<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent posts to news</title><link>https://sourceforge.net/p/aiplanet/news/</link><description>Recent posts to news</description><atom:link href="https://sourceforge.net/p/aiplanet/news/feed.rss" rel="self"/><language>en</language><lastBuildDate>Sat, 14 Mar 2015 15:38:44 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/aiplanet/news/feed.rss" rel="self" type="application/rss+xml"/><item><title>ai.planet creator launches new game</title><link>https://sourceforge.net/p/aiplanet/news/2015/03/aiplanet-creator-launches-new-game/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Our latest project is &lt;strong&gt;Don't Be Patchman&lt;/strong&gt;, a lighter, light-hearted game that we hope to spiral into a bigger success to fund our ai.planet-style ambitions.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.dontbepatchman.com" rel="nofollow"&gt;http://www.dontbepatchman.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Check out the new game, then please pledge and vote! &lt;/p&gt;
&lt;p&gt;cheers,&lt;br /&gt;
Dave Kerr&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dave Kerr</dc:creator><pubDate>Sat, 14 Mar 2015 15:38:44 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net70fda423ab3693ec5adfc1ed62e1ae31b45c5a84</guid></item><item><title>ai.planet 1.1.0 released</title><link>https://sourceforge.net/p/aiplanet/news/2005/12/aiplanet-110-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;A new version was built and released to run on modern graphics cards using OpenGL 1.1.&lt;/p&gt;
&lt;p&gt;Check the site for more tidbits!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://aiplanet.sourceforge.net"&gt;http://aiplanet.sourceforge.net&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dave Kerr</dc:creator><pubDate>Wed, 14 Dec 2005 17:23:05 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net2ef88f64f3337451a489f032ddf1dcb48aed2cfb</guid></item><item><title>ai.planet 1.0.0 released!</title><link>https://sourceforge.net/p/aiplanet/news/2003/10/aiplanet-100-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Artificial Planet 1.0 released!&lt;br /&gt;
---------------------------------&lt;/p&gt;
&lt;p&gt;AI.Planet is a virtual world for artificial intelligence.  The environment has water, land, suns, moons, and atmosphere.  Plants, animals, fish, and insects can be added to create a dynamic ecosystem.  Clouds, rain, wind, lightning, rivers, and icebergs naturally arise from the sun and other influences.  You can explore your planet from outer space, by walking around, by tracking creatures, or by controlling a robot that interacts with objects. Artificial Planet is an OpenSource project built with Delphi and GLScene.&lt;/p&gt;
&lt;p&gt;1.0.0&lt;/p&gt;
&lt;p&gt;Official Release&lt;br /&gt;
Added Artificial Planet Manual by Dennis Murczak&lt;br /&gt;
Added Code Structure Documents (Pasdoc/Aaron)&lt;br /&gt;
Fixed targeting arrow keys&lt;br /&gt;
New land textures (Dennis)&lt;br /&gt;
Upgraded texture seams and blending&lt;br /&gt;
Identical textures on world load&lt;br /&gt;
Added optimizations to Positioning (still room for more opt)&lt;br /&gt;
Optimized planet texture changing&lt;br /&gt;
Added Advanced Mode in Settings (hides AI/collisions)&lt;br /&gt;
Set trees to reproduce only within XY radius (thins them out)&lt;br /&gt;
Fixed camera at poles (not sane, but less crazy)&lt;br /&gt;
0.9.9&lt;/p&gt;
&lt;p&gt;Set internal water system to more closely match visual water system&lt;br /&gt;
Fixed fullscreen camera bar hiding&lt;br /&gt;
Fixed populations form bug&lt;br /&gt;
Fixed populations lines to become fixed length over time&lt;br /&gt;
Fixed FireTrees (new model, casted long shadow)&lt;br /&gt;
Fixed Seeds (new model, now cast shadow)&lt;br /&gt;
Set water tool default to 1&lt;br /&gt;
Fixed vInterface &amp;quot;camEyes&amp;quot; text (was blank)&lt;br /&gt;
Sped up Keyboard checking&lt;br /&gt;
Sped up AIPosition.Fuel&lt;br /&gt;
Set Populations default Refresh Rate to 4, Crop to 1024&lt;br /&gt;
Added WaterMax and LandMax to AIGrid&lt;br /&gt;
Added precalculated X*10 and Y*10 to AICoordinates&lt;br /&gt;
Tweaked terrain collision&lt;br /&gt;
Revamped NSIS installer (no more quicklaunch)&lt;/p&gt;
&lt;p&gt;&lt;a href="http://aiplanet.sourceforge.net"&gt;http://aiplanet.sourceforge.net&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dave Kerr</dc:creator><pubDate>Thu, 02 Oct 2003 19:43:05 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net5214f5a0c67bc17096f1d54164519a80b6512011</guid></item><item><title>ai.planet v0.9.8 released!</title><link>https://sourceforge.net/p/aiplanet/news/2003/09/aiplanet-v098-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Artificial Planet v0.9.8&lt;br /&gt;
----------------------------------&lt;br /&gt;
AI.Planet is a virtual world for artificial intelligence.  The environment has water, land, suns, moons, and atmosphere.  Plants, animals, fish, and insects can be added to create a dynamic ecosystem.  Clouds, rain, wind, lightning, rivers, and icebergs naturally arise from the sun and other influences.  You can explore your planet from outer space, by walking around, by tracking creatures, or by controlling a robot that interacts with objects. Artificial Planet is an OpenSource project built with Delphi and GLScene.&lt;/p&gt;
&lt;p&gt;0.9.8&lt;/p&gt;
&lt;p&gt;Added AIMissileDefence and AIMissile&lt;br /&gt;
-Detects and destroys incoming asteroids&lt;br /&gt;
Major interface cleanup:&lt;br /&gt;
-Added Disasters menu&lt;br /&gt;
-Moved Cameras to bottom&lt;br /&gt;
-Rearranged and polished buttons&lt;br /&gt;
-Made buttons bigger&lt;br /&gt;
-Moved shadows to visuals toolbar&lt;br /&gt;
Fixed blinking mouse pick&lt;br /&gt;
Set internal water system to more closely match visual water system&lt;br /&gt;
Fixed Tfm3DEnvironment.FindTarget(aThing: AIThing);&lt;br /&gt;
Fixed LastTool after Reality Stop/Start&lt;br /&gt;
Fixed Intangible objects making splash noise&lt;br /&gt;
Added Random Asteroids setting in Set Menu&lt;br /&gt;
Added &amp;quot;Next Kind&amp;quot; targetting camera button&lt;/p&gt;
&lt;p&gt;0.9.7&lt;/p&gt;
&lt;p&gt;Added option to disable creation of FireFX&lt;br /&gt;
Fixed Starfield bug&lt;br /&gt;
Fixed &amp;quot;Vicious Circle&amp;quot; of Lightning &lt;br /&gt;
Fixed AVI Recording bug&lt;br /&gt;
Added new AVIDirect and AVIFrame buttons to control moviemaking&lt;br /&gt;
Added some hints and tips&lt;/p&gt;
&lt;p&gt;&lt;a href="http://aiplanet.sourceforge.net"&gt;http://aiplanet.sourceforge.net&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dave Kerr</dc:creator><pubDate>Wed, 17 Sep 2003 18:04:15 -0000</pubDate><guid isPermaLink="false">https://sourceforge.netf6af3f126ddd59c5278bbf28adc2e6e15afa1f70</guid></item><item><title>ai.planet v0.9.6 released!</title><link>https://sourceforge.net/p/aiplanet/news/2003/09/aiplanet-v096-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Artificial Planet v0.9.6&lt;br /&gt;
----------------------&lt;br /&gt;
AI.Planet is a virtual world for artificial intelligence.  The environment has water, land, suns, moons, and atmosphere.  Plants, animals, and fish can be added to create a dynamic ecosystem.  Clouds, rain, wind, lightning, rivers, and icebergs naturally arise from the sun and other influences.  You can explore your planet from outer space, by walking around, by tracking creatures, or by controlling a robot that interacts with objects. Artificial Planet is an OpenSource project made primarily with Delphi and GLScene. &lt;/p&gt;
&lt;p&gt;0.9.6&lt;/p&gt;
&lt;p&gt;Added Speech (AISpeech, text bubbles in 3D View)&lt;br /&gt;
Added Camera Eyes (first person perspective of your target)&lt;br /&gt;
Added AIFireTrees (to simulate a forest fire)&lt;br /&gt;
Added AVIRecorder (makes AVI movies, no sound)&lt;br /&gt;
Added HighPoly fruits and High Detail button to Audio menu&lt;br /&gt;
Updated Purgatory system with new Trash system&lt;br /&gt;
Added Plant Removal cursor&lt;br /&gt;
Added Life.Die cursor&lt;br /&gt;
Added Thing removal cursor&lt;br /&gt;
Added AIThingList.Tangibles&lt;br /&gt;
Fixed Cease bug&lt;br /&gt;
Fixed AnyBeacon divided by 0&lt;br /&gt;
Fixed non-existing objects getting fueled&lt;br /&gt;
Added Lightning Button&lt;br /&gt;
Added Rain Cloud Button&lt;br /&gt;
Modified Storm Cloud to no rain&lt;br /&gt;
Added Restore button (restores time and space window)&lt;br /&gt;
Added Harm button (-256 health)&lt;br /&gt;
Fixed old apple tree model (appletree.3ds)&lt;br /&gt;
Modified AIBall.Fuel -&amp;gt; added Position.TurnTowardsVelocity&lt;br /&gt;
Added some new icons (jump, multicast, storm, lightning, etc)&lt;br /&gt;
Fixed MouseInfo leave-behind HUDText bug&lt;br /&gt;
Set Atmosphere default to On&lt;br /&gt;
Fixed Asteroid model positioning&lt;br /&gt;
Stopped close zoom from going to Avatar mode (was annoying)&lt;br /&gt;
Added AIThing.Report&lt;/p&gt;
&lt;p&gt;&lt;a href="http://aiplanet.sourceforge.net"&gt;http://aiplanet.sourceforge.net&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dave Kerr</dc:creator><pubDate>Mon, 01 Sep 2003 03:19:33 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net5013897fc4e76789bc0ece193e7a4324bbdb3c31</guid></item><item><title>ai.planet v0.9.5 released!</title><link>https://sourceforge.net/p/aiplanet/news/2003/08/aiplanet-v095-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Artificial Planet 0.9.5&lt;br /&gt;
-------------------------&lt;br /&gt;
AI.Planet is an environment for developing ai and alife.  The world has water, land, suns, moons, and atmosphere.  Plants, animals, and fish can be added to create a dynamic ecosystem.  Clouds, rain, wind, lightning, rivers, and icebergs naturally arise from the sun and other influences.  You can explore your planet from outer space, by walking around, by tracking creatures, or by controlling a robot that interacts with objects. Artificial Planet is an OpenSource project made primarily with Delphi and GLScene. &lt;/p&gt;
&lt;p&gt;&lt;a href="http://aiplanet.sourceforge.net"&gt;http://aiplanet.sourceforge.net&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;0.9.5.b&lt;/p&gt;
&lt;p&gt;Added Shadows (thanks Philipp and mrqzz)&lt;br /&gt;
Added GraphicsEdge Tip of the Day, from GLData CVS (thanks Aaron)&lt;br /&gt;
Tweaked AIBeacon.PopThing&lt;br /&gt;
Fixed fruit-&amp;gt;seed collision problem&lt;br /&gt;
Added Remember 3D View settings to User Registry settings&lt;br /&gt;
Fixed hole in duck model (thanks Halobear)&lt;br /&gt;
Updated Grazers (now mating community creatures)&lt;br /&gt;
Added email reporting to fError.pas&lt;br /&gt;
Improved Error Reporting&lt;br /&gt;
Instinctive - Ocean of Freedom.mp3&lt;br /&gt;
Nils Schneider - Strange Behaviour.mp3&lt;br /&gt;
New birds models (reversed wing faces for shadows)&lt;br /&gt;
New tree models (reversed leaf faces for shadows)&lt;br /&gt;
New hawk model (reversed wing faces for shadows)&lt;br /&gt;
Added Multicast shadows option to Visuals toolbar&lt;br /&gt;
Added Shadow volumes option to Visuals toolbar&lt;/p&gt;
&lt;p&gt;0.9.5.a&lt;/p&gt;
&lt;p&gt;Added collision detection and response (AIThings.CheckCollisions)&lt;br /&gt;
Added kinetic energy to collisions&lt;br /&gt;
Added AIThing.OnCollide; virtual &lt;br /&gt;
Added AIOrbiter.OnCollide; override -&amp;gt; Explode&lt;br /&gt;
Suns and moons can collide and explode&lt;br /&gt;
Disabled photograph graphic (alot faster)&lt;br /&gt;
Added AICloud.Perform (lightning, etc)&lt;br /&gt;
Increased explosion damage&lt;br /&gt;
Added Error handling form&lt;br /&gt;
Removed JVL Tip of the Day (caused major crashes)&lt;/p&gt;
&lt;p&gt;&lt;a href="http://aiplanet.sourceforge.net"&gt;http://aiplanet.sourceforge.net&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dave Kerr</dc:creator><pubDate>Wed, 13 Aug 2003 23:39:03 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net69ef1a80278f814c22b8598c5aeca2772ee20b7f</guid></item><item><title>ai.planet v0.9.4 released!</title><link>https://sourceforge.net/p/aiplanet/news/2003/08/aiplanet-v094-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;ai.planet is a virtual world for artificial intelligence. Developers can study and visualize algorithms in a versatile 3D environment.&lt;/p&gt;
&lt;p&gt;Version 0.9.4 Released &lt;br /&gt;
August 5th 2003&lt;/p&gt;
&lt;p&gt;&lt;a href="http://aiplanet.sourceforge.net"&gt;http://aiplanet.sourceforge.net&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This new version of ai.planet includes multicolored trees, that evolve over time by producing varied fruits, which are randomly mutated by small degrees.   Improved creature AI gives new predator/prey relationships.  Interface improvements include a tool repeat button, jump button, new features on the populations form.  There is a new Move tool to pick up objects with the mouse, reposition them, and throw them.  Although the Ladybugs aren't always successful, if they are given a good environment they can last indefinitely, as this population survived well over 2.5 million ticks.  Birds are now better at mating, and Hawks are better at catching the birds.  Note: There is no selection pressure on the tree color, so they can and will change into any color.  Also be aware of the known bugs, if you find a new one please report it.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://aiplanet.sourceforge.net"&gt;http://aiplanet.sourceforge.net&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dave Kerr</dc:creator><pubDate>Thu, 07 Aug 2003 15:24:48 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net653cfa549984d568361be22f481edc10d675cf5d</guid></item><item><title>ai.planet introduces evolving creatures!</title><link>https://sourceforge.net/p/aiplanet/news/2003/07/aiplanet-introduces-evolving-creatures/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Guess what?&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;Evolving Ladybugs.  These are inherited from AIGeneticCreature and include a DNA object.  This is called AIDNA and contains mutation values, buoyancy and bounce values, and color values.&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;Evolving trees.  These evolve into new colors and produce multicolored fruit and seeds.&lt;/p&gt;
&lt;p&gt;Included are DNA *.INI files that users can edit, save and load.  There is also an in-program DNA editor accessible from the object viewer, as well as a Position editor.&lt;/p&gt;
&lt;p&gt;Genetic creatures developed in collaboration by Dave Kerr and Dushan Tcholich.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://aiplanet.sourceforge.net"&gt;http://aiplanet.sourceforge.net&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dave Kerr</dc:creator><pubDate>Thu, 31 Jul 2003 08:34:38 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net91b3d337d1be573ab4340962deedcc4fb5e53f25</guid></item><item><title>ai.planet v0.9.2 released!</title><link>https://sourceforge.net/p/aiplanet/news/2003/07/aiplanet-v092-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Artificial Planet &lt;/p&gt;
&lt;p&gt;&lt;a href="http://aiplanet.sourceforge.net"&gt;http://aiplanet.sourceforge.net&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;AI.Planet is an environment for developing ai and alife. It is an OpenSource project made primarily with Delphi and GLScene. The world has water, land, suns, moons, and atmosphere. Plants, animals, and fish can be added to create a dynamic ecosystem. Clouds, rain, wind, lightning, rivers, and icebergs naturally arise from the sun and other influences. You can explore your planet from outer space, by walking around, by tracking &lt;br /&gt;
creatures, or by controlling a robot that interacts with objects. &lt;/p&gt;
&lt;p&gt;Changes since last release include:&lt;/p&gt;
&lt;p&gt;0.9.2&lt;/p&gt;
&lt;p&gt;Made LadyBug inherited from AIGeneticCreature (evolves buoyancy)&lt;br /&gt;
Added Mating Timer (128)&lt;br /&gt;
Fixed Mating direction bug for Males&lt;br /&gt;
Added Handle to all relevant OneLineDisplays&lt;br /&gt;
cAIActions.pas: Action Scheduler now active (disabled due to bug)&lt;br /&gt;
Added PositionThing // solves flat vs sphere coordinates&lt;br /&gt;
Fixed Camera.NearPlaneBias&lt;br /&gt;
Added Free Camera mode&lt;br /&gt;
Fixed AIBird.ReaffirmFlock&lt;br /&gt;
Added duplicate member check to AILivingGroup.AddMember&lt;br /&gt;
Made EventScheduler more robust and memory efficient (now a dynamic array)&lt;br /&gt;
Disabled auto-mouseview when reality is stopped&lt;br /&gt;
Fixed Tool selection after loading file&lt;br /&gt;
Dozens more minor changes/fixes/tweaks&lt;/p&gt;
&lt;p&gt;0.9.1h&lt;/p&gt;
&lt;p&gt;Fixed: AICommunityCreature.Community rejoin (thanks Dushan Tcholich)&lt;br /&gt;
Stopped reality on Load&lt;br /&gt;
Added: AIThingList.JoinAllCommunities;&lt;br /&gt;
Added: AIBird.ReaffirmFlock;&lt;br /&gt;
Added: AICommunityCreature.ReaffirmCommunity;&lt;br /&gt;
Added: AIEnvironment.LoadFromFile -&amp;gt; fThings.JoinAllCommunities;&lt;br /&gt;
Improved Buoyancy (objects no longer bounce on top of water)&lt;br /&gt;
Tweaked the water bubble a bit, made it larger (works perfect in Flat Mode)&lt;br /&gt;
Disabled Minimize on fPopulations&lt;br /&gt;
Disabled Minimize on fHeightField&lt;br /&gt;
Disabled Minimize on fHumidityMap&lt;br /&gt;
Disabled Minimize on fSpirit&lt;br /&gt;
Disabled Minimize on fConstruction&lt;/p&gt;
&lt;p&gt;0.9.1g&lt;/p&gt;
&lt;p&gt;Added Earthquakes (Dave and Aaron)&lt;br /&gt;
Added an optional Camera Light (improves look greatly) // default is on for now&lt;br /&gt;
Call RefreshSatellites when user pops SpaceForm (fixes improper world state flash bug)&lt;br /&gt;
Call EmptyAllSounds when user pops SpaceForm (fixes buildup of sounds played all at once)&lt;br /&gt;
Fixed bug: AIAttachmentContainer.SetObjectPointers&lt;br /&gt;
Fixed: AILearningCreature.SaveToFile, LoadFromFile // wasnt calling inherited method&lt;br /&gt;
Fixed: AICommunity.SaveToFile, LoadFromFile&lt;br /&gt;
Fixed: AICommunityCreature.SaveToFile, LoadFromFile&lt;br /&gt;
Fixed: AIMatingCreature.SaveToFile, LoadFromFile&lt;br /&gt;
cUtilities: added writeVector and readVector // file read/write methods&lt;/p&gt;
&lt;p&gt;0.9.1f&lt;/p&gt;
&lt;p&gt;When user stops reality, the active tool is set to Select&lt;br /&gt;
Added f3DEnvironment.InformOfStart&lt;br /&gt;
Added f3DEnvironment.InformOfStop&lt;br /&gt;
When Reality stops and starts, calls either method&lt;br /&gt;
Added numbers to Populations Graph&lt;br /&gt;
Added ThingNamePlural in AIThings.pas&lt;br /&gt;
Tidied up the Time/Reality bar&lt;br /&gt;
Set the default SpaceForm size to be no more than 1024x768 on startup&lt;br /&gt;
Fake Sun button now positions sun in center of map, and stops it automatically&lt;br /&gt;
New Planet form defaults to no continents, land, or sun&lt;/p&gt;
&lt;p&gt;0.9.1e&lt;/p&gt;
&lt;p&gt;Removed SafeBonk and SafeGrab (may have permanently fixed Attachment.Holding bug)&lt;/p&gt;
&lt;p&gt;0.9.1d&lt;/p&gt;
&lt;p&gt;Added baby duck sound&lt;br /&gt;
Added zoom in/out buttons&lt;br /&gt;
Fixed photo/autosnap directory bug&lt;br /&gt;
Moved cbTrackNewThings to Tools menu&lt;br /&gt;
Caught a nasty bug: not saving gUniqueHandle to files&lt;br /&gt;
Target dead in object windows fixed (gUniqueHandle bug)&lt;br /&gt;
Added memory dump buttons to fLists&lt;br /&gt;
Cleaned up fLists&lt;br /&gt;
Began cleaning up AIThings.pas; removing NewThing functions&lt;br /&gt;
Improved Populations Graph cropping algorithm&lt;br /&gt;
Set Mating gender to random(2) male/female&lt;/p&gt;
&lt;p&gt;&lt;a href="http://aiplanet.sourceforge.net"&gt;http://aiplanet.sourceforge.net&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dave Kerr</dc:creator><pubDate>Fri, 25 Jul 2003 21:55:26 -0000</pubDate><guid isPermaLink="false">https://sourceforge.netca17c0c9140f35300e1df688b70a5a8961c983a9</guid></item><item><title>ai.planet v0.9.1 released!</title><link>https://sourceforge.net/p/aiplanet/news/2003/06/aiplanet-v091-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Artificial Planet&lt;/p&gt;
&lt;p&gt;&lt;a href="http://aiplanet.sourceforge.net"&gt;http://aiplanet.sourceforge.net&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;AI.Planet is an environment for developing ai and alife.  It is an&lt;br /&gt;
OpenSource project made primarily with Delphi and GLScene. The world has&lt;br /&gt;
water, land, suns, moons, and atmosphere.  Plants, animals, and fish can be&lt;br /&gt;
added to create a dynamic ecosystem.  Clouds, rain, wind, lightning, rivers,&lt;br /&gt;
and icebergs naturally arise from the sun and other influences.  You can&lt;br /&gt;
explore your planet from outer space, by walking around, by tracking&lt;br /&gt;
creatures, or by controlling a robot that interacts with objects.&lt;/p&gt;
&lt;p&gt;0.9.1c&lt;/p&gt;
&lt;p&gt;-Turtle AI Improved (no longer superhungry)&lt;br /&gt;
-Duck Flocking improved&lt;br /&gt;
-Added AIThing.Digest, returns a result for eating&lt;br /&gt;
-Changed AICreature.Grab and CloseEnoughToGrab (better)&lt;br /&gt;
-Trees, seeds, aquaplants, explosions, lightning return negative Digest value&lt;br /&gt;
-Added LimitVector to cUtilities&lt;br /&gt;
-Changed some Mating.Stage constant values&lt;br /&gt;
-Fixed AIReportCard.LoadFromFile (turtles and crabs now load correctly)&lt;br /&gt;
-Fixed birds not able to grab apples on ground&lt;br /&gt;
-Bug fixed: POPULATIONS GRAPH FIXED!!! :)&lt;br /&gt;
-Added hidden refresh option to Populations Graph&lt;br /&gt;
-Added $Id: changes.txt,v 1.28 2003/06/30 03:27:41 aidave Exp $ to top of most files &lt;/p&gt;
&lt;p&gt;(thanks Aaron)&lt;br /&gt;
-Set Hawk model normals to Inverted (was inside out)&lt;br /&gt;
-Increased Hawk turning rate&lt;br /&gt;
-Bug found: photos/autosnap, directory changes if loaded/saved a world&lt;br /&gt;
-Changed trees to not drop seed when dead&lt;br /&gt;
-Added Track button to Lists form&lt;/p&gt;
&lt;p&gt;0.9.1b&lt;/p&gt;
&lt;p&gt;-Fixed crabs jumping to catch airborne prey&lt;br /&gt;
-Fixed turtles to grab properly (warning they are dangerous!)&lt;br /&gt;
-Fixed settings form&lt;br /&gt;
-Updated selection icon&lt;/p&gt;
&lt;p&gt;0.9.1a&lt;/p&gt;
&lt;p&gt;-Modified AquaPlants to produce some Apples (for crabs on bottom of lake)&lt;br /&gt;
-Fixed AIMatingCreature.MateWithPartner &lt;br /&gt;
(creatures dont exhibit mating activity when flock is full)&lt;br /&gt;
-Added AIMatingCreature.DevelopIntoBaby, called when new baby&lt;br /&gt;
-Made Ducks surface from underwater faster&lt;br /&gt;
-Changed most FaceTargets to TurnTowardsTarget&lt;br /&gt;
-Added InvertMouseWheel to UserSettings&lt;br /&gt;
-Allowed closer zooming by setting GLCamera.FocalLength when Distance to target &amp;lt;1&lt;br /&gt;
-Made Crabs Learning (inherits from AILearningCreature)&lt;br /&gt;
-Made AILearningCreature&lt;br /&gt;
-Improved Creature.Grab, uses CloseEnoughToGrab function to more accurately &lt;br /&gt;
have the creature's grab be based on its size+distance to target&lt;br /&gt;
-Not working: AIReportCard.SaveToFile, .LoadFromFile&lt;br /&gt;
-Changed all function FullDisplay(..): string; to procedure FullDisplay(..);&lt;br /&gt;
Wasnt passing a string back!&lt;br /&gt;
-Added Ants (Dave)&lt;br /&gt;
-Added LadyBug (Dave, Dan Bartlett, Nik)&lt;br /&gt;
-Added AIReportCard, AIReportList (learning memory structures)&lt;br /&gt;
-Added Learning to Turtles&lt;br /&gt;
-Fixed Maximums form to include last thing (was cLastThing - 1)&lt;br /&gt;
-Added WordWrap to Text Box in Object View&lt;br /&gt;
-Added SetFocus to OnMouseEnter (thx Aaron)&lt;br /&gt;
-Adjusted Targeting Camera rotation to be smoother&lt;br /&gt;
-Fixed Camera zoom mouse wheel, +/- keys&lt;br /&gt;
-Fixed Camera zoom with bots&lt;br /&gt;
-Fixed Target ToolButton bug (key / check for nil, button didnt)&lt;br /&gt;
-Added Duck Female model (raised tail, longer beak, sleeker body, lighter color)&lt;br /&gt;
-Darkened fish&lt;br /&gt;
-Turned MouseView on when reality is paused&lt;br /&gt;
-Added AutoSnap feature to take a small BMP picture every N ticks &lt;br /&gt;
(for making animated GIFs)&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dave Kerr</dc:creator><pubDate>Mon, 30 Jun 2003 08:14:04 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net2d56a318b5ad730440de085bf5b9927d7badbe5e</guid></item></channel></rss>