r_nearclip value to 2.0 in 3.5-alpha12</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 23 Sep 2018 08:09:32 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/491/?limit=25#cffb</guid></item><item><title>meag modified ticket #51</title><link>https://sourceforge.net/p/ezquake/bugs/51/</link><description>PARTICLES: Torch flame slowly rises when first display</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sat, 22 Sep 2018 21:19:31 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/51/</guid></item><item><title>meag posted a comment on ticket #51</title><link>https://sourceforge.net/p/ezquake/bugs/51/?limit=25#0d7b</link><description>Closing - torch light replacement particle effect has been replaced in 3.5-alpha12 The corona bug - unless there is direct line of sight (traceline) between the player and the entity, the corona won't be renderered. I've added a slight adjustment for torches (so the flame is visible, rather than the torch stem) but this only improves the situation, doesn't fix it without image-processing.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sat, 22 Sep 2018 21:19:31 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/51/?limit=25#0d7b</guid></item><item><title>meag modified ticket #374</title><link>https://sourceforge.net/p/ezquake/feature-requests/374/</link><description>md3 in software</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 22:55:30 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/374/</guid></item><item><title>meag posted a comment on ticket #374</title><link>https://sourceforge.net/p/ezquake/feature-requests/374/?limit=25#a7d0</link><description>Closing: software renderer removed in 3.0</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 22:55:30 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/374/?limit=25#a7d0</guid></item><item><title>meag modified ticket #364</title><link>https://sourceforge.net/p/ezquake/feature-requests/364/</link><description>hud_notify_mm_only</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 22:54:45 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/364/</guid></item><item><title>meag posted a comment on ticket #364</title><link>https://sourceforge.net/p/ezquake/feature-requests/364/?limit=25#5f6e</link><description>Closing: implemented as con_mm2_only</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 22:54:45 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/364/?limit=25#5f6e</guid></item><item><title>meag modified ticket #328</title><link>https://sourceforge.net/p/ezquake/feature-requests/328/</link><description>ezquake for linux with pulseaudio support</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 22:50:39 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/328/</guid></item><item><title>meag posted a comment on ticket #328</title><link>https://sourceforge.net/p/ezquake/feature-requests/328/?limit=25#ecca</link><description>Closing - believe "sound in linux" was #1 reason for dimman etc converting ezQuake to SDL2 for 3.0</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 22:50:39 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/328/?limit=25#ecca</guid></item><item><title>meag modified ticket #329</title><link>https://sourceforge.net/p/ezquake/feature-requests/329/</link><description>Option for widescreen FOV recalculation</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 22:49:30 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/329/</guid></item><item><title>meag posted a comment on ticket #329</title><link>https://sourceforge.net/p/ezquake/feature-requests/329/?limit=25#d48b</link><description>Closing: fov calculations are done directly now, converting back from the 2.2 4:3 =&gt; 16:10 fov is in command calc_fov</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 22:49:30 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/329/?limit=25#d48b</guid></item><item><title>meag modified ticket #297</title><link>https://sourceforge.net/p/ezquake/feature-requests/297/</link><description>Choose display monitor with multi-screens</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 22:46:26 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/297/</guid></item><item><title>meag posted a comment on ticket #297</title><link>https://sourceforge.net/p/ezquake/feature-requests/297/?limit=25#48c5</link><description>Closing: vid_displaynumber x in ezQuake 3.0+</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 22:46:26 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/297/?limit=25#48c5</guid></item><item><title>meag modified ticket #264</title><link>https://sourceforge.net/p/ezquake/feature-requests/264/</link><description>enable vid capturing in linux</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 22:44:41 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/264/</guid></item><item><title>meag posted a comment on ticket #264</title><link>https://sourceforge.net/p/ezquake/feature-requests/264/?limit=25#fa88</link><description>Closing - direct ffmpeg integration won't ever be possible due to GPL &amp; licensing issues. Some other options have been suggested, but recent ezQuake builds will produce .wav file alongside screenshots, so ffmpeg (or other encoder) can be run as a second step to produce video.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 22:44:41 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/264/?limit=25#fa88</guid></item><item><title>meag modified ticket #51</title><link>https://sourceforge.net/p/ezquake/feature-requests/51/</link><description>-conwidth and -conheight for software</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 21:29:15 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/51/</guid></item><item><title>meag posted a comment on ticket #51</title><link>https://sourceforge.net/p/ezquake/feature-requests/51/?limit=25#e5ab</link><description>Closing - no more software renderer</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 21:29:15 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/51/?limit=25#e5ab</guid></item><item><title>meag modified ticket #460</title><link>https://sourceforge.net/p/ezquake/feature-requests/460/</link><description>dinamically load .pak and .pk3 files</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 18:48:35 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/feature-requests/460/</guid></item><item><title>meag posted a comment on ticket #535</title><link>https://sourceforge.net/p/ezquake/bugs/535/?limit=25#080f</link><description>Looked into history of this: https://sourceforge.net/p/ezquake/bugs/415/ and https://github.com/ezQuake/ezquake-source/commit/7344bb5f62b6402ab6bbe48fee3aa51fef398637</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 18:46:58 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/535/?limit=25#080f</guid></item><item><title>meag modified ticket #355</title><link>https://sourceforge.net/p/ezquake/bugs/355/</link><description>only pk3 and pk4 are scanned at startup</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 18:01:25 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/355/</guid></item><item><title>meag posted a comment on ticket #355</title><link>https://sourceforge.net/p/ezquake/bugs/355/?limit=25#3801</link><description>Closing: can't vouch for the changelog, but FS_AddPak doesn't support .zip, .gz or .tar (doomwads should work tho) and FS_AddPathHandle() doesn't try either - in fact it has "//we could easily add zip, but it's friendlier not to" comment, which indicates the changelog is incorrect and this functionality deliberately doesn't exist.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 18:01:25 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/355/?limit=25#3801</guid></item><item><title>meag modified ticket #354</title><link>https://sourceforge.net/p/ezquake/bugs/354/</link><description>fs_restart don't list pk3 files</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 17:56:51 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/354/</guid></item><item><title>meag posted a comment on ticket #354</title><link>https://sourceforge.net/p/ezquake/bugs/354/?limit=25#58a3</link><description>Closing: think this is confusion/difference in what path and fs_restart are showing. Have removed "Opening: x.pak" and instead fs_restart immediately calls path (3.5-alpha12)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 17:56:51 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/354/?limit=25#58a3</guid></item><item><title>meag modified ticket #526</title><link>https://sourceforge.net/p/ezquake/bugs/526/</link><description>DEMO_CAPTURE: particles stay visible when fog is on</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 17:44:30 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/526/</guid></item><item><title>meag modified ticket #244</title><link>https://sourceforge.net/p/ezquake/bugs/244/</link><description>INPUT: hud_editor issue</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 16:51:53 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/244/</guid></item><item><title>meag modified ticket #29</title><link>https://sourceforge.net/p/ezquake/bugs/29/</link><description>PARTICLES: /amf_part_blood 1 doesn't work when hitting enemy with shaft</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 16:48:54 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/29/</guid></item><item><title>meag modified ticket #217</title><link>https://sourceforge.net/p/ezquake/bugs/217/</link><description>MATCHTOOLS: screenshot taken on join</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 16:48:31 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/217/</guid></item><item><title>meag modified ticket #4</title><link>https://sourceforge.net/p/ezquake/bugs/4/</link><description>PARTICLES: Rain doesn't work on some maps</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 16:48:10 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/4/</guid></item><item><title>meag modified ticket #51</title><link>https://sourceforge.net/p/ezquake/bugs/51/</link><description>PARTICLES: Torch flame slowly rises when first display</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 16:47:50 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/51/</guid></item><item><title>meag modified ticket #292</title><link>https://sourceforge.net/p/ezquake/bugs/292/</link><description>PARTICLES: trail bug when rewinding MVD</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 16:47:19 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/292/</guid></item><item><title>meag modified ticket #397</title><link>https://sourceforge.net/p/ezquake/bugs/397/</link><description>INPUT: mouse has LOW 'resolution'</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 16:46:52 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/397/</guid></item><item><title>meag modified ticket #472</title><link>https://sourceforge.net/p/ezquake/bugs/472/</link><description>INPUT: mouse bugs in menu</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 16:46:33 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/472/</guid></item><item><title>meag modified ticket #490</title><link>https://sourceforge.net/p/ezquake/bugs/490/</link><description>AUDIO: Soundtrigger play interjected by next chatsound</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 16:46:11 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/490/</guid></item><item><title>meag modified ticket #530</title><link>https://sourceforge.net/p/ezquake/bugs/530/</link><description>Toggleconsole not working on german keyboard</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 16:45:38 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/530/</guid></item><item><title>meag modified ticket #491</title><link>https://sourceforge.net/p/ezquake/bugs/491/</link><description>Z-BUFFER: models and textures disapear</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 16:45:04 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/491/</guid></item><item><title>meag modified ticket #517</title><link>https://sourceforge.net/p/ezquake/bugs/517/</link><description>NETWORKING/KTX: hang on "loading maps list"</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 16:43:11 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/517/</guid></item><item><title>meag modified ticket #521</title><link>https://sourceforge.net/p/ezquake/bugs/521/</link><description>demo_jump isn't always acurate</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 16:42:20 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/521/</guid></item><item><title>meag posted a comment on ticket #521</title><link>https://sourceforge.net/p/ezquake/bugs/521/?limit=25#73ee</link><description>Closing: cannot replicate in 3.1, (multiple demo_jump then echo $demotime) - this was possibly fixed due to lots of rounding &amp; timing errors I had to fix to make demo_capture consistent from 3.0-alpha to 3.1</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 16:42:20 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/521/?limit=25#73ee</guid></item><item><title>meag posted a comment on ticket #530</title><link>https://sourceforge.net/p/ezquake/bugs/530/?limit=25#fca9</link><description>Closing: not clear which version the bug existed on, deadkey detection is unfortunately bugged on SDL2 generally. A temporary workaround was put in place: https://github.com/ezQuake/ezquake-source/issues/101</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 16:17:37 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/530/?limit=25#fca9</guid></item><item><title>meag modified ticket #535</title><link>https://sourceforge.net/p/ezquake/bugs/535/</link><description>CONFIGS: default.cfg doesn't get executed</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 16:13:07 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/535/</guid></item><item><title>meag modified ticket #539</title><link>https://sourceforge.net/p/ezquake/bugs/539/</link><description>WEAPONS: cl_weaponpreselect / cl_weaponhide does not work as expected (4 bugs here)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 16:12:46 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/539/</guid></item><item><title>meag modified ticket #543</title><link>https://sourceforge.net/p/ezquake/bugs/543/</link><description>Z-BUFFER: Graphics Glitch with DM2 Secret Button walking down hall</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Thu, 20 Sep 2018 16:11:32 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/543/</guid></item><item><title>meag modified ticket #207</title><link>https://sourceforge.net/p/ezquake/bugs/207/</link><description>gl_clear 0 gives flickering</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Wed, 19 Sep 2018 22:18:31 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/207/</guid></item><item><title>meag posted a comment on ticket #207</title><link>https://sourceforge.net/p/ezquake/bugs/207/?limit=25#61e5</link><description>Closing - I can't replicate this in recent builds, will re-open on github if a .qwd/.avi etc appears</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Wed, 19 Sep 2018 22:18:31 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/207/?limit=25#61e5</guid></item><item><title>meag modified ticket #352</title><link>https://sourceforge.net/p/ezquake/bugs/352/</link><description>Coronas fade in and out when moving</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Wed, 19 Sep 2018 22:12:56 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/352/</guid></item><item><title>meag posted a comment on ticket #352</title><link>https://sourceforge.net/p/ezquake/bugs/352/?limit=25#4062</link><description>Closing - cannot replicate in recent builds</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Wed, 19 Sep 2018 22:12:56 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/352/?limit=25#4062</guid></item><item><title>meag modified ticket #321</title><link>https://sourceforge.net/p/ezquake/bugs/321/</link><description>Disappearing coronas on rockets</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Wed, 19 Sep 2018 07:21:24 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/321/</guid></item><item><title>meag posted a comment on ticket #321</title><link>https://sourceforge.net/p/ezquake/bugs/321/?limit=25#87ef</link><description>Closing - cannot replicate in 3.5.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Wed, 19 Sep 2018 07:21:24 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/321/?limit=25#87ef</guid></item><item><title>meag posted a comment on ticket #155</title><link>https://sourceforge.net/p/ezquake/bugs/155/?limit=25#091e</link><description>(Would be really good to get a demo of this though, if anyone can send a .qwd)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Tue, 18 Sep 2018 23:08:37 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/155/?limit=25#091e</guid></item><item><title>meag modified ticket #155</title><link>https://sourceforge.net/p/ezquake/bugs/155/</link><description>Torch Lighting acting weird</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Tue, 18 Sep 2018 23:08:15 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/155/</guid></item><item><title>meag posted a comment on ticket #155</title><link>https://sourceforge.net/p/ezquake/bugs/155/?limit=25#fa32</link><description>Should be fixed in 3.5-alpha10, coronas now linked to map areas/packets and removed as necessary.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Tue, 18 Sep 2018 23:08:15 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/155/?limit=25#fa32</guid></item><item><title>meag modified ticket #468</title><link>https://sourceforge.net/p/ezquake/bugs/468/</link><description>cl_startupdemo goes to menu after key hit (server connecting</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Tue, 18 Sep 2018 09:23:59 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/468/</guid></item><item><title>meag posted a comment on ticket #468</title><link>https://sourceforge.net/p/ezquake/bugs/468/?limit=25#bffc</link><description>Fixed in 3.5-alpha10: if in startupdemo key_dest and external server browser sends command, reverts back to key_console.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Tue, 18 Sep 2018 09:23:59 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/468/?limit=25#bffc</guid></item><item><title>meag modified ticket #226</title><link>https://sourceforge.net/p/ezquake/bugs/226/</link><description>gl_nailtrail drawing trails with different colors</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Tue, 18 Sep 2018 09:12:02 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/226/</guid></item><item><title>meag posted a comment on ticket #226</title><link>https://sourceforge.net/p/ezquake/bugs/226/?limit=25#542d</link><description>Could not replicate, but nailtrails have been replaced in 3.5-alpha10, so don't think this should be valid now.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Tue, 18 Sep 2018 09:12:02 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/226/?limit=25#542d</guid></item><item><title>meag modified ticket #467</title><link>https://sourceforge.net/p/ezquake/bugs/467/</link><description>cl_startupdemo automatically goes to menu after key hit</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Tue, 18 Sep 2018 09:10:16 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/467/</guid></item><item><title>meag posted a comment on ticket #467</title><link>https://sourceforge.net/p/ezquake/bugs/467/?limit=25#eb49</link><description>Fixed in 3.5-alpha10</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Tue, 18 Sep 2018 09:10:16 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/467/?limit=25#eb49</guid></item><item><title>meag modified ticket #256</title><link>https://sourceforge.net/p/ezquake/bugs/256/</link><description>HUGE fps drops gl_part_trails</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Mon, 17 Sep 2018 23:28:33 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/256/</guid></item><item><title>meag posted a comment on ticket #256</title><link>https://sourceforge.net/p/ezquake/bugs/256/?limit=25#b41f</link><description>Closing - can now choose via r_railTrail (https://github.com/ezQuake/ezquake-source/commit/73eca138fa5efd06ac7225d741b26aae8c34c175)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Mon, 17 Sep 2018 23:28:33 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/256/?limit=25#b41f</guid></item><item><title>meag modified ticket #5</title><link>https://sourceforge.net/p/ezquake/bugs/5/</link><description>AMFQuake: Lightning sparks inside walls</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Mon, 17 Sep 2018 23:10:12 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/5/</guid></item><item><title>meag posted a comment on ticket #5</title><link>https://sourceforge.net/p/ezquake/bugs/5/?limit=25#78da</link><description>Haven't seen this happen - am going to guess it was possibly the same as https://sourceforge.net/p/ezquake/bugs/143/ ? Closing, will look into it if a demo is supplied to test on.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Mon, 17 Sep 2018 23:10:12 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/5/?limit=25#78da</guid></item><item><title>meag modified ticket #552</title><link>https://sourceforge.net/p/ezquake/bugs/552/</link><description>compiling from git on linux powerpc fails, must patch ioapi.h </description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Mon, 17 Sep 2018 19:08:55 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/552/</guid></item><item><title>meag posted a comment on ticket #552</title><link>https://sourceforge.net/p/ezquake/bugs/552/?limit=25#2118</link><description>4 years later, ciscon has checked and it compiles fine now.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Mon, 17 Sep 2018 19:08:55 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/552/?limit=25#2118</guid></item><item><title>meag modified ticket #146</title><link>https://sourceforge.net/p/ezquake/bugs/146/</link><description>healthdmg and armdmg shouldn't update on POV switch</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Mon, 17 Sep 2018 16:05:58 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/146/</guid></item><item><title>meag posted a comment on ticket #146</title><link>https://sourceforge.net/p/ezquake/bugs/146/?limit=25#cb26</link><description>Confirmed, fixed in 3.5-alpha10</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Mon, 17 Sep 2018 16:05:58 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/146/?limit=25#cb26</guid></item><item><title>meag modified ticket #250</title><link>https://sourceforge.net/p/ezquake/bugs/250/</link><description>Bloom and Multiview</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Mon, 17 Sep 2018 12:47:47 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/250/</guid></item><item><title>meag posted a comment on ticket #250</title><link>https://sourceforge.net/p/ezquake/bugs/250/?limit=25#a0c4</link><description>Cannot replicate since multiview implementation change in 3.0.1 (all views rendered in single frame)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Mon, 17 Sep 2018 12:47:47 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/250/?limit=25#a0c4</guid></item><item><title>meag modified ticket #393</title><link>https://sourceforge.net/p/ezquake/bugs/393/</link><description>r_bloom &amp; r_drawviewmodel are buggy (with sshot)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Mon, 17 Sep 2018 12:43:15 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/393/</guid></item><item><title>meag posted a comment on ticket #393</title><link>https://sourceforge.net/p/ezquake/bugs/393/?limit=25#3edf</link><description>Confirmed, fixed in 3.5-alpha10. I believe the stronger effect is correct, you should then reduce with r_bloom_alpha &amp; r_bloom_intensity</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Mon, 17 Sep 2018 12:43:14 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/393/?limit=25#3edf</guid></item><item><title>meag modified ticket #296</title><link>https://sourceforge.net/p/ezquake/bugs/296/</link><description>bloom changes itself</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Mon, 17 Sep 2018 12:41:59 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/296/</guid></item><item><title>meag posted a comment on ticket #296</title><link>https://sourceforge.net/p/ezquake/bugs/296/?limit=25#37a1</link><description>Confirmed, fixed in 3.5-alpha10. I believe the stronger effect is correct, you should then reduce with r_bloom_alpha &amp; r_bloom_intensity</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Mon, 17 Sep 2018 12:41:59 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/296/?limit=25#37a1</guid></item><item><title>meag modified ticket #297</title><link>https://sourceforge.net/p/ezquake/bugs/297/</link><description>bloom changes itself(with screenshots)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Mon, 17 Sep 2018 12:41:29 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/297/</guid></item><item><title>meag posted a comment on ticket #297</title><link>https://sourceforge.net/p/ezquake/bugs/297/?limit=25#4aef</link><description>Confirmed, fixed in 3.5-alpha10. I believe the stronger effect is actually correct, you should then reduce with r_bloom_alpha &amp; r_bloom_intensity</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Mon, 17 Sep 2018 12:41:29 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/297/?limit=25#4aef</guid></item><item><title>meag modified ticket #386</title><link>https://sourceforge.net/p/ezquake/bugs/386/</link><description>Ezquake crashes on chat with bots</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 16 Sep 2018 22:13:59 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/386/</guid></item><item><title>meag posted a comment on ticket #386</title><link>https://sourceforge.net/p/ezquake/bugs/386/?limit=25#e7e3</link><description>Closing: Fixed by Johnny_cz with https://github.com/ezQuake/ezquake-source/commit/0cb5c6df92e5ce9a09a971be561ed2f4169b1da3 There was another bug in that the tokenize() call killed the existing tokenize() when executing the user's command (leading to the server executing "say" in isolation and so the humans couldn't speak) - fixed in 3.5</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 16 Sep 2018 22:13:59 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/386/?limit=25#e7e3</guid></item><item><title>meag modified ticket #351</title><link>https://sourceforge.net/p/ezquake/bugs/351/</link><description>doesn't show any text on mm2 before color codes</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 16 Sep 2018 21:30:15 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/351/</guid></item><item><title>meag posted a comment on ticket #351</title><link>https://sourceforge.net/p/ezquake/bugs/351/?limit=25#27c8</link><description>Closing - description says it was fixed in 1.9</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">meag</dc:creator><pubDate>Sun, 16 Sep 2018 21:30:15 -0000</pubDate><guid>https://sourceforge.net/p/ezquake/bugs/351/?limit=25#27c8</guid></item></channel></rss>