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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to bugs</title><link>https://sourceforge.net/p/equalizer/bugs/</link><description>Recent changes to bugs</description><atom:link href="https://sourceforge.net/p/equalizer/bugs/feed.rss" rel="self"/><language>en</language><lastBuildDate>Mon, 01 Aug 2011 09:27:33 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/equalizer/bugs/feed.rss" rel="self" type="application/rss+xml"/><item><title>Win32: occasional crash with CO_AGGRESSIVE_CACHING OFF</title><link>https://sourceforge.net/p/equalizer/bugs/200/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Render clients crash after some time when aggressive caching in Collage is off. Crash is often in DataIStream dtor and likely caused by destruction of the monitor's condition variable. &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stefan Eilemann</dc:creator><pubDate>Mon, 01 Aug 2011 09:27:33 -0000</pubDate><guid isPermaLink="false">https://sourceforge.netcf26e70eb891d3e647a91bfb05735a1896288e1e</guid></item><item><title>View user data occasionally synced one frame too late</title><link>https://sourceforge.net/p/equalizer/bugs/199/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;see patches/latencyBug.patch in 1.0 branch.&lt;/p&gt;
&lt;p&gt;The view user data object used in Channel::frameDraw is occasionally one frame behind the version it should have.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stefan Eilemann</dc:creator><pubDate>Thu, 07 Jul 2011 12:28:38 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net00e9ac8793e9d8b2688a6e8bd207fb2a0fee9cea</guid></item><item><title>Deadlock with config.eqc and window init failure</title><link>https://sourceforge.net/p/equalizer/bugs/198/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;When using config.eqc with e.g. a non-existing pixel format the window init will fail. Robustness still leaves the config initialized, and the first Config::finishFrame will block on the local synchronization. Note this appears only with local_sync, not async thread model.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stefan Eilemann</dc:creator><pubDate>Mon, 23 May 2011 13:43:13 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net8954262779a447365a6450d99a538682acb2826d</guid></item><item><title>Including eq/gl.h with AGL fails</title><link>https://sourceforge.net/p/equalizer/bugs/197/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The OpenGL include should be OpenGL/gl.h, not GL/gl.h&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stefan Eilemann</dc:creator><pubDate>Mon, 23 May 2011 07:14:09 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net43594590b64a8f44b131969531849e528cd199e5</guid></item><item><title>Including eq/gl.h with GLX fails</title><link>https://sourceforge.net/p/equalizer/bugs/196/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;When include eq/gl.h with GLX enabled, the include fails with the following error:&lt;br /&gt;
.../eq/GL/glxew.h:100:21: fatal error: GL/glew.h: No such file or directory&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stefan Eilemann</dc:creator><pubDate>Mon, 16 May 2011 09:15:37 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net30fee9ae060b4d756490efe382c4f84f1fdf6d59</guid></item><item><title>stopFrames() called from non-main thread causes deadlocks</title><link>https://sourceforge.net/p/equalizer/bugs/195/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;channelStopFrameVisitor is called from config cmd thread and uses non-thread safe bufferedTasks from node causing possible overwrittes of packets generated by server main thread. This is leading to deadlocks in the application as frame packets for different entities can get lost&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel Nachbaur</dc:creator><pubDate>Fri, 13 May 2011 07:40:17 -0000</pubDate><guid isPermaLink="false">https://sourceforge.netf694554b09f39fbccf90ad5482f16dca8770c9d6</guid></item><item><title>Swap barrier timeouts during rendering with high fps</title><link>https://sourceforge.net/p/equalizer/bugs/194/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;use the default eqPly config and use release build (to gain FPS beyond 120). Rendering gets interrupted by swap barrier timeouts for almost every frame.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel Nachbaur</dc:creator><pubDate>Thu, 14 Apr 2011 09:10:15 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net1567ebb889abce70657c1bb425e6cc39bdc6b257</guid></item><item><title>G-Sync not configurable</title><link>https://sourceforge.net/p/equalizer/bugs/193/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;WGL and GLX swap barriers and groups are default OFF (0) and can be set to ON (1) or a numeric group value.&lt;/p&gt;
&lt;p&gt;The current driver implementation only supports on group and barrier with index 0, which can't be configured since setting it to 0 deactivates G-Sync.&lt;/p&gt;
&lt;p&gt;The fix is to leave the configuration as is, but to decrease the configured value by one, so that ON configures swap group and barrier 0.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stefan Eilemann</dc:creator><pubDate>Fri, 01 Apr 2011 08:09:18 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net03fb448f2f1048725b1c13f1463fdf68638749f1</guid></item><item><title>view/segment channel viewport failure when using pvp</title><link>https://sourceforge.net/p/equalizer/bugs/192/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Using a pvp for a segment channel, and only viewports for its parent will cause the destination channel to have a wrong, full-window viewport.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stefan Eilemann</dc:creator><pubDate>Thu, 31 Mar 2011 15:56:31 -0000</pubDate><guid isPermaLink="false">https://sourceforge.netc0b0064ac61114c91923f17820707982c1c73fe9</guid></item><item><title>Delete 'channel' views when view is deleted using admin API</title><link>https://sourceforge.net/p/equalizer/bugs/191/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Right now the render client views accessed using Channel::getView, managed per pipe, are not deleted when the associated view is deleted, e.g., using the admin API.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stefan Eilemann</dc:creator><pubDate>Tue, 22 Mar 2011 13:48:11 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net760eb6706542c2a41a1fec110b234908d94c6314</guid></item></channel></rss>