<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/dnpb/news/" rel="alternate"/><link href="https://sourceforge.net/p/dnpb/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/dnpb/news/</id><updated>2008-12-21T19:20:37Z</updated><subtitle>Recent posts to news</subtitle><entry><title>Prebuild 2.0.3 released</title><link href="https://sourceforge.net/p/dnpb/news/2008/12/prebuild-203-released/" rel="alternate"/><published>2008-12-21T19:20:37Z</published><updated>2008-12-21T19:20:37Z</updated><author><name>C.J. Adams-Collier</name><uri>https://sourceforge.net/u/cjcollier/</uri></author><id>https://sourceforge.net6f6d043072c26e58fbb3b3c38ade0999febe3dfb</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;This release just rolls up the changes and submitted patches from the last release.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>.NET Prebuild Autotools update</title><link href="https://sourceforge.net/p/dnpb/news/2007/04/net-prebuild-autotools-update/" rel="alternate"/><published>2007-04-18T21:18:51Z</published><updated>2007-04-18T21:18:51Z</updated><author><name>C.J. Adams-Collier</name><uri>https://sourceforge.net/u/cjcollier/</uri></author><id>https://sourceforge.net9991dc45e2f4a4950c0918e25d7eaeea5d9bef36</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;.NET Prebuild is a cross-platform XML-driven pre-build tool which allows&lt;br /&gt;
developers to easily generate project files for major IDE's and .NET&lt;br /&gt;
development tools including: Visual Studio .NET 2002, 2003, 2005,&lt;br /&gt;
SharpDevelop, MonoDevelop, NAnt and Autotools.&lt;/p&gt;
&lt;p&gt;The format of prebuild.xml files is described here:&lt;br /&gt;
&lt;a href="http://dnpb.svn.sourceforge.net/svnroot/dnpb/trunk/Prebuild/README"&gt;http://dnpb.svn.sourceforge.net/svnroot/dnpb/trunk/Prebuild/README&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Recent work has been done to address some of the problems with the&lt;br /&gt;
autotools target.  This work is now wrapped up and merged into trunk.&lt;/p&gt;
&lt;p&gt;To generate an autotools system from a package that uses a&lt;br /&gt;
prebuild.xml file, run the following:&lt;/p&gt;
&lt;p&gt;Prebuild.exe /target autotools /file prebuild.xml /build NET_2_0&lt;/p&gt;
&lt;p&gt;This will create an &amp;quot;autotools/&amp;quot; directory in the current working&lt;br /&gt;
directory containing( a) sub-director(y|ies) with the same name as the&lt;br /&gt;
Solution(s) described by prebuild.xml.&lt;/p&gt;
&lt;p&gt;Running &amp;quot;sh autogen.sh&amp;quot; from the generated autotools solution(s) will&lt;br /&gt;
create the familiar GNU &amp;quot;configure&amp;quot; script and the most common Make&lt;br /&gt;
targets including &amp;quot;install,&amp;quot; &amp;quot;uninstall,&amp;quot; &amp;quot;clean,&amp;quot; and &amp;quot;dist.&amp;quot;&lt;/p&gt;
&lt;p&gt;&amp;quot;make dist&amp;quot; will create the familiar package-1.2.3.tar.gz tarballs,&lt;br /&gt;
easing the process of distributing Prebuild packages on the various&lt;br /&gt;
unix platforms&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>1.3.1 Released</title><link href="https://sourceforge.net/p/dnpb/news/2006/07/131-released/" rel="alternate"/><published>2006-07-21T16:40:47Z</published><updated>2006-07-21T16:40:47Z</updated><author><name>C.J. Adams-Collier</name><uri>https://sourceforge.net/u/cjcollier/</uri></author><id>https://sourceforge.net3448e40475cc5d60124b42b7d1509281776e7d83</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;[ July 21, 2006 - 1.3.1 ]&lt;br /&gt;
! VS2005 fixes from Rob Loach&lt;br /&gt;
! NAnt fixes from Rob Loach and David Hudson&lt;br /&gt;
! XML doc fixes from Rob Loach&lt;br /&gt;
+ Added SharpDevelop2 target (really just uses VS2005 target)&lt;br /&gt;
! Fixed bug with BuildEvents in Monodevelop target&lt;br /&gt;
+ Passing /yes will default to answering yes to any warnings&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Prebuild Now On SVN</title><link href="https://sourceforge.net/p/dnpb/news/2006/03/prebuild-now-on-svn/" rel="alternate"/><published>2006-03-04T21:58:56Z</published><updated>2006-03-04T21:58:56Z</updated><author><name>C.J. Adams-Collier</name><uri>https://sourceforge.net/u/cjcollier/</uri></author><id>https://sourceforge.netcd5694f7ebb778bdde94a21f1ac1e3c25da51e53</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Prebuild now uses SourceForge's Subversion as its source control management system instead of CVS.  Information on the new SVN is available in the .NET Prebuild SourceForge project site.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>1.3.0 Released</title><link href="https://sourceforge.net/p/dnpb/news/2006/03/130-released/" rel="alternate"/><published>2006-03-01T07:43:32Z</published><updated>2006-03-01T07:43:32Z</updated><author><name>C.J. Adams-Collier</name><uri>https://sourceforge.net/u/cjcollier/</uri></author><id>https://sourceforge.net68c13accf8593648e958bf4bf5cef4bf4fa1f8b2</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;[ February 28, 2006 - 1.3 ]&lt;br /&gt;
+ Added MonoDevelop target.&lt;br /&gt;
+ Added NAnt target.&lt;br /&gt;
+ Lots of fixes to all targets.&lt;br /&gt;
* Cleaned up the code using FXCop.&lt;br /&gt;
* Updated schema to 1.6 to fix a typo and add a new parameter.&lt;br /&gt;
* jendave is now the maintainer of the project. RobLoach has been added as a developer.&lt;br /&gt;
* Removed references to 'dnpb'.&lt;br /&gt;
+ Added rudimentary support for pre- and post- build scripts&lt;br /&gt;
* Updated examples.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>NAnt target started</title><link href="https://sourceforge.net/p/dnpb/news/2006/01/nant-target-started/" rel="alternate"/><published>2006-01-27T08:55:12Z</published><updated>2006-01-27T08:55:12Z</updated><author><name>C.J. Adams-Collier</name><uri>https://sourceforge.net/u/cjcollier/</uri></author><id>https://sourceforge.net08553b208917aee71a7a55250684faac0468588e</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I have started work on a NAnt target. A simple target is in cvs. It can create a few simple build files - enough to compile Prebuild itself at least.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>MonoDevelop Target Added</title><link href="https://sourceforge.net/p/dnpb/news/2006/01/monodevelop-target-added/" rel="alternate"/><published>2006-01-27T08:53:48Z</published><updated>2006-01-27T08:53:48Z</updated><author><name>C.J. Adams-Collier</name><uri>https://sourceforge.net/u/cjcollier/</uri></author><id>https://sourceforge.net4c74d8147b04a3b52c7ed49f23f35aad8631b222</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;A new MonoDevelop target was added to CVS.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>.NET Prebuild v1.1 Released</title><link href="https://sourceforge.net/p/dnpb/news/2005/04/net-prebuild-v11-released/" rel="alternate"/><published>2005-04-01T20:10:53Z</published><updated>2005-04-01T20:10:53Z</updated><author><name>C.J. Adams-Collier</name><uri>https://sourceforge.net/u/cjcollier/</uri></author><id>https://sourceforge.netb40861846c46c1c931a7221cbf51354bb0612ac8</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;.NET Prebuild is a cross-platform XML-driven pre-build tool which allows developers to easily generate project or make files for major IDE's and .NET development tools including: Visual Studio .NET 2002 and 2003, SharpDevelop, MonoDevelop, and NAnt.&lt;/p&gt;
&lt;p&gt;This release fixes several problems and adds additional usage options to the schema.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Tao Framework Uses .NET Prebuild</title><link href="https://sourceforge.net/p/dnpb/news/2005/01/tao-framework-uses-net-prebuild/" rel="alternate"/><published>2005-01-12T03:18:43Z</published><updated>2005-01-12T03:18:43Z</updated><author><name>C.J. Adams-Collier</name><uri>https://sourceforge.net/u/cjcollier/</uri></author><id>https://sourceforge.net3ce06078472f1a22d9518079f3f8e4260eff8472</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Along with the RealmForge GDK and Axiom, the Tao Framework - the de facto set of game development library bindings for .NET applications - also uses .NET Prebuild.&lt;/p&gt;
&lt;p&gt;The Tao Framework provides managed .NET wrappers for native libraries such as Cg, DevIL, FreeGLUT, ODE, OpenAL, OpenGL, and SDL without changing the API so that the native documentation can be used.  It will help you produce your application in C#, VB.NET, C++.NET and any other .NET language quickly and effectively, whether you're creating a cutting-edge game, a graphics demo, a data visualization application, or an audio application, there's something for every developer.  The Tao Framework is released under the MIT license works with other .NET implementations such as Mono to develop cross-platform applications.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>RealmForge GDK and Axiom using .NET Pre-Build</title><link href="https://sourceforge.net/p/dnpb/news/2004/12/realmforge-gdk-and-axiom-using-net-pre-build/" rel="alternate"/><published>2004-12-29T03:08:25Z</published><updated>2004-12-29T03:08:25Z</updated><author><name>C.J. Adams-Collier</name><uri>https://sourceforge.net/u/cjcollier/</uri></author><id>https://sourceforge.net79c761ccb82986b928b3a8d2719445d6b6072cd2</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Two major open-source projects - the RealmForge GDK and Axiom - are currently using .NET Pre-Build.  The RealmForge GDK a cross-platform, rendering-engine-independent 3D game development middleware for the .NET Framework and Axiom is the C# port of the popular OGRE 3D rendering engine.  .NET Pre-Build works well with projects which make use of source control because it is able to generate the project files automatically from all source code and resource files present or those defined explicitly or even by matching a pattern or regular expressions.&lt;/p&gt;
&lt;p&gt;Not only does this take care of the versioning problems for project files, but it also allows developers using a range of different IDE's to all contribute without having the tedium of manually synchronizing multiple sets of projects files.  Instead of using a series of separate script files like Premake or other pre-build utilities, .NET Pre-build makes uses of a single concise XML file  that allows all the project configuration and resource build type settings to be easily defined.  Everything right down to the icon used for different assemblies. &lt;/p&gt;&lt;/div&gt;</summary></entry></feed>