<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/thousandparsec/news/" rel="alternate"/><link href="https://sourceforge.net/p/thousandparsec/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/thousandparsec/news/</id><updated>2009-03-19T00:42:14Z</updated><subtitle>Recent posts to news</subtitle><entry><title>Thousand Parsec a mentor for Google Summer of Code 2009</title><link href="https://sourceforge.net/p/thousandparsec/news/2009/03/thousand-parsec-a-mentor-for-google-summer-of-code-2009/" rel="alternate"/><published>2009-03-19T00:42:14Z</published><updated>2009-03-19T00:42:14Z</updated><author><name>Lee Begg</name><uri>https://sourceforge.net/u/llnz/</uri></author><id>https://sourceforge.netcc822feb255beca7be004e5a39074bb0353f70e5</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;After successfully participating in the previous two Summer of Code[1] programs, Thousand Parsec is happy to announce that we will be participating again. In previous years we have had a huge amount of success, with 8 students participating last year[2].&lt;/p&gt;
&lt;p&gt;To all the interested students we suggest to take a look at our Google Summer of Code Wiki page[3]. There you should find the ideas list[4] and all the needed information on how to go about preparing the best possible application for your project. We highly suggest you get in contact with Thousand Parsec community as soon as possible. so we can help you with your proposal. You can find us on #tp IRC channel on Freenode.net[5], on tp-devel mailing list[6] or on our forum for GSoC 2009[7]. The sooner we meet, the better for all of us.&lt;/p&gt;
&lt;p&gt;So, no waiting, let's get brainstorming on how to make the best 4X strategy games in the free galaxy.&lt;/p&gt;
&lt;p&gt;Links:&lt;br /&gt;
[1] &lt;a href="http://socghop.appspot.com/" rel="nofollow"&gt;http://socghop.appspot.com/&lt;/a&gt;&lt;br /&gt;
[2] &lt;a href="http://www.thousandparsec.net/tp/news.php/2008-10-16-1400" rel="nofollow"&gt;http://www.thousandparsec.net/tp/news.php/2008-10-16-1400&lt;/a&gt;&lt;br /&gt;
[3] &lt;a href="http://www.thousandparsec.net/wiki/Google_Summer_of_Code" rel="nofollow"&gt;http://www.thousandparsec.net/wiki/Google_Summer_of_Code&lt;/a&gt;&lt;br /&gt;
[4] &lt;a href="http://www.thousandparsec.net/wiki/Ideas_for_Programmers" rel="nofollow"&gt;http://www.thousandparsec.net/wiki/Ideas_for_Programmers&lt;/a&gt;&lt;br /&gt;
[5] irc://irc.freenode.net/#tp&lt;br /&gt;
[6] &lt;a href="http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel" rel="nofollow"&gt;http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel&lt;/a&gt;&lt;br /&gt;
[7] &lt;a href="http://forums.thousandparsec.com/viewforum.php?f=7" rel="nofollow"&gt;http://forums.thousandparsec.com/viewforum.php?f=7&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Thousand Parsec releases tpserver-cpp 0.6.0</title><link href="https://sourceforge.net/p/thousandparsec/news/2009/01/thousand-parsec-releases-tpserver-cpp-060/" rel="alternate"/><published>2009-01-13T09:29:35Z</published><updated>2009-01-13T09:29:35Z</updated><author><name>Lee Begg</name><uri>https://sourceforge.net/u/llnz/</uri></author><id>https://sourceforge.net1d4961bef519261dc680e75e40ac766ffb5b04ce</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Thousand Parsec (http://www.thousandparsec.net) is working toward a framework for creating online turn-based space strategy games. &lt;/p&gt;
&lt;p&gt;This release of the main C++ game server includes two new games that were developed as Google Summer of Code projects, and a new remote administration protocol (another GSoC project). Bugs were fixed and other improvements made as well.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Thousand Parsec releases tpserver-cpp 0.5.1</title><link href="https://sourceforge.net/p/thousandparsec/news/2008/07/thousand-parsec-releases-tpserver-cpp-051/" rel="alternate"/><published>2008-07-01T01:24:42Z</published><updated>2008-07-01T01:24:42Z</updated><author><name>Lee Begg</name><uri>https://sourceforge.net/u/llnz/</uri></author><id>https://sourceforge.netf5869b27bc00f9a317bf31f44d098f0e437b4f12</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Thousand Parsec (http://www.thousandparsec.net) is working toward a framework for creating online turn-based space strategy games. &lt;/p&gt;
&lt;p&gt;This release of the main C++ game server is mainly bug fixes and build improvements. The major improvement is support for building the server on OS X.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Thousand Parsec releases tpserver-cpp 0.5.0</title><link href="https://sourceforge.net/p/thousandparsec/news/2008/05/thousand-parsec-releases-tpserver-cpp-050/" rel="alternate"/><published>2008-05-01T11:01:38Z</published><updated>2008-05-01T11:01:38Z</updated><author><name>Lee Begg</name><uri>https://sourceforge.net/u/llnz/</uri></author><id>https://sourceforge.net6aea94018f435075f34f44404cf2f06894db9cd7</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Thousand Parsec (http://www.thousandparsec.net) is working toward a framework for creating online turn-based space strategy games.&lt;/p&gt;
&lt;p&gt;After nearly a year of development, Thousand Parsec has released the next version of the main game server, tpserver-cpp 0.5.0. Included in this release is last year's Google Summer of Code project, Reach for the Stars Clone ruleset. A large number of other improvements have been made, such as a new Object model, TP04 protocol support, better control over what players can see on the server and history supporting MySQL persistence. This release is a significant step towards the goal of a fully featured server.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>wxPython Client 0.3.1 Released</title><link href="https://sourceforge.net/p/thousandparsec/news/2008/03/wxpython-client-031-released/" rel="alternate"/><published>2008-03-25T23:06:44Z</published><updated>2008-03-25T23:06:44Z</updated><author><name>Lee Begg</name><uri>https://sourceforge.net/u/llnz/</uri></author><id>https://sourceforge.netd680f86797308cc8ea3c7338b09d8e4efb0151dc</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Hello everyone, &lt;/p&gt;
&lt;p&gt;You can find a HTML version of this announcement at&lt;br /&gt;
&lt;a href="http://www.thousandparsec.net/tp/news.php/2008-03-25-2020" rel="nofollow"&gt;http://www.thousandparsec.net/tp/news.php/2008-03-25-2020&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Hot on the heals of 0.3.0 is the 0.3.1 release of the primary Thousand Parsec &lt;br /&gt;
client. This release is an incremental improvement over the previous one but &lt;br /&gt;
it does not lack in improvement. It fixes over 100 bugs found and adds a &lt;br /&gt;
whole slew of new features.&lt;/p&gt;
&lt;p&gt;New features added: &lt;br /&gt;
* More auto-detection around orders, meaning better support for the RFTS &lt;br /&gt;
ruleset on tpserver-cpp.&lt;br /&gt;
* Copy, paste and quick-insert context menu (on the Orders window) is back.&lt;br /&gt;
* Added ability to request server end the current turn.&lt;br /&gt;
* Added a help menu and some help pop-ups.&lt;br /&gt;
* Added navigation icons.&lt;br /&gt;
* Resource overlay now lets you chose multiple resources to be displayed.&lt;br /&gt;
* Downloads all players and display their info in various locations.&lt;br /&gt;
* Order arguments in Orders window now built from XRC (removes some of the &lt;br /&gt;
last remaining legacy code).&lt;/p&gt;
&lt;p&gt;Notable bugs fixed: &lt;br /&gt;
* Added transparency to the icons used in the system window.&lt;br /&gt;
* Objects on the map are always sorted alphabetically now.&lt;br /&gt;
* Added support for object id order parameter.&lt;br /&gt;
* Tips can now also be translated.&lt;/p&gt;
&lt;p&gt;There are also numerous fixes for both Mac and Windows which improve the look &lt;br /&gt;
and feel. For example, shortcuts now work on Windows, pop-ups no longer steal &lt;br /&gt;
focus on Mac, etc.&lt;/p&gt;
&lt;p&gt;For details see the complete changelog:&lt;br /&gt;
&lt;a href="http://git.thousandparsec.net/gitweb/gitweb.cgi?p=tpclient-pywx.git;a=log;h=TPCLIENT_PYWX_0_3_1" rel="nofollow"&gt;http://git.thousandparsec.net/gitweb/gitweb.cgi?p=tpclient-pywx.git;a=log;h=TPCLIENT_PYWX_0_3_1&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The new version is available from our download page:&lt;br /&gt;
&lt;a href="http://www.thousandparsec.net/tp/downloads.php" rel="nofollow"&gt;http://www.thousandparsec.net/tp/downloads.php&lt;/a&gt;&lt;br /&gt;
Packages for Debian and Ubuntu will be updated as soon as possible (thanks to &lt;br /&gt;
bddebian):&lt;br /&gt;
&lt;a href="http://packages.thousandparsec.net/" rel="nofollow"&gt;http://packages.thousandparsec.net/&lt;/a&gt;&lt;br /&gt;
One of our candidate students for Google Summer of Code, ezod, has also for &lt;br /&gt;
the first time prepared an overlay for Gentoo. Expect updated ebuilds soon:&lt;br /&gt;
&lt;a href="http://mavrinac.com/projects/tp/overlay/" rel="nofollow"&gt;http://mavrinac.com/projects/tp/overlay/&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Thousand Parsec accepted into Google Summer of Code 2008!</title><link href="https://sourceforge.net/p/thousandparsec/news/2008/03/thousand-parsec-accepted-into-google-summer-of-code-2008/" rel="alternate"/><published>2008-03-17T21:54:51Z</published><updated>2008-03-17T21:54:51Z</updated><author><name>Lee Begg</name><uri>https://sourceforge.net/u/llnz/</uri></author><id>https://sourceforge.netdebde4fd6661ff365b26dae2afa7ad67014c3100</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Google has just published the list of accepted mentoring organizations for Google Summer of Code 2008. We are extremely happy to report that Thousand Parsec is one of the projects which will have the opportunity to mentor aspiring open source developers.&lt;/p&gt;
&lt;p&gt;A few words about us for people who might be interested into Thousand Parsec. Our project is all about turn-based 4X space strategy games, where the player gets to build his very own space empire. We mostly use Python and C++. There is also some code written in Java and PHP. Of course people who know other languages are most welcome too.&lt;/p&gt;
&lt;p&gt;If you are interested into having fun developing an open source game and don't mind US$ 4500 of encouragement to go with it, be sure to check these two webpages:&lt;br /&gt;
* &lt;a href="http://www.thousandparsec.net/wiki/Google_Summer_of_Code" rel="nofollow"&gt;http://www.thousandparsec.net/wiki/Google_Summer_of_Code&lt;/a&gt;&lt;br /&gt;
* &lt;a href="http://www.thousandparsec.net/wiki/Ideas_for_Programmers" rel="nofollow"&gt;http://www.thousandparsec.net/wiki/Ideas_for_Programmers&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;We're sure we will all be as successful as we were last year. Let the fun begin!&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Primary Thousand Parsec client version 0.3.0 released</title><link href="https://sourceforge.net/p/thousandparsec/news/2008/02/primary-thousand-parsec-client-version-030-released/" rel="alternate"/><published>2008-02-18T15:11:25Z</published><updated>2008-02-18T15:11:25Z</updated><author><name>Lee Begg</name><uri>https://sourceforge.net/u/llnz/</uri></author><id>https://sourceforge.net6e0083c94c6e75eda516fa961c0a1dad45efc4ff</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;It's been a long time since the last release of the primary client for playing Thousand Parsec games. Now, the wait is finally over and it was well worth it. Large parts of the client have drastically changed. Connecting to game servers is simplified. The new user interace enables you to more easily see important information and then more efficiently issue orders. Translation support makes it possible to conqueror the universe in your mother language.&lt;/p&gt;
&lt;p&gt;In the version 0.3.0 you will find a lot of new features, such as:&lt;br /&gt;
* Finding servers is now easy! With support for the metaserver protocol the client can get (and display) lists of both remote and local servers.&lt;br /&gt;
* The user interface has been rewritten so that it now uses the wxWidgets AUI interface (like found in Microsoft Visual Studio IDE) and takes advantage of XRC (an XML-based resource system).&lt;br /&gt;
* The client now supports internationalization (under Windows and Linux) and has been translated to Slovenian.&lt;br /&gt;
* Downloading the universe is significantly faster, less likely to get stuck and more informative.&lt;br /&gt;
* The star map has been drastically changed and you can now,&lt;br /&gt;
o Choose how objects are coloured, either on a per player basis or on own versus enemy basis.&lt;br /&gt;
o See the resources availability using the resource pie-chart overlay.&lt;br /&gt;
o Quickly see what is in a star system with new information pop-ups for objects.&lt;br /&gt;
o Issue move orders painlessly with a new waypoint mode and context menu for quickly issuing single orders.&lt;br /&gt;
o Use shortcuts to manipulate the star map using the keyboard.&lt;br /&gt;
* The interface has been drastically improved on long latency links through the ability to see the pending status of orders. The client now works correctly when there are many outstanding changes of any type.&lt;br /&gt;
* You can now filter the systems panel to quickly find the objects you are looking for.&lt;br /&gt;
* You can easily find objects which are idle with new &amp;quot;Object without Orders&amp;quot; window.&lt;br /&gt;
* Quickly changing orders is now much easier with the addition of keyboard shortcuts for order manipulation.&lt;/p&gt;
&lt;p&gt;Of course there are thousands of bugfixes, support for easy Debian packaging, better integration on Mac OS X and loads more!&lt;/p&gt;
&lt;p&gt;If you downloaded a previous release and didn't like it, please give this new release a try!&lt;/p&gt;
&lt;p&gt;Downloads are available from SourceForge.net:&lt;br /&gt;
&lt;a href="https://sourceforge.net/project/showfiles.php?group_id=132078&amp;amp;package_id=153890"&gt;https://sourceforge.net/project/showfiles.php?group_id=132078&amp;amp;package_id=153890&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>libtpproto-cpp 0.1.1 released by Thousand Parsec</title><link href="https://sourceforge.net/p/thousandparsec/news/2007/07/libtpproto-cpp-011-released-by-thousand-parsec/" rel="alternate"/><published>2007-07-04T10:14:50Z</published><updated>2007-07-04T10:14:50Z</updated><author><name>Lee Begg</name><uri>https://sourceforge.net/u/llnz/</uri></author><id>https://sourceforge.net5815cec4a081e688292e5a3ffb8f51b6e2da9b4c</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Thousand Parsec (http://www.thousandparsec.net) is working toward a framework for creating online turn-based space strategy games. &lt;/p&gt;
&lt;p&gt;libtpproto-cpp is the client side library for playing Thousand Parsec games, and is written in C++. This release adds support for secure sockets, account creation, and a new GameStatusListener. Keep an eye out in future for the next release with TP04 protocol support, and a more general and asynchronous interface to facilitate better client integration.&lt;/p&gt;
&lt;p&gt;See: &lt;a href="https://sourceforge.net/projects/thousandparsec"&gt;https://sourceforge.net/projects/thousandparsec&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Thousand Parsec has new Wiki!</title><link href="https://sourceforge.net/p/thousandparsec/news/2007/05/thousand-parsec-has-new-wiki/" rel="alternate"/><published>2007-05-26T18:03:12Z</published><updated>2007-05-26T18:03:12Z</updated><author><name>Lee Begg</name><uri>https://sourceforge.net/u/llnz/</uri></author><id>https://sourceforge.netc6ddb70caa70886868f9b45caebc658202557241</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;There have been a number of requests to have a Wiki. So we have created one &lt;a href="http://www.thousandparsec.net/wiki" rel="nofollow"&gt;http://www.thousandparsec.net/wiki&lt;/a&gt; .&lt;/p&gt;
&lt;p&gt;The Wiki is currently stock MediaWiki, but will will eventually theme it and integrate properly with the rest of the website.&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;Feel free to create yourself an account and start adding content. Some ruleset designers have already started documenting their own rulesets &lt;a href="http://www.thousandparsec.net/wiki/Rulesets" rel="nofollow"&gt;http://www.thousandparsec.net/wiki/Rulesets&lt;/a&gt; !&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Thousand Parsec Google Summer of Code Allocations</title><link href="https://sourceforge.net/p/thousandparsec/news/2007/05/thousand-parsec-google-summer-of-code-allocations/" rel="alternate"/><published>2007-05-26T17:59:21Z</published><updated>2007-05-26T17:59:21Z</updated><author><name>Lee Begg</name><uri>https://sourceforge.net/u/llnz/</uri></author><id>https://sourceforge.netd3dce30c883db9e189893e3735cd436d6e0c813e</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;As everyone who has been participating in the Google Summer of Code (http://code.google.com/soc) knows, Google released the allocation on the 11th of April. Thousand Parsec was allocated 3 slots, which means we will have 3 students working almost full time on the project over the summer!&lt;/p&gt;
&lt;p&gt;Selecting the proposals was very hard, we had 51 proposals and most where of a very high quality. Give unlimited resources we would probably have funded half of them.&lt;/p&gt;
&lt;p&gt;We would very much like to thank Google's Open Source Labs for effectively spending $US 15,000 on our little project.&lt;/p&gt;
&lt;p&gt;The projects the students will partake in are:&lt;br /&gt;
* Reach for the Stars ruleset for the C++ Server - href=&amp;quot;http://code.google.com/soc/parsec/appinfo.html?csaid=8EFC02A014D712EF&lt;br /&gt;
* A Web Client - &lt;a href="http://code.google.com/soc/parsec/appinfo.html?csaid=3DCC4FD99D3D97D3" rel="nofollow"&gt;http://code.google.com/soc/parsec/appinfo.html?csaid=3DCC4FD99D3D97D3&lt;/a&gt;&lt;br /&gt;
* Ruleset Development Environment - &lt;a href="http://code.google.com/soc/parsec/appinfo.html?csaid=450330A2492DDC71" rel="nofollow"&gt;http://code.google.com/soc/parsec/appinfo.html?csaid=450330A2492DDC71&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>