<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Activity for ezQuake</title><link href="https://sourceforge.net/p/ezquake/activity/" rel="alternate"/><id>https://sourceforge.net/p/ezquake/activity/</id><updated>2021-06-27T04:18:37.509000Z</updated><subtitle>Recent activity for ezQuake</subtitle><entry><title>meag modified ticket #465</title><link href="https://sourceforge.net/p/ezquake/feature-requests/465/" rel="alternate"/><published>2021-06-27T04:18:37.509000Z</published><updated>2021-06-27T04:18:37.509000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/465/</id><summary type="html">Make r_tracker a hud element</summary></entry><entry><title>meag posted a comment on ticket #465</title><link href="https://sourceforge.net/p/ezquake/feature-requests/465/?limit=25#6fab" rel="alternate"/><published>2021-06-27T04:18:16.692000Z</published><updated>2021-06-27T04:18:16.692000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/465/?limit=25#6fab</id><summary type="html">This has been implemented in 3.6 https://github.com/ezQuake/ezquake-source/commit/22b3f1a14e0b55b43fb7c99e95eb2aed29f5bbd1</summary></entry><entry><title>meag modified ticket #274</title><link href="https://sourceforge.net/p/ezquake/bugs/274/" rel="alternate"/><published>2020-08-15T08:39:23.331000Z</published><updated>2020-08-15T08:39:23.331000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/274/</id><summary type="html">Mp3 playlist browser limitation</summary></entry><entry><title>meag posted a comment on ticket #274</title><link href="https://sourceforge.net/p/ezquake/bugs/274/?limit=25#a021" rel="alternate"/><published>2020-08-15T08:39:23.306000Z</published><updated>2020-08-15T08:39:23.306000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/274/?limit=25#a021</id><summary type="html">Closing: MP3 player no longer supported</summary></entry><entry><title>meag modified ticket #138</title><link href="https://sourceforge.net/p/ezquake/feature-requests/138/" rel="alternate"/><published>2018-12-02T20:48:52.460000Z</published><updated>2018-12-02T20:48:52.460000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/138/</id><summary type="html">Disable all logging for ruleset smackdown</summary></entry><entry><title>meag posted a comment on ticket #138</title><link href="https://sourceforge.net/p/ezquake/feature-requests/138/?limit=25#fe0d" rel="alternate"/><published>2018-12-02T20:48:52.444000Z</published><updated>2018-12-02T20:48:52.444000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/138/?limit=25#fe0d</id><summary type="html">Closing: implemented in 3.5-alpha16</summary></entry><entry><title>meag modified ticket #199</title><link href="https://sourceforge.net/p/ezquake/feature-requests/199/" rel="alternate"/><published>2018-12-02T20:39:49.682000Z</published><updated>2018-12-02T20:39:49.682000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/199/</id><summary type="html">alsa dmix support for hardware mixing emulation</summary></entry><entry><title>meag posted a comment on ticket #199</title><link href="https://sourceforge.net/p/ezquake/feature-requests/199/?limit=25#b93a" rel="alternate"/><published>2018-12-02T20:39:49.661000Z</published><updated>2018-12-02T20:39:49.661000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/199/?limit=25#b93a</id><summary type="html">Closing, sound is all via SDL2 now.</summary></entry><entry><title>meag modified ticket #272</title><link href="https://sourceforge.net/p/ezquake/bugs/272/" rel="alternate"/><published>2018-10-07T13:31:46.969000Z</published><updated>2018-10-07T13:31:46.969000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/272/</id><summary type="html">Pressing *console* in menus problem</summary></entry><entry><title>meag posted a comment on ticket #272</title><link href="https://sourceforge.net/p/ezquake/bugs/272/?limit=25#11de" rel="alternate"/><published>2018-10-07T13:31:46.938000Z</published><updated>2018-10-07T13:31:46.938000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/272/?limit=25#11de</id><summary type="html">Closing - can't replicate, console key seems to have been blocked from being processed when menu is up and server browser shows the search string - not aware of other instances (?) Will fix as individual bugs if it comes up again</summary></entry><entry><title>meag modified ticket #535</title><link href="https://sourceforge.net/p/ezquake/bugs/535/" rel="alternate"/><published>2018-09-25T07:38:10.531000Z</published><updated>2018-09-25T07:38:10.531000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/535/</id><summary type="html">CONFIGS: default.cfg doesn't get executed</summary></entry><entry><title>meag posted a comment on ticket #535</title><link href="https://sourceforge.net/p/ezquake/bugs/535/?limit=25#5295" rel="alternate"/><published>2018-09-25T07:38:10.518000Z</published><updated>2018-09-25T07:38:10.518000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/535/?limit=25#5295</id><summary type="html">Given my understanding of the issue from the commit history, what I've done is added back execution of default.cfg as long as it isn't in ./id1/pak0.pak (3.5-alpha13)</summary></entry><entry><title>meag modified ticket #292</title><link href="https://sourceforge.net/p/ezquake/bugs/292/" rel="alternate"/><published>2018-09-24T15:26:56.489000Z</published><updated>2018-09-24T15:26:56.489000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/292/</id><summary type="html">PARTICLES: trail bug when rewinding MVD</summary></entry><entry><title>meag posted a comment on ticket #292</title><link href="https://sourceforge.net/p/ezquake/bugs/292/?limit=25#11a7" rel="alternate"/><published>2018-09-24T15:26:56.464000Z</published><updated>2018-09-24T15:26:56.464000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/292/?limit=25#11a7</id><summary type="html">I couldn't replicate this bug or find the cause, but did find that multi-part gl_part_trails 1 trails trampled on the 'endpoint' of the trail, causing far more particles to be spawned than required. If a demo was paused, it could lead to the maximum number of particles being spawned, leading to no more particles being added when playback re-starts. This has been fixed in 3.5-alpha13 Am hoping that was the cause of the initial report, but will re-open on Github if it's reported again.</summary></entry><entry><title>meag modified ticket #244</title><link href="https://sourceforge.net/p/ezquake/bugs/244/" rel="alternate"/><published>2018-09-23T16:53:16.821000Z</published><updated>2018-09-23T16:53:16.821000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/244/</id><summary type="html">INPUT: hud_editor issue</summary></entry><entry><title>meag posted a comment on ticket #244</title><link href="https://sourceforge.net/p/ezquake/bugs/244/?limit=25#29f3" rel="alternate"/><published>2018-09-23T16:53:16.797000Z</published><updated>2018-09-23T16:53:16.797000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/244/?limit=25#29f3</id><summary type="html">Fixed in 3.5-alpha13: toggling console now exits hud editing mode, the same as pressing escape.</summary></entry><entry><title>meag modified ticket #472</title><link href="https://sourceforge.net/p/ezquake/bugs/472/" rel="alternate"/><published>2018-09-23T16:21:30.851000Z</published><updated>2018-09-23T16:21:30.851000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/472/</id><summary type="html">INPUT: mouse bugs in menu</summary></entry><entry><title>meag posted a comment on ticket #472</title><link href="https://sourceforge.net/p/ezquake/bugs/472/?limit=25#d7ca" rel="alternate"/><published>2018-09-23T16:21:30.825000Z</published><updated>2018-09-23T16:21:30.825000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/472/?limit=25#d7ca</id><summary type="html">CLOSING: I cannot replicate this, and with all input going via SDL in 3.0 onwards, the code that causes any issue will have been long gone.</summary></entry><entry><title>meag modified ticket #397</title><link href="https://sourceforge.net/p/ezquake/bugs/397/" rel="alternate"/><published>2018-09-23T14:22:13.460000Z</published><updated>2018-09-23T14:22:13.460000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/397/</id><summary type="html">INPUT: mouse has LOW 'resolution'</summary></entry><entry><title>meag posted a comment on ticket #397</title><link href="https://sourceforge.net/p/ezquake/bugs/397/?limit=25#7692" rel="alternate"/><published>2018-09-23T14:22:13.439000Z</published><updated>2018-09-23T14:22:13.439000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/397/?limit=25#7692</id><summary type="html">Closing - fixed in 3.5-alpha13 Mouse cursor was being tracked as float but rounded to int before renderered again as float. This rounding meant mouse cursor's resolution was essentially set by console scaling not screen resolution.</summary></entry><entry><title>meag modified ticket #543</title><link href="https://sourceforge.net/p/ezquake/bugs/543/" rel="alternate"/><published>2018-09-23T08:14:43.716000Z</published><updated>2018-09-23T08:14:43.716000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/543/</id><summary type="html">Z-BUFFER: Graphics Glitch with DM2 Secret Button walking down hall</summary></entry><entry><title>meag posted a comment on ticket #543</title><link href="https://sourceforge.net/p/ezquake/bugs/543/?limit=25#ea84" rel="alternate"/><published>2018-09-23T08:14:32.334000Z</published><updated>2018-09-23T08:14:32.334000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/543/?limit=25#ea84</id><summary type="html">Caused by 16-bit z-buffer and poor r_nearclip/r_farclip values. Have also reversed (and reduced maximum values) of gl_brushmodel_polygonoffsetso that objects are pulled towards you, rather than pushed away (3.5-alpha12)</summary></entry><entry><title>meag modified ticket #491</title><link href="https://sourceforge.net/p/ezquake/bugs/491/" rel="alternate"/><published>2018-09-23T08:09:32.407000Z</published><updated>2018-09-23T08:09:32.407000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/491/</id><summary type="html">Z-BUFFER: models and textures disapear</summary></entry><entry><title>meag posted a comment on ticket #491</title><link href="https://sourceforge.net/p/ezquake/bugs/491/?limit=25#cffb" rel="alternate"/><published>2018-09-23T08:09:32.390000Z</published><updated>2018-09-23T08:09:32.390000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/491/?limit=25#cffb</id><summary type="html">Closing - caused by 16 bit z-buffer and poor resolution due to r_nearclip 0.1 Have increased minimum r_nearclip value to 2.0 in 3.5-alpha12</summary></entry><entry><title>meag modified ticket #51</title><link href="https://sourceforge.net/p/ezquake/bugs/51/" rel="alternate"/><published>2018-09-22T21:19:31.881000Z</published><updated>2018-09-22T21:19:31.881000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/51/</id><summary type="html">PARTICLES: Torch flame slowly rises when first display</summary></entry><entry><title>meag posted a comment on ticket #51</title><link href="https://sourceforge.net/p/ezquake/bugs/51/?limit=25#0d7b" rel="alternate"/><published>2018-09-22T21:19:31.866000Z</published><updated>2018-09-22T21:19:31.866000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/51/?limit=25#0d7b</id><summary type="html">Closing - torch light replacement particle effect has been replaced in 3.5-alpha12 The corona bug - unless there is direct line of sight (traceline) between the player and the entity, the corona won't be renderered. I've added a slight adjustment for torches (so the flame is visible, rather than the torch stem) but this only improves the situation, doesn't fix it without image-processing.</summary></entry><entry><title>meag modified ticket #374</title><link href="https://sourceforge.net/p/ezquake/feature-requests/374/" rel="alternate"/><published>2018-09-20T22:55:30.524000Z</published><updated>2018-09-20T22:55:30.524000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/374/</id><summary type="html">md3 in software</summary></entry><entry><title>meag posted a comment on ticket #374</title><link href="https://sourceforge.net/p/ezquake/feature-requests/374/?limit=25#a7d0" rel="alternate"/><published>2018-09-20T22:55:30.508000Z</published><updated>2018-09-20T22:55:30.508000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/374/?limit=25#a7d0</id><summary type="html">Closing: software renderer removed in 3.0</summary></entry><entry><title>meag modified ticket #364</title><link href="https://sourceforge.net/p/ezquake/feature-requests/364/" rel="alternate"/><published>2018-09-20T22:54:45.745000Z</published><updated>2018-09-20T22:54:45.745000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/364/</id><summary type="html">hud_notify_mm_only</summary></entry><entry><title>meag posted a comment on ticket #364</title><link href="https://sourceforge.net/p/ezquake/feature-requests/364/?limit=25#5f6e" rel="alternate"/><published>2018-09-20T22:54:45.725000Z</published><updated>2018-09-20T22:54:45.725000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/364/?limit=25#5f6e</id><summary type="html">Closing: implemented as con_mm2_only</summary></entry><entry><title>meag modified ticket #328</title><link href="https://sourceforge.net/p/ezquake/feature-requests/328/" rel="alternate"/><published>2018-09-20T22:50:39.967000Z</published><updated>2018-09-20T22:50:39.967000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/328/</id><summary type="html">ezquake for linux with pulseaudio support</summary></entry><entry><title>meag posted a comment on ticket #328</title><link href="https://sourceforge.net/p/ezquake/feature-requests/328/?limit=25#ecca" rel="alternate"/><published>2018-09-20T22:50:39.940000Z</published><updated>2018-09-20T22:50:39.940000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/328/?limit=25#ecca</id><summary type="html">Closing - believe "sound in linux" was #1 reason for dimman etc converting ezQuake to SDL2 for 3.0</summary></entry><entry><title>meag modified ticket #329</title><link href="https://sourceforge.net/p/ezquake/feature-requests/329/" rel="alternate"/><published>2018-09-20T22:49:30.101000Z</published><updated>2018-09-20T22:49:30.101000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/329/</id><summary type="html">Option for widescreen FOV recalculation</summary></entry><entry><title>meag posted a comment on ticket #329</title><link href="https://sourceforge.net/p/ezquake/feature-requests/329/?limit=25#d48b" rel="alternate"/><published>2018-09-20T22:49:30.076000Z</published><updated>2018-09-20T22:49:30.076000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/329/?limit=25#d48b</id><summary type="html">Closing: fov calculations are done directly now, converting back from the 2.2 4:3 =&gt; 16:10 fov is in command calc_fov</summary></entry><entry><title>meag modified ticket #297</title><link href="https://sourceforge.net/p/ezquake/feature-requests/297/" rel="alternate"/><published>2018-09-20T22:46:26.630000Z</published><updated>2018-09-20T22:46:26.630000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/297/</id><summary type="html">Choose display monitor with multi-screens</summary></entry><entry><title>meag posted a comment on ticket #297</title><link href="https://sourceforge.net/p/ezquake/feature-requests/297/?limit=25#48c5" rel="alternate"/><published>2018-09-20T22:46:26.598000Z</published><updated>2018-09-20T22:46:26.598000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/297/?limit=25#48c5</id><summary type="html">Closing: vid_displaynumber x in ezQuake 3.0+</summary></entry><entry><title>meag modified ticket #264</title><link href="https://sourceforge.net/p/ezquake/feature-requests/264/" rel="alternate"/><published>2018-09-20T22:44:41.365000Z</published><updated>2018-09-20T22:44:41.365000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/264/</id><summary type="html">enable vid capturing in linux</summary></entry><entry><title>meag posted a comment on ticket #264</title><link href="https://sourceforge.net/p/ezquake/feature-requests/264/?limit=25#fa88" rel="alternate"/><published>2018-09-20T22:44:41.355000Z</published><updated>2018-09-20T22:44:41.355000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/264/?limit=25#fa88</id><summary type="html">Closing - direct ffmpeg integration won't ever be possible due to GPL &amp; licensing issues. Some other options have been suggested, but recent ezQuake builds will produce .wav file alongside screenshots, so ffmpeg (or other encoder) can be run as a second step to produce video.</summary></entry><entry><title>meag modified ticket #51</title><link href="https://sourceforge.net/p/ezquake/feature-requests/51/" rel="alternate"/><published>2018-09-20T21:29:15.180000Z</published><updated>2018-09-20T21:29:15.180000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/51/</id><summary type="html">-conwidth and -conheight for software</summary></entry><entry><title>meag posted a comment on ticket #51</title><link href="https://sourceforge.net/p/ezquake/feature-requests/51/?limit=25#e5ab" rel="alternate"/><published>2018-09-20T21:29:15.158000Z</published><updated>2018-09-20T21:29:15.158000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/51/?limit=25#e5ab</id><summary type="html">Closing - no more software renderer</summary></entry><entry><title>meag modified ticket #460</title><link href="https://sourceforge.net/p/ezquake/feature-requests/460/" rel="alternate"/><published>2018-09-20T18:48:35.785000Z</published><updated>2018-09-20T18:48:35.785000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/feature-requests/460/</id><summary type="html">dinamically load .pak and .pk3 files</summary></entry><entry><title>meag posted a comment on ticket #535</title><link href="https://sourceforge.net/p/ezquake/bugs/535/?limit=25#080f" rel="alternate"/><published>2018-09-20T18:46:58.135000Z</published><updated>2018-09-20T18:46:58.135000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/535/?limit=25#080f</id><summary type="html">Looked into history of this: https://sourceforge.net/p/ezquake/bugs/415/ and https://github.com/ezQuake/ezquake-source/commit/7344bb5f62b6402ab6bbe48fee3aa51fef398637</summary></entry><entry><title>meag modified ticket #355</title><link href="https://sourceforge.net/p/ezquake/bugs/355/" rel="alternate"/><published>2018-09-20T18:01:25.839000Z</published><updated>2018-09-20T18:01:25.839000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/355/</id><summary type="html">only pk3 and pk4 are scanned at startup</summary></entry><entry><title>meag posted a comment on ticket #355</title><link href="https://sourceforge.net/p/ezquake/bugs/355/?limit=25#3801" rel="alternate"/><published>2018-09-20T18:01:25.819000Z</published><updated>2018-09-20T18:01:25.819000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/355/?limit=25#3801</id><summary type="html">Closing: can't vouch for the changelog, but FS_AddPak doesn't support .zip, .gz or .tar (doomwads should work tho) and FS_AddPathHandle() doesn't try either - in fact it has "//we could easily add zip, but it's friendlier not to" comment, which indicates the changelog is incorrect and this functionality deliberately doesn't exist.</summary></entry><entry><title>meag modified ticket #354</title><link href="https://sourceforge.net/p/ezquake/bugs/354/" rel="alternate"/><published>2018-09-20T17:56:51.821000Z</published><updated>2018-09-20T17:56:51.821000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/354/</id><summary type="html">fs_restart don't list pk3 files</summary></entry><entry><title>meag posted a comment on ticket #354</title><link href="https://sourceforge.net/p/ezquake/bugs/354/?limit=25#58a3" rel="alternate"/><published>2018-09-20T17:56:51.809000Z</published><updated>2018-09-20T17:56:51.809000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/354/?limit=25#58a3</id><summary type="html">Closing: think this is confusion/difference in what path and fs_restart are showing. Have removed "Opening: x.pak" and instead fs_restart immediately calls path (3.5-alpha12)</summary></entry><entry><title>meag modified ticket #526</title><link href="https://sourceforge.net/p/ezquake/bugs/526/" rel="alternate"/><published>2018-09-20T17:44:30.365000Z</published><updated>2018-09-20T17:44:30.365000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/526/</id><summary type="html">DEMO_CAPTURE: particles stay visible when fog is on</summary></entry><entry><title>meag modified ticket #244</title><link href="https://sourceforge.net/p/ezquake/bugs/244/" rel="alternate"/><published>2018-09-20T16:51:53.228000Z</published><updated>2018-09-20T16:51:53.228000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/244/</id><summary type="html">INPUT: hud_editor issue</summary></entry><entry><title>meag modified ticket #29</title><link href="https://sourceforge.net/p/ezquake/bugs/29/" rel="alternate"/><published>2018-09-20T16:48:54.805000Z</published><updated>2018-09-20T16:48:54.805000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/29/</id><summary type="html">PARTICLES: /amf_part_blood 1 doesn't work when hitting enemy with shaft</summary></entry><entry><title>meag modified ticket #217</title><link href="https://sourceforge.net/p/ezquake/bugs/217/" rel="alternate"/><published>2018-09-20T16:48:31.844000Z</published><updated>2018-09-20T16:48:31.844000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/217/</id><summary type="html">MATCHTOOLS: screenshot taken on join</summary></entry><entry><title>meag modified ticket #4</title><link href="https://sourceforge.net/p/ezquake/bugs/4/" rel="alternate"/><published>2018-09-20T16:48:10.518000Z</published><updated>2018-09-20T16:48:10.518000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/4/</id><summary type="html">PARTICLES: Rain doesn't work on some maps</summary></entry><entry><title>meag modified ticket #51</title><link href="https://sourceforge.net/p/ezquake/bugs/51/" rel="alternate"/><published>2018-09-20T16:47:50.491000Z</published><updated>2018-09-20T16:47:50.491000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/51/</id><summary type="html">PARTICLES: Torch flame slowly rises when first display</summary></entry><entry><title>meag modified ticket #292</title><link href="https://sourceforge.net/p/ezquake/bugs/292/" rel="alternate"/><published>2018-09-20T16:47:19.876000Z</published><updated>2018-09-20T16:47:19.876000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/292/</id><summary type="html">PARTICLES: trail bug when rewinding MVD</summary></entry><entry><title>meag modified ticket #397</title><link href="https://sourceforge.net/p/ezquake/bugs/397/" rel="alternate"/><published>2018-09-20T16:46:52.205000Z</published><updated>2018-09-20T16:46:52.205000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/397/</id><summary type="html">INPUT: mouse has LOW 'resolution'</summary></entry><entry><title>meag modified ticket #472</title><link href="https://sourceforge.net/p/ezquake/bugs/472/" rel="alternate"/><published>2018-09-20T16:46:33.562000Z</published><updated>2018-09-20T16:46:33.562000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/472/</id><summary type="html">INPUT: mouse bugs in menu</summary></entry><entry><title>meag modified ticket #490</title><link href="https://sourceforge.net/p/ezquake/bugs/490/" rel="alternate"/><published>2018-09-20T16:46:11.684000Z</published><updated>2018-09-20T16:46:11.684000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/490/</id><summary type="html">AUDIO: Soundtrigger play interjected by next chatsound</summary></entry><entry><title>meag modified ticket #530</title><link href="https://sourceforge.net/p/ezquake/bugs/530/" rel="alternate"/><published>2018-09-20T16:45:38.300000Z</published><updated>2018-09-20T16:45:38.300000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/530/</id><summary type="html">Toggleconsole not working on german keyboard</summary></entry><entry><title>meag modified ticket #491</title><link href="https://sourceforge.net/p/ezquake/bugs/491/" rel="alternate"/><published>2018-09-20T16:45:04.439000Z</published><updated>2018-09-20T16:45:04.439000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/491/</id><summary type="html">Z-BUFFER: models and textures disapear</summary></entry><entry><title>meag modified ticket #517</title><link href="https://sourceforge.net/p/ezquake/bugs/517/" rel="alternate"/><published>2018-09-20T16:43:11.762000Z</published><updated>2018-09-20T16:43:11.762000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/517/</id><summary type="html">NETWORKING/KTX: hang on "loading maps list"</summary></entry><entry><title>meag modified ticket #521</title><link href="https://sourceforge.net/p/ezquake/bugs/521/" rel="alternate"/><published>2018-09-20T16:42:20.271000Z</published><updated>2018-09-20T16:42:20.271000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/521/</id><summary type="html">demo_jump isn't always acurate</summary></entry><entry><title>meag posted a comment on ticket #521</title><link href="https://sourceforge.net/p/ezquake/bugs/521/?limit=25#73ee" rel="alternate"/><published>2018-09-20T16:42:20.251000Z</published><updated>2018-09-20T16:42:20.251000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/521/?limit=25#73ee</id><summary type="html">Closing: cannot replicate in 3.1, (multiple demo_jump then echo $demotime) - this was possibly fixed due to lots of rounding &amp; timing errors I had to fix to make demo_capture consistent from 3.0-alpha to 3.1</summary></entry><entry><title>meag posted a comment on ticket #530</title><link href="https://sourceforge.net/p/ezquake/bugs/530/?limit=25#fca9" rel="alternate"/><published>2018-09-20T16:17:37.848000Z</published><updated>2018-09-20T16:17:37.848000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/530/?limit=25#fca9</id><summary type="html">Closing: not clear which version the bug existed on, deadkey detection is unfortunately bugged on SDL2 generally. A temporary workaround was put in place: https://github.com/ezQuake/ezquake-source/issues/101</summary></entry><entry><title>meag modified ticket #535</title><link href="https://sourceforge.net/p/ezquake/bugs/535/" rel="alternate"/><published>2018-09-20T16:13:07.551000Z</published><updated>2018-09-20T16:13:07.551000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/535/</id><summary type="html">CONFIGS: default.cfg doesn't get executed</summary></entry><entry><title>meag modified ticket #539</title><link href="https://sourceforge.net/p/ezquake/bugs/539/" rel="alternate"/><published>2018-09-20T16:12:46.777000Z</published><updated>2018-09-20T16:12:46.777000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/539/</id><summary type="html">WEAPONS: cl_weaponpreselect / cl_weaponhide does not work as expected (4 bugs here)</summary></entry><entry><title>meag modified ticket #543</title><link href="https://sourceforge.net/p/ezquake/bugs/543/" rel="alternate"/><published>2018-09-20T16:11:32.952000Z</published><updated>2018-09-20T16:11:32.952000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/543/</id><summary type="html">Z-BUFFER: Graphics Glitch with DM2 Secret Button walking down hall</summary></entry><entry><title>meag modified ticket #207</title><link href="https://sourceforge.net/p/ezquake/bugs/207/" rel="alternate"/><published>2018-09-19T22:18:31.847000Z</published><updated>2018-09-19T22:18:31.847000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/207/</id><summary type="html">gl_clear 0 gives flickering</summary></entry><entry><title>meag posted a comment on ticket #207</title><link href="https://sourceforge.net/p/ezquake/bugs/207/?limit=25#61e5" rel="alternate"/><published>2018-09-19T22:18:31.824000Z</published><updated>2018-09-19T22:18:31.824000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/207/?limit=25#61e5</id><summary type="html">Closing - I can't replicate this in recent builds, will re-open on github if a .qwd/.avi etc appears</summary></entry><entry><title>meag modified ticket #352</title><link href="https://sourceforge.net/p/ezquake/bugs/352/" rel="alternate"/><published>2018-09-19T22:12:56.043000Z</published><updated>2018-09-19T22:12:56.043000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/352/</id><summary type="html">Coronas fade in and out when moving</summary></entry><entry><title>meag posted a comment on ticket #352</title><link href="https://sourceforge.net/p/ezquake/bugs/352/?limit=25#4062" rel="alternate"/><published>2018-09-19T22:12:56.011000Z</published><updated>2018-09-19T22:12:56.011000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/352/?limit=25#4062</id><summary type="html">Closing - cannot replicate in recent builds</summary></entry><entry><title>meag modified ticket #321</title><link href="https://sourceforge.net/p/ezquake/bugs/321/" rel="alternate"/><published>2018-09-19T07:21:24.302000Z</published><updated>2018-09-19T07:21:24.302000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/321/</id><summary type="html">Disappearing coronas on rockets</summary></entry><entry><title>meag posted a comment on ticket #321</title><link href="https://sourceforge.net/p/ezquake/bugs/321/?limit=25#87ef" rel="alternate"/><published>2018-09-19T07:21:24.276000Z</published><updated>2018-09-19T07:21:24.276000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/321/?limit=25#87ef</id><summary type="html">Closing - cannot replicate in 3.5.</summary></entry><entry><title>meag posted a comment on ticket #155</title><link href="https://sourceforge.net/p/ezquake/bugs/155/?limit=25#091e" rel="alternate"/><published>2018-09-18T23:08:37.492000Z</published><updated>2018-09-18T23:08:37.492000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/155/?limit=25#091e</id><summary type="html">(Would be really good to get a demo of this though, if anyone can send a .qwd)</summary></entry><entry><title>meag modified ticket #155</title><link href="https://sourceforge.net/p/ezquake/bugs/155/" rel="alternate"/><published>2018-09-18T23:08:15.402000Z</published><updated>2018-09-18T23:08:15.402000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/155/</id><summary type="html">Torch Lighting acting weird</summary></entry><entry><title>meag posted a comment on ticket #155</title><link href="https://sourceforge.net/p/ezquake/bugs/155/?limit=25#fa32" rel="alternate"/><published>2018-09-18T23:08:15.380000Z</published><updated>2018-09-18T23:08:15.380000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/155/?limit=25#fa32</id><summary type="html">Should be fixed in 3.5-alpha10, coronas now linked to map areas/packets and removed as necessary.</summary></entry><entry><title>meag modified ticket #468</title><link href="https://sourceforge.net/p/ezquake/bugs/468/" rel="alternate"/><published>2018-09-18T09:23:59.902000Z</published><updated>2018-09-18T09:23:59.902000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/468/</id><summary type="html">cl_startupdemo goes to menu after key hit (server connecting</summary></entry><entry><title>meag posted a comment on ticket #468</title><link href="https://sourceforge.net/p/ezquake/bugs/468/?limit=25#bffc" rel="alternate"/><published>2018-09-18T09:23:59.880000Z</published><updated>2018-09-18T09:23:59.880000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/468/?limit=25#bffc</id><summary type="html">Fixed in 3.5-alpha10: if in startupdemo key_dest and external server browser sends command, reverts back to key_console.</summary></entry><entry><title>meag modified ticket #226</title><link href="https://sourceforge.net/p/ezquake/bugs/226/" rel="alternate"/><published>2018-09-18T09:12:02.767000Z</published><updated>2018-09-18T09:12:02.767000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/226/</id><summary type="html">gl_nailtrail drawing trails with different colors</summary></entry><entry><title>meag posted a comment on ticket #226</title><link href="https://sourceforge.net/p/ezquake/bugs/226/?limit=25#542d" rel="alternate"/><published>2018-09-18T09:12:02.741000Z</published><updated>2018-09-18T09:12:02.741000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/226/?limit=25#542d</id><summary type="html">Could not replicate, but nailtrails have been replaced in 3.5-alpha10, so don't think this should be valid now.</summary></entry><entry><title>meag modified ticket #467</title><link href="https://sourceforge.net/p/ezquake/bugs/467/" rel="alternate"/><published>2018-09-18T09:10:16.914000Z</published><updated>2018-09-18T09:10:16.914000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/467/</id><summary type="html">cl_startupdemo automatically goes to menu after key hit</summary></entry><entry><title>meag posted a comment on ticket #467</title><link href="https://sourceforge.net/p/ezquake/bugs/467/?limit=25#eb49" rel="alternate"/><published>2018-09-18T09:10:16.886000Z</published><updated>2018-09-18T09:10:16.886000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/467/?limit=25#eb49</id><summary type="html">Fixed in 3.5-alpha10</summary></entry><entry><title>meag modified ticket #256</title><link href="https://sourceforge.net/p/ezquake/bugs/256/" rel="alternate"/><published>2018-09-17T23:28:33.917000Z</published><updated>2018-09-17T23:28:33.917000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/256/</id><summary type="html">HUGE fps drops gl_part_trails</summary></entry><entry><title>meag posted a comment on ticket #256</title><link href="https://sourceforge.net/p/ezquake/bugs/256/?limit=25#b41f" rel="alternate"/><published>2018-09-17T23:28:33.905000Z</published><updated>2018-09-17T23:28:33.905000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/256/?limit=25#b41f</id><summary type="html">Closing - can now choose via r_railTrail (https://github.com/ezQuake/ezquake-source/commit/73eca138fa5efd06ac7225d741b26aae8c34c175)</summary></entry><entry><title>meag modified ticket #5</title><link href="https://sourceforge.net/p/ezquake/bugs/5/" rel="alternate"/><published>2018-09-17T23:10:12.440000Z</published><updated>2018-09-17T23:10:12.440000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/5/</id><summary type="html">AMFQuake: Lightning sparks inside walls</summary></entry><entry><title>meag posted a comment on ticket #5</title><link href="https://sourceforge.net/p/ezquake/bugs/5/?limit=25#78da" rel="alternate"/><published>2018-09-17T23:10:12.413000Z</published><updated>2018-09-17T23:10:12.413000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/5/?limit=25#78da</id><summary type="html">Haven't seen this happen - am going to guess it was possibly the same as https://sourceforge.net/p/ezquake/bugs/143/ ? Closing, will look into it if a demo is supplied to test on.</summary></entry><entry><title>meag modified ticket #552</title><link href="https://sourceforge.net/p/ezquake/bugs/552/" rel="alternate"/><published>2018-09-17T19:08:55.336000Z</published><updated>2018-09-17T19:08:55.336000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/552/</id><summary type="html">compiling from git on linux powerpc fails, must patch ioapi.h </summary></entry><entry><title>meag posted a comment on ticket #552</title><link href="https://sourceforge.net/p/ezquake/bugs/552/?limit=25#2118" rel="alternate"/><published>2018-09-17T19:08:55.315000Z</published><updated>2018-09-17T19:08:55.315000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/552/?limit=25#2118</id><summary type="html">4 years later, ciscon has checked and it compiles fine now.</summary></entry><entry><title>meag modified ticket #146</title><link href="https://sourceforge.net/p/ezquake/bugs/146/" rel="alternate"/><published>2018-09-17T16:05:58.362000Z</published><updated>2018-09-17T16:05:58.362000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/146/</id><summary type="html">healthdmg and armdmg shouldn't update on POV switch</summary></entry><entry><title>meag posted a comment on ticket #146</title><link href="https://sourceforge.net/p/ezquake/bugs/146/?limit=25#cb26" rel="alternate"/><published>2018-09-17T16:05:58.341000Z</published><updated>2018-09-17T16:05:58.341000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/146/?limit=25#cb26</id><summary type="html">Confirmed, fixed in 3.5-alpha10</summary></entry><entry><title>meag modified ticket #250</title><link href="https://sourceforge.net/p/ezquake/bugs/250/" rel="alternate"/><published>2018-09-17T12:47:47.557000Z</published><updated>2018-09-17T12:47:47.557000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/250/</id><summary type="html">Bloom and Multiview</summary></entry><entry><title>meag posted a comment on ticket #250</title><link href="https://sourceforge.net/p/ezquake/bugs/250/?limit=25#a0c4" rel="alternate"/><published>2018-09-17T12:47:47.534000Z</published><updated>2018-09-17T12:47:47.534000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/250/?limit=25#a0c4</id><summary type="html">Cannot replicate since multiview implementation change in 3.0.1 (all views rendered in single frame)</summary></entry><entry><title>meag modified ticket #393</title><link href="https://sourceforge.net/p/ezquake/bugs/393/" rel="alternate"/><published>2018-09-17T12:43:15.006000Z</published><updated>2018-09-17T12:43:15.006000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/393/</id><summary type="html">r_bloom &amp; r_drawviewmodel are buggy (with sshot)</summary></entry><entry><title>meag posted a comment on ticket #393</title><link href="https://sourceforge.net/p/ezquake/bugs/393/?limit=25#3edf" rel="alternate"/><published>2018-09-17T12:43:14.983000Z</published><updated>2018-09-17T12:43:14.983000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/393/?limit=25#3edf</id><summary type="html">Confirmed, fixed in 3.5-alpha10. I believe the stronger effect is correct, you should then reduce with r_bloom_alpha &amp; r_bloom_intensity</summary></entry><entry><title>meag modified ticket #296</title><link href="https://sourceforge.net/p/ezquake/bugs/296/" rel="alternate"/><published>2018-09-17T12:41:59.267000Z</published><updated>2018-09-17T12:41:59.267000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/296/</id><summary type="html">bloom changes itself</summary></entry><entry><title>meag posted a comment on ticket #296</title><link href="https://sourceforge.net/p/ezquake/bugs/296/?limit=25#37a1" rel="alternate"/><published>2018-09-17T12:41:59.246000Z</published><updated>2018-09-17T12:41:59.246000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/296/?limit=25#37a1</id><summary type="html">Confirmed, fixed in 3.5-alpha10. I believe the stronger effect is correct, you should then reduce with r_bloom_alpha &amp; r_bloom_intensity</summary></entry><entry><title>meag modified ticket #297</title><link href="https://sourceforge.net/p/ezquake/bugs/297/" rel="alternate"/><published>2018-09-17T12:41:29.643000Z</published><updated>2018-09-17T12:41:29.643000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/297/</id><summary type="html">bloom changes itself(with screenshots)</summary></entry><entry><title>meag posted a comment on ticket #297</title><link href="https://sourceforge.net/p/ezquake/bugs/297/?limit=25#4aef" rel="alternate"/><published>2018-09-17T12:41:29.626000Z</published><updated>2018-09-17T12:41:29.626000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/297/?limit=25#4aef</id><summary type="html">Confirmed, fixed in 3.5-alpha10. I believe the stronger effect is actually correct, you should then reduce with r_bloom_alpha &amp; r_bloom_intensity</summary></entry><entry><title>meag modified ticket #386</title><link href="https://sourceforge.net/p/ezquake/bugs/386/" rel="alternate"/><published>2018-09-16T22:13:59.086000Z</published><updated>2018-09-16T22:13:59.086000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/386/</id><summary type="html">Ezquake crashes on chat with bots</summary></entry><entry><title>meag posted a comment on ticket #386</title><link href="https://sourceforge.net/p/ezquake/bugs/386/?limit=25#e7e3" rel="alternate"/><published>2018-09-16T22:13:59.064000Z</published><updated>2018-09-16T22:13:59.064000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/386/?limit=25#e7e3</id><summary type="html">Closing: Fixed by Johnny_cz with https://github.com/ezQuake/ezquake-source/commit/0cb5c6df92e5ce9a09a971be561ed2f4169b1da3 There was another bug in that the tokenize() call killed the existing tokenize() when executing the user's command (leading to the server executing "say" in isolation and so the humans couldn't speak) - fixed in 3.5</summary></entry><entry><title>meag modified ticket #351</title><link href="https://sourceforge.net/p/ezquake/bugs/351/" rel="alternate"/><published>2018-09-16T21:30:15.751000Z</published><updated>2018-09-16T21:30:15.751000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/351/</id><summary type="html">doesn't show any text on mm2 before color codes</summary></entry><entry><title>meag posted a comment on ticket #351</title><link href="https://sourceforge.net/p/ezquake/bugs/351/?limit=25#27c8" rel="alternate"/><published>2018-09-16T21:30:15.731000Z</published><updated>2018-09-16T21:30:15.731000Z</updated><author><name>meag</name><uri>https://sourceforge.net/u/meag/profile/</uri></author><id>https://sourceforge.net/p/ezquake/bugs/351/?limit=25#27c8</id><summary type="html">Closing - description says it was fixed in 1.9</summary></entry></feed>