<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to bugs</title><link>https://sourceforge.net/p/facetracknoir/bugs/</link><description>Recent changes to bugs</description><atom:link href="https://sourceforge.net/p/facetracknoir/bugs/feed.rss" rel="self"/><language>en</language><lastBuildDate>Tue, 21 Nov 2023 18:10:33 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/facetracknoir/bugs/feed.rss" rel="self" type="application/rss+xml"/><item><title>#42 pitch up view il-2 issue</title><link>https://sourceforge.net/p/facetracknoir/bugs/42/?limit=25#5a8b</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I'm not sure, what you mean. &lt;/p&gt;
&lt;p&gt;In some games you will stare at the headrest, when you rotate your head too far in the yaw-angle. The 'peak around the headrest' feature is exactly what the name suggests: a way to move the head to the left/right (x-translation angle), when a certain yaw-angle is exceeded.&lt;/p&gt;
&lt;p&gt;So, pitch is not involved.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Wim Vriend</dc:creator><pubDate>Tue, 21 Nov 2023 18:10:33 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net28232ca2c7ec26ee2faf5786583cb2cc947b0b2a</guid></item><item><title>#42 pitch up view il-2 issue</title><link>https://sourceforge.net/p/facetracknoir/bugs/42/?limit=25#fad3</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;You can enable/disable that using the Keyboard shortcuts dialog: &lt;a href="https://facetracknoir.sourceforge.net/manual/manual_keyboard_shortcuts.htm" rel="nofollow"&gt;https://facetracknoir.sourceforge.net/manual/manual_keyboard_shortcuts.htm&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Wim Vriend</dc:creator><pubDate>Tue, 21 Nov 2023 10:47:03 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net2547f6d5f6d9b508a893a412c8621cef1fe7b149</guid></item><item><title>#42 pitch up view il-2 issue</title><link>https://sourceforge.net/p/facetracknoir/bugs/42/?limit=25#c75d</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Some games (I'm not sure about IL2) limit the pitch angle themselves. Their developers say that a human neck cannot move that far and I think they are right (certainly true for me, due to arthritis...)&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Wim Vriend</dc:creator><pubDate>Tue, 21 Nov 2023 07:49:36 -0000</pubDate><guid isPermaLink="false">https://sourceforge.netc81cb751397d6691fa1879603aa15e6c3d5b4d1c</guid></item><item><title>#42 pitch up view il-2 issue</title><link>https://sourceforge.net/p/facetracknoir/bugs/42/?limit=25#886c</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;sorry i forgot i am using tobii &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ignatios mavrelis</dc:creator><pubDate>Mon, 20 Nov 2023 11:15:54 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net0d6fcb9ec56cb1f901671e6c406eaf92cf314dde</guid></item><item><title>pitch up view il-2 issue</title><link>https://sourceforge.net/p/facetracknoir/bugs/42/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;how to manage to have a head pitch up more than 90 degrees in il2 without to have the anoing "check six view"&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ignatios mavrelis</dc:creator><pubDate>Mon, 20 Nov 2023 11:14:32 -0000</pubDate><guid isPermaLink="false">https://sourceforge.netd22b8cfbc76ea5cc4d5c19205e5c6f51eb9ae266</guid></item><item><title>#41 Tobii device not detced</title><link>https://sourceforge.net/p/facetracknoir/bugs/41/?limit=25#188f</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Update never mind It only shows up when Facetrack is running.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Corey Buckingham</dc:creator><pubDate>Fri, 29 Sep 2023 19:50:45 -0000</pubDate><guid isPermaLink="false">https://sourceforge.netb03672a24588256a19ce5aebfd5bbec7c5bc1df3</guid></item><item><title>Tobii device not detced</title><link>https://sourceforge.net/p/facetracknoir/bugs/41/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I don't know when it happened, the eye tracker software is running and functioning. I've tried with and without game hub.  FacetrackNOIR is just picking a radom device. First it was my NDI virtual device, I disabled that and then it was my webcam. My tobii 4c is not listed in Facetrack's devices at all.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Corey Buckingham</dc:creator><pubDate>Fri, 29 Sep 2023 19:29:06 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net2ebaab48b443e39850f67ebf403b13bb3a00f01c</guid></item><item><title>#37 MSFS 2020 Camera Bug</title><link>https://sourceforge.net/p/facetracknoir/bugs/37/?limit=25#ada7</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hi, i have a similar problème with my Tobii Eye Tracker 5. &lt;/p&gt;
&lt;p&gt;When i play a game with Facetracknoir, the NPClient Location folder is auto-generate by the app. So when i launch MSFS 2020 i have 2 Device, My Tobii and a "TrackIR" emulate by  NPClient.dll.&lt;/p&gt;
&lt;p&gt;It result a conflict and my Tobii not working until i delete the NPClient Location folder in the windows register. It work fine if i delete it in the register. &lt;/p&gt;
&lt;p&gt;The problem is that every time I want to launch MSFS 2020 after having used Facetracknoir at least once, I have to manually delete this folder in the registry. &lt;/p&gt;
&lt;p&gt;There is a way to avoid it ? (I'm in lastest windows 10 update, same for Tobii and MSFS2020.)&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tomasini Raphael</dc:creator><pubDate>Thu, 30 Jun 2022 19:02:07 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net69b253be0348af21294b71ed91a34fd220b4a8b3</guid></item><item><title>FaceTrackNoIR (v202 build# 0011) with Tobii Eye Tracker 5 on Win 10</title><link>https://sourceforge.net/p/facetracknoir/bugs/40/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I'm using FaceTrackNoIR (v202 build# 0011) with Tobii Eye Tracker 5 on Windows 10 Home 21H2 19044.1466. Every time I turn on the PC and then start FaceTrackNoIR it doesn't work as the raw inputs all show 0. I have to quit FaceTrackNoIR and then run it a second time and then it will work.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Wayne Anderson</dc:creator><pubDate>Thu, 03 Feb 2022 13:30:46 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net84acbe7de9bbfcf50f33572a5338b34c6aa754a9</guid></item><item><title>#39 FaceAPI 3.2.6 not running on latest V200</title><link>https://sourceforge.net/p/facetracknoir/bugs/39/?limit=25#267a</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hi there, thanks for the quick response, and thank you for referring me to the docs. I see now that my issue is not uncommon, which is a relief. I'm actually using DroidCam to interface my android device to my PC as an IP cam (not the most efficient use case, I know), but I've ordered a C922 which should be here in a few days. Will give it a go once I get the webcam. Was just worried I had compatibility issues or botched the setup somehow. I have used the android app you guys have released, just a bit inconvenient using my main phone for it at the moment, but will see how it goes.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ferdinand Nell</dc:creator><pubDate>Wed, 10 Mar 2021 16:59:39 -0000</pubDate><guid isPermaLink="false">https://sourceforge.netb2d10e971c6b3f7b64b0f04a4af47fef9375af1a</guid></item></channel></rss>