<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent posts to news</title><link>https://sourceforge.net/p/equalizer/news/</link><description>Recent posts to news</description><atom:link href="https://sourceforge.net/p/equalizer/news/feed.rss" rel="self"/><language>en</language><lastBuildDate>Tue, 11 Aug 2009 08:21:53 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/equalizer/news/feed.rss" rel="self" type="application/rss+xml"/><item><title>Equalizer 0.9 Released</title><link>https://sourceforge.net/p/equalizer/news/2009/08/equalizer-09-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;We are pleased to announce the release of Equalizer 0.9, the standard framework to create and deploy parallel, scalable OpenGL applications. The most notable new features in this release are:&lt;/p&gt;
&lt;p&gt;* Automatic cross-segment load-balancing for multi-display installations&lt;br /&gt;
* Dynamic Frame Resolution (DFR) for constant framerate rendering&lt;br /&gt;
* Compression Plugin API for runtime-loadable image compression engines&lt;/p&gt;
&lt;p&gt;Please check the release notes on the Equalizer website[1] for a comprehensive list of new features, enhancements, optimizations and bug fixes. A paperback book of the Programming and User Guide is available from Lulu.com.&lt;/p&gt;
&lt;p&gt;We would like to thank all individuals and parties who have contributed to the development of Equalizer 0.9.&lt;/p&gt;
&lt;p&gt;[1] &lt;a href="http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.9.html" rel="nofollow"&gt;http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.9.html&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stefan Eilemann</dc:creator><pubDate>Tue, 11 Aug 2009 08:21:53 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net4ff750821e69cf5e3442669d6a7f189bbdb418fe</guid></item><item><title>Equalizer 0.6 Released</title><link>https://sourceforge.net/p/equalizer/news/2008/12/equalizer-06-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;We are pleased to announce the release of Equalizer 0.6, a major advance in parallel OpenGL rendering, supporting:&lt;/p&gt;
&lt;p&gt;- Automatic 2D and DB load-balancing&lt;br /&gt;
- DPlex (time-multiplex) compounds&lt;br /&gt;
- Paracomp compositing backend&lt;/p&gt;
&lt;p&gt;Please check the release notes on the Equalizer website for a comprehensive list of new features, enhancements, optimizations and bug fixes. The Programming Guide can be ordered at lulu.com.&lt;/p&gt;
&lt;p&gt;We would like to thank all individuals and parties who have contributed to the development of Equalizer 0.6.&lt;/p&gt;
&lt;p&gt;About RTT Scale&lt;/p&gt;
&lt;p&gt;RTT Scale is the new scalability module for RTT's leading high-end visualisation software suite RTT DeltaGen. The module is to be integrated into the forthcoming Version 8.5. RTT Scale uses Equalizer 0.6 to boost OpenGL and ray-tracing performance on highly realistic, complex scenes. Please visit &lt;a href="http://www.rtt.ag" rel="nofollow"&gt;http://www.rtt.ag&lt;/a&gt; for more information.&lt;/p&gt;
&lt;p&gt;About Equalizer&lt;/p&gt;
&lt;p&gt;Equalizer is the standard middleware to create parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. Please visit &lt;a href="http://www.equalizergraphics.com" rel="nofollow"&gt;http://www.equalizergraphics.com&lt;/a&gt; for more information.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stefan Eilemann</dc:creator><pubDate>Wed, 03 Dec 2008 15:14:20 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net5babfdf0aaf4943aa081ec75e811112d8cff6351</guid></item><item><title>Equalizer 0.5 Released</title><link>https://sourceforge.net/p/equalizer/news/2008/04/equalizer-05-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;We are pleased to announce the release of Equalizer 0.5, a framework for the development and deployment of parallel OpenGL applications. Equalizer 0.5 focuses on scalability, most notably by adding pixel compounds for fill-rate-bound applications and a 2-4x performance increase during sort-last compositing. The Programming Guide has been extended to 43 pages and covers various new topics. Preview the content and order your hardcopy today at lulu.com!&lt;/p&gt;
&lt;p&gt;Equalizer 0.5 now uses GLEW to provide easy-to-use OpenGL extension handling in parallel OpenGL applications. The new support for off-screen PBuffers on all platforms opens new use cases for Equalizer-based applications, for example seamless integration for scalability on multi-GPU workstations. Where available, image compression during network transfer has been accelerated using OpenMP.&lt;/p&gt;
&lt;p&gt;We would like to thank all individuals and parties who have contributed to the development of Equalizer 0.5.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stefan Eilemann</dc:creator><pubDate>Thu, 17 Apr 2008 14:58:04 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net65d39544ec524c53e5a7da72463e57b017acdd24</guid></item><item><title>Equalizer 0.4 Released</title><link>https://sourceforge.net/p/equalizer/news/2007/10/equalizer-04-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;We are pleased to announce the release of Equalizer 0.4, a framework for the development and deployment of scalable OpenGL applications. Equalizer 0.4 makes the programming of parallel OpenGL applications easier than before.&lt;/p&gt;
&lt;p&gt;Most notably, the new Programming Guide condenses all the information to write Equalizer applications.&lt;/p&gt;
&lt;p&gt;Many additions to the programming interface facilitate the porting of existing, single-threaded OpenGL applications to Equalizer.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stefan Eilemann</dc:creator><pubDate>Sun, 28 Oct 2007 12:36:01 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net45676ae7735ae22192779f71dfb43b098348fa17</guid></item><item><title>Equalizer 0.3 Released</title><link>https://sourceforge.net/p/equalizer/news/2007/05/equalizer-03-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;We are pleased to announce the release of Equalizer 0.3, a framework for the development and deployment of scalable OpenGL applications. Equalizer 0.3 now runs on Windows XP, extending the support to all major operating systems. Various new features and stability improvements make this release the fastest and most mature Equalizer version so far. The stability and performance of this release has been verified on a 16-node, 32-GPU cluster.&lt;/p&gt;
&lt;p&gt;The full release notes for version 0.3 are available at&lt;br /&gt;
www.equalizergraphics.com/documents/RelNotes/RelNotes_0.3.0.html.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stefan Eilemann</dc:creator><pubDate>Fri, 04 May 2007 16:48:12 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net94c0ddbfcba7d6c5a30a7cc78ae2fef5df6b229f</guid></item><item><title>Equalizer 0.2 Released</title><link>https://sourceforge.net/p/equalizer/news/2006/12/equalizer-02-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;We are pleased to announce the release of Equalizer 0.2, a framework for the development and deployment of scalable multipipe OpenGL applications.&lt;/p&gt;
&lt;p&gt;Equalizer 0.2 adds support for scalable rendering, by using multiple CPU's, GPU's and computers to scale the rendering performance of a single view. It is intended as a preview and evaluation snapshot for application developers and early adopters. This release supports the following features: &lt;/p&gt;
&lt;p&gt;* Sort-first (2D), sort-last (DB) and eye task decomposition.&lt;br /&gt;
* Tile-based reassembly for sort-first and eye recomposition.&lt;br /&gt;
* Flexible recomposition engine for parallel compositing, including, but not limited to, direct send and binary swap sort-last compositing.&lt;br /&gt;
* Fast image compression for network transfers based on a modified RLE algorithm.&lt;br /&gt;
* Z-based sort-last compositing of polygonal data.&lt;br /&gt;
* Support for ordered alpha-based compositing of volumetric data.&lt;br /&gt;
* Support for dynamic near and far planes.&lt;br /&gt;
* Initial implementation of a statistics API.&lt;/p&gt;
&lt;p&gt;More information about this release can be found at: www.equalizergraphics.com. The full release notes are available on: www.equalizergraphics.com/documents/RelNotes/RelNotes_0.2.0.html.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stefan Eilemann</dc:creator><pubDate>Sat, 30 Dec 2006 14:34:46 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net04b1bdf0e4d7e0f85e597dc5b3732059ceff7be0</guid></item><item><title>Equalizer 0.1 Released</title><link>https://sourceforge.net/p/equalizer/news/2006/10/equalizer-01-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Equalizer is a framework for the development and deployment of scalable, multipipe OpenGL applications. &lt;/p&gt;
&lt;p&gt;Equalizer 0.1 is the first official release. It is intended as a preview and evaluation snapshot for application developers early adopters. This release supports the following features:&lt;/p&gt;
&lt;p&gt;- Support for parallel rendering on distributed and shared memory systems&lt;br /&gt;
- Support for active and passive stereo rendering&lt;br /&gt;
- Support for scalable passive stereo rendering&lt;br /&gt;
- Support for head tracking&lt;br /&gt;
- Software-based swapbarrier support for synchronization of multipipe display systems&lt;/p&gt;
&lt;p&gt;More information about this release can be found at &lt;a href="http://www.equalizergraphics.com." rel="nofollow"&gt;http://www.equalizergraphics.com.&lt;/a&gt; The full release notes are available on &lt;a href="http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.1.0.html." rel="nofollow"&gt;http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.1.0.html.&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stefan Eilemann</dc:creator><pubDate>Tue, 31 Oct 2006 18:29:54 -0000</pubDate><guid isPermaLink="false">https://sourceforge.neta674c3378c36da61000142cacb8a40861b4b9c95</guid></item><item><title>Equalizer Source Code released</title><link>https://sourceforge.net/p/equalizer/news/2006/06/equalizer-source-code-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Equalizer a programming interface and resource management system for scalable graphics applications for shared memory and distributed visualization systems.&lt;/p&gt;
&lt;p&gt;After more than one year of development, Equalizer has now reached a state where other developers may start contributing to the project, and start building applications using the programming interface. Currently implemented is the functionality of rendering to multiple display in parallel (swap-synchronized or unsynchronized), e.g., for display walls, curved screens or multipipe workstations. The configuration is loaded from a simple ASCII configuration file. A simple example with basic event handling is provided.&lt;/p&gt;
&lt;p&gt;You can learn more about the project at the sourceforge project website (http://sourceforge.net/projects/equalizer) or at &lt;a href="http://www.equalizergraphics.com." rel="nofollow"&gt;http://www.equalizergraphics.com.&lt;/a&gt; Developers are encouraged to contact us for any questions, proposals or other topics regarding Equalizer.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stefan Eilemann</dc:creator><pubDate>Fri, 30 Jun 2006 12:29:59 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net3a157b1c5572a410e3982eec6740f0b181002fd5</guid></item></channel></rss>