<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/nquake/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/nquake/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/nquake/feature-requests/</id><updated>2014-07-16T09:22:28.291000Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>#3 update maps on packages</title><link href="https://sourceforge.net/p/nquake/feature-requests/3/?limit=25#2d50" rel="alternate"/><published>2014-07-16T09:22:28.291000Z</published><updated>2014-07-16T09:22:28.291000Z</updated><author><name>mushis</name><uri>https://sourceforge.net/u/mushis/</uri></author><id>https://sourceforge.net751336c07796f858a0f298896a36f499fee93a50</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;huh, can't edit the original...&lt;br /&gt;
the ones in italic are to include in the server aswell ( asterisk is considering formatting stuff)&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>#3 update maps on packages</title><link href="https://sourceforge.net/p/nquake/feature-requests/3/?limit=25#277a" rel="alternate"/><published>2014-07-16T09:20:04.492000Z</published><updated>2014-07-16T09:20:04.492000Z</updated><author><name>mushis</name><uri>https://sourceforge.net/u/mushis/</uri></author><id>https://sourceforge.neta1bb11017fd63e75de3ae04da28385c0bc2bfbc1</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;For reference, here's the actual list of maps included in nQuakesv:&lt;br /&gt;
3ebluebeta.bsp&lt;br /&gt;
a2.bsp&lt;br /&gt;
aerowalk.bsp&lt;br /&gt;
amphi.bsp&lt;br /&gt;
barrel.bsp&lt;br /&gt;
blessed.bsp&lt;br /&gt;
bloodfest.bsp&lt;br /&gt;
boom.bsp&lt;br /&gt;
bsdm6.bsp&lt;br /&gt;
capit.bsp&lt;br /&gt;
catwalk2.bsp&lt;br /&gt;
cmt1b.bsp&lt;br /&gt;
cmt2.bsp&lt;br /&gt;
cmt3.bsp&lt;br /&gt;
cmt4.bsp&lt;br /&gt;
cmt5b.bsp&lt;br /&gt;
cpm1qw.bsp&lt;br /&gt;
cpm3a.bsp&lt;br /&gt;
cpm3qw.bsp&lt;br /&gt;
ctf1.bsp&lt;br /&gt;
ctf2.bsp&lt;br /&gt;
ctf2m1.bsp&lt;br /&gt;
ctf2m2.bsp&lt;br /&gt;
ctf2m3.bsp&lt;br /&gt;
ctf2m4.bsp&lt;br /&gt;
ctf2m5.bsp&lt;br /&gt;
ctf2m6.bsp&lt;br /&gt;
ctf2m7.bsp&lt;br /&gt;
ctf2m8.bsp&lt;br /&gt;
ctf3.bsp&lt;br /&gt;
ctf4.bsp&lt;br /&gt;
ctf5.bsp&lt;br /&gt;
ctf6.bsp&lt;br /&gt;
ctf7.bsp&lt;br /&gt;
ctf8.bsp&lt;br /&gt;
dad.bsp&lt;br /&gt;
death32c.bsp&lt;br /&gt;
debello.bsp&lt;br /&gt;
del1.bsp&lt;br /&gt;
dm1.bsp&lt;br /&gt;
dm2.bsp&lt;br /&gt;
dm2dmm4.bsp&lt;br /&gt;
dm3.bsp&lt;br /&gt;
dm3hill.bsp&lt;br /&gt;
dm4.bsp&lt;br /&gt;
dm4ish.bsp&lt;br /&gt;
dm5a.bsp&lt;br /&gt;
dm5.bsp&lt;br /&gt;
dm6.bsp&lt;br /&gt;
dmz1++.bsp&lt;br /&gt;
e2m2.bsp&lt;br /&gt;
e3m7.bsp&lt;br /&gt;
end.bsp&lt;br /&gt;
endif.bsp&lt;br /&gt;
fmc.bsp&lt;br /&gt;
four.bsp&lt;br /&gt;
fragtwn1.bsp&lt;br /&gt;
fragtwn2.bsp&lt;br /&gt;
fragtwn3.bsp&lt;br /&gt;
fragtwn5.bsp&lt;br /&gt;
fragtwn7.bsp&lt;br /&gt;
frobodm2.bsp&lt;br /&gt;
genocide.bsp&lt;br /&gt;
gym.bsp&lt;br /&gt;
hate.bsp&lt;br /&gt;
head.bsp&lt;br /&gt;
head-shot.bsp&lt;br /&gt;
hook.bsp&lt;br /&gt;
kjdm7.bsp&lt;br /&gt;
lady.bsp&lt;br /&gt;
leaks.bsp&lt;br /&gt;
madtower.bsp&lt;br /&gt;
mvdsv-kg.bsp&lt;br /&gt;
oldcrat.bsp&lt;br /&gt;
pdm18.bsp&lt;br /&gt;
pkeg1.bsp&lt;br /&gt;
pkeg.bsp&lt;br /&gt;
pound.bsp&lt;br /&gt;
povdmm4.bsp&lt;br /&gt;
pushdmm4.bsp&lt;br /&gt;
q3dm6ish.bsp&lt;br /&gt;
q3dm6qw.bsp&lt;br /&gt;
qcon1.bsp&lt;br /&gt;
qtdm3.bsp&lt;br /&gt;
rampage.bsp&lt;br /&gt;
rf2test.bsp&lt;br /&gt;
rwild.bsp&lt;br /&gt;
sacredb1.bsp&lt;br /&gt;
schduel.bsp&lt;br /&gt;
schloss.bsp&lt;br /&gt;
shine.bsp&lt;br /&gt;
skull.bsp&lt;br /&gt;
slide1.bsp&lt;br /&gt;
slide2.bsp&lt;br /&gt;
slide3.bsp&lt;br /&gt;
slide4.bsp&lt;br /&gt;
slide5.bsp&lt;br /&gt;
slide6.bsp&lt;br /&gt;
slide7.bsp&lt;br /&gt;
softbox.bsp&lt;br /&gt;
speed.bsp&lt;br /&gt;
spinev2.bsp&lt;br /&gt;
travelert6.bsp&lt;br /&gt;
tridm3.bsp&lt;br /&gt;
tuhnu1.bsp&lt;br /&gt;
ukpak2.bsp&lt;br /&gt;
ultrav.bsp&lt;br /&gt;
vdm3.bsp&lt;br /&gt;
vdm3v3.bsp&lt;br /&gt;
ztndm3.bsp&lt;br /&gt;
ztndm3q.bsp&lt;br /&gt;
ztndm4.bsp&lt;br /&gt;
ztndm6.bsp&lt;br /&gt;
ztrain.bsp&lt;br /&gt;
ztricks2.bsp&lt;br /&gt;
ztricks.bsp&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>update maps on packages</title><link href="https://sourceforge.net/p/nquake/feature-requests/3/" rel="alternate"/><published>2014-07-16T09:19:53.777000Z</published><updated>2014-07-16T09:19:53.777000Z</updated><author><name>mushis</name><uri>https://sourceforge.net/u/mushis/</uri></author><id>https://sourceforge.neta933bc6ae785cdcc0c3b3a098919f17a6c2b0d74</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Update the maps at nQuake map pack. Both server and client package should have the same maps.&lt;/p&gt;
&lt;p&gt;I recommend including the following on the client ( * and server also)&lt;br /&gt;
spitfire &lt;em&gt;&lt;br /&gt;
subterfuge &lt;/em&gt;&lt;br /&gt;
bravado * &lt;br /&gt;
doomed&lt;br /&gt;
--&amp;gt; trick maps&lt;br /&gt;
ztrain2 &lt;em&gt;&lt;br /&gt;
trix * &lt;br /&gt;
trix2&lt;br /&gt;
&lt;/em&gt;&lt;br /&gt;
trick &lt;em&gt;&lt;br /&gt;
trick1 * &lt;br /&gt;
2bfree &lt;/em&gt;&lt;br /&gt;
bloodfest&lt;br /&gt;
barrel&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>#2 ctf-ready</title><link href="https://sourceforge.net/p/nquake/feature-requests/2/?limit=25#3a3a" rel="alternate"/><published>2014-07-16T09:03:09.145000Z</published><updated>2014-07-16T09:03:09.145000Z</updated><author><name>mushis</name><uri>https://sourceforge.net/u/mushis/</uri></author><id>https://sourceforge.net3e55158b3e0be8382f6c51ad71d252f6908f8156</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Yea, you can close this as nquake already does this.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>#2 ctf-ready</title><link href="https://sourceforge.net/p/nquake/feature-requests/2/?limit=25#9937" rel="alternate"/><published>2014-03-16T09:55:28.022000Z</published><updated>2014-03-16T09:55:28.022000Z</updated><author><name>Empezar</name><uri>https://sourceforge.net/u/empezar/</uri></author><id>https://sourceforge.netd55132a14df88982cacb2ed69ce22931e3a67331</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Not sure if this feature request is still valid?&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>ctf-ready</title><link href="https://sourceforge.net/p/nquake/feature-requests/2/" rel="alternate"/><published>2012-03-20T11:01:51Z</published><updated>2012-03-20T11:01:51Z</updated><author><name>mushis</name><uri>https://sourceforge.net/u/mushis/</uri></author><id>https://sourceforge.netfeae4e74056a038a543c75c26f3080e1a31c79f2</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;ktx ctf is improving and being actively developed. there will be leagues and it will be much more friendly to play.&lt;/p&gt;
&lt;p&gt;plz add ctf.cfg to /qw folder and add the following aliases to the default ezquake cfg:&lt;/p&gt;
&lt;p&gt;alias on_enter_ctf "exec ctf.cfg"&lt;br /&gt;
alias on_spec_enter_ctf "exec ctf.cfg"&lt;/p&gt;
&lt;p&gt;&lt;a href="http://upload.foppa.dk/files/ctf.cfg" rel="nofollow"&gt;http://upload.foppa.dk/files/ctf.cfg&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;feel free to change the binds (or remove them).&lt;/p&gt;
&lt;p&gt;also, you can add this pak, which has several ctf-related stuff (not maps)&lt;br /&gt;
http:qw.quakephil.com/ctf_stuff.pak&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Other OS</title><link href="https://sourceforge.net/p/nquake/feature-requests/1/" rel="alternate"/><published>2007-09-07T12:51:57Z</published><updated>2007-09-07T12:51:57Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net4b890ba8d0e64c23c01e07e023ffd672ff396614</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;nQuake seems to be a nice project, but it's limited to the win32 platform. with the quakeworld source available, quakeworld was (as you know) ported to various operating systems (other windows, linux, unix, bsd) on various architectures (ia32, AMD64, alpha, ppc).&lt;/p&gt;
&lt;p&gt;sure it would not be worth the effort of coding installers for all the systems.&lt;/p&gt;
&lt;p&gt;but what i would like to see is a big .zip with all the data files except the actual quakeworld client.&lt;/p&gt;
&lt;p&gt;keep up the good work!&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>