<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to patches</title><link href="https://sourceforge.net/p/equalizer/patches/" rel="alternate"/><link href="https://sourceforge.net/p/equalizer/patches/feed.atom" rel="self"/><id>https://sourceforge.net/p/equalizer/patches/</id><updated>2009-02-10T13:36:03Z</updated><subtitle>Recent changes to patches</subtitle><entry><title>zoom implementation patch</title><link href="https://sourceforge.net/p/equalizer/patches/1/" rel="alternate"/><published>2009-02-10T13:36:03Z</published><updated>2009-02-10T13:36:03Z</updated><author><name>Max Makhinya</name><uri>https://sourceforge.net/u/userid-1157753/</uri></author><id>https://sourceforge.netf91ec83d0fa70f4d7ecfa4554e7439c2d24d7058</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;If I got that correctly, when we draw texture in to FBO using zoom, position should be absolute and not relative, see patch for lib/client/image.cpp&lt;/p&gt;
&lt;p&gt;What I didn't really get is why I should use full width and height in coordinates and not w-1 and h-1? &lt;/p&gt;
&lt;p&gt;FBO size is (w, h) and we start counting pixels' positions from (0,0) than last position should be (w-1, h-1) but that gives artifacts, but using last position as (w,h) seem to be working. &lt;/p&gt;&lt;/div&gt;</summary></entry></feed>