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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to patches</title><link>https://sourceforge.net/p/equalizer/patches/</link><description>Recent changes to patches</description><atom:link href="https://sourceforge.net/p/equalizer/patches/feed.rss" rel="self"/><language>en</language><lastBuildDate>Tue, 10 Feb 2009 13:36:03 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/equalizer/patches/feed.rss" rel="self" type="application/rss+xml"/><item><title>zoom implementation patch</title><link>https://sourceforge.net/p/equalizer/patches/1/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;If I got that correctly, when we draw texture in to FBO using zoom, position should be absolute and not relative, see patch for lib/client/image.cpp&lt;/p&gt;
&lt;p&gt;What I didn't really get is why I should use full width and height in coordinates and not w-1 and h-1? &lt;/p&gt;
&lt;p&gt;FBO size is (w, h) and we start counting pixels' positions from (0,0) than last position should be (w-1, h-1) but that gives artifacts, but using last position as (w,h) seem to be working. &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Max Makhinya</dc:creator><pubDate>Tue, 10 Feb 2009 13:36:03 -0000</pubDate><guid isPermaLink="false">https://sourceforge.netf91ec83d0fa70f4d7ecfa4554e7439c2d24d7058</guid></item></channel></rss>