<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to bugs</title><link href="https://sourceforge.net/p/equalizer/bugs/" rel="alternate"/><link href="https://sourceforge.net/p/equalizer/bugs/feed.atom" rel="self"/><id>https://sourceforge.net/p/equalizer/bugs/</id><updated>2011-08-01T09:27:33Z</updated><subtitle>Recent changes to bugs</subtitle><entry><title>Win32: occasional crash with CO_AGGRESSIVE_CACHING OFF</title><link href="https://sourceforge.net/p/equalizer/bugs/200/" rel="alternate"/><published>2011-08-01T09:27:33Z</published><updated>2011-08-01T09:27:33Z</updated><author><name>Stefan Eilemann</name><uri>https://sourceforge.net/u/eile/</uri></author><id>https://sourceforge.netcf26e70eb891d3e647a91bfb05735a1896288e1e</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Render clients crash after some time when aggressive caching in Collage is off. Crash is often in DataIStream dtor and likely caused by destruction of the monitor's condition variable. &lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>View user data occasionally synced one frame too late</title><link href="https://sourceforge.net/p/equalizer/bugs/199/" rel="alternate"/><published>2011-07-07T12:28:38Z</published><updated>2011-07-07T12:28:38Z</updated><author><name>Stefan Eilemann</name><uri>https://sourceforge.net/u/eile/</uri></author><id>https://sourceforge.net00e9ac8793e9d8b2688a6e8bd207fb2a0fee9cea</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;see patches/latencyBug.patch in 1.0 branch.&lt;/p&gt;
&lt;p&gt;The view user data object used in Channel::frameDraw is occasionally one frame behind the version it should have.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Deadlock with config.eqc and window init failure</title><link href="https://sourceforge.net/p/equalizer/bugs/198/" rel="alternate"/><published>2011-05-23T13:43:13Z</published><updated>2011-05-23T13:43:13Z</updated><author><name>Stefan Eilemann</name><uri>https://sourceforge.net/u/eile/</uri></author><id>https://sourceforge.net8954262779a447365a6450d99a538682acb2826d</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;When using config.eqc with e.g. a non-existing pixel format the window init will fail. Robustness still leaves the config initialized, and the first Config::finishFrame will block on the local synchronization. Note this appears only with local_sync, not async thread model.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Including eq/gl.h with AGL fails</title><link href="https://sourceforge.net/p/equalizer/bugs/197/" rel="alternate"/><published>2011-05-23T07:14:09Z</published><updated>2011-05-23T07:14:09Z</updated><author><name>Stefan Eilemann</name><uri>https://sourceforge.net/u/eile/</uri></author><id>https://sourceforge.net43594590b64a8f44b131969531849e528cd199e5</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The OpenGL include should be OpenGL/gl.h, not GL/gl.h&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Including eq/gl.h with GLX fails</title><link href="https://sourceforge.net/p/equalizer/bugs/196/" rel="alternate"/><published>2011-05-16T09:15:37Z</published><updated>2011-05-16T09:15:37Z</updated><author><name>Stefan Eilemann</name><uri>https://sourceforge.net/u/eile/</uri></author><id>https://sourceforge.net30fee9ae060b4d756490efe382c4f84f1fdf6d59</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;When include eq/gl.h with GLX enabled, the include fails with the following error:&lt;br /&gt;
.../eq/GL/glxew.h:100:21: fatal error: GL/glew.h: No such file or directory&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>stopFrames() called from non-main thread causes deadlocks</title><link href="https://sourceforge.net/p/equalizer/bugs/195/" rel="alternate"/><published>2011-05-13T07:40:17Z</published><updated>2011-05-13T07:40:17Z</updated><author><name>Daniel Nachbaur</name><uri>https://sourceforge.net/u/tribal-tec/</uri></author><id>https://sourceforge.netf694554b09f39fbccf90ad5482f16dca8770c9d6</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;channelStopFrameVisitor is called from config cmd thread and uses non-thread safe bufferedTasks from node causing possible overwrittes of packets generated by server main thread. This is leading to deadlocks in the application as frame packets for different entities can get lost&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Swap barrier timeouts during rendering with high fps</title><link href="https://sourceforge.net/p/equalizer/bugs/194/" rel="alternate"/><published>2011-04-14T09:10:15Z</published><updated>2011-04-14T09:10:15Z</updated><author><name>Daniel Nachbaur</name><uri>https://sourceforge.net/u/tribal-tec/</uri></author><id>https://sourceforge.net1567ebb889abce70657c1bb425e6cc39bdc6b257</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;use the default eqPly config and use release build (to gain FPS beyond 120). Rendering gets interrupted by swap barrier timeouts for almost every frame.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>G-Sync not configurable</title><link href="https://sourceforge.net/p/equalizer/bugs/193/" rel="alternate"/><published>2011-04-01T08:09:18Z</published><updated>2011-04-01T08:09:18Z</updated><author><name>Stefan Eilemann</name><uri>https://sourceforge.net/u/eile/</uri></author><id>https://sourceforge.net03fb448f2f1048725b1c13f1463fdf68638749f1</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;WGL and GLX swap barriers and groups are default OFF (0) and can be set to ON (1) or a numeric group value.&lt;/p&gt;
&lt;p&gt;The current driver implementation only supports on group and barrier with index 0, which can't be configured since setting it to 0 deactivates G-Sync.&lt;/p&gt;
&lt;p&gt;The fix is to leave the configuration as is, but to decrease the configured value by one, so that ON configures swap group and barrier 0.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>view/segment channel viewport failure when using pvp</title><link href="https://sourceforge.net/p/equalizer/bugs/192/" rel="alternate"/><published>2011-03-31T15:56:31Z</published><updated>2011-03-31T15:56:31Z</updated><author><name>Stefan Eilemann</name><uri>https://sourceforge.net/u/eile/</uri></author><id>https://sourceforge.netc0b0064ac61114c91923f17820707982c1c73fe9</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Using a pvp for a segment channel, and only viewports for its parent will cause the destination channel to have a wrong, full-window viewport.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Delete 'channel' views when view is deleted using admin API</title><link href="https://sourceforge.net/p/equalizer/bugs/191/" rel="alternate"/><published>2011-03-22T13:48:11Z</published><updated>2011-03-22T13:48:11Z</updated><author><name>Stefan Eilemann</name><uri>https://sourceforge.net/u/eile/</uri></author><id>https://sourceforge.net760eb6706542c2a41a1fec110b234908d94c6314</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Right now the render client views accessed using Channel::getView, managed per pipe, are not deleted when the associated view is deleted, e.g., using the admin API.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>