<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/equalizer/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/equalizer/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/equalizer/feature-requests/</id><updated>2011-03-23T14:23:59Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>Allow direct mapping of objects with known master node</title><link href="https://sourceforge.net/p/equalizer/feature-requests/51/" rel="alternate"/><published>2011-03-23T14:23:59Z</published><updated>2011-03-23T14:23:59Z</updated><author><name>Stefan Eilemann</name><uri>https://sourceforge.net/u/eile/</uri></author><id>https://sourceforge.net90c728ad0f1f564329fce9dc1b3883f171d2abbb</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The view, load and DFR equalizers use the statistics to operate. This statistics are set to fastest in release builds, potentially skewing the results wrongly. Add a mechanism to force a finish in the last relevant operation even if statistics is set to fastest, or implement another code path to get the relevant data.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>load equalizer: Turn off slave nodes for high framerates</title><link href="https://sourceforge.net/p/equalizer/feature-requests/50/" rel="alternate"/><published>2011-02-24T12:18:58Z</published><updated>2011-02-24T12:18:58Z</updated><author><name>Stefan Eilemann</name><uri>https://sourceforge.net/u/eile/</uri></author><id>https://sourceforge.netc7d8669f9196476045b5173c65d02fb7959412b9</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Add a new load_equalizer attribute 'destination_only_framerate &amp;lt;int&amp;gt; | AUTO' which deactivates all non-destination children if the total render time does not exceed the given frame time. AUTO uses the vsync rate, which is to be added to the DrawableConfig and queried in the appropriate places.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Add Window FPS event</title><link href="https://sourceforge.net/p/equalizer/feature-requests/49/" rel="alternate"/><published>2011-02-07T13:16:46Z</published><updated>2011-02-07T13:16:46Z</updated><author><name>Daniel Nachbaur</name><uri>https://sourceforge.net/u/tribal-tec/</uri></author><id>https://sourceforge.net37ea211da84eecff5ea14eb71f2886c480967ae1</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Containing current FPS, average FPS, framenumber and window ID.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>support distributing segments to multiple channels</title><link href="https://sourceforge.net/p/equalizer/feature-requests/48/" rel="alternate"/><published>2011-02-02T13:25:15Z</published><updated>2011-02-02T13:25:15Z</updated><author><name>Dardo Kleiner</name><uri>https://sourceforge.net/u/dardo/</uri></author><id>https://sourceforge.netbd0c7d7fdf87a15ae3c5f0b44680d4c38b505145</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;aka "inverse monitor equalizer" - allow positioning of input frames such that a single draw can be used to feed multiple output frames&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Node running after failed configInit of pipe</title><link href="https://sourceforge.net/p/equalizer/feature-requests/47/" rel="alternate"/><published>2011-01-31T10:33:14Z</published><updated>2011-01-31T10:33:14Z</updated><author><name>Daniel Nachbaur</name><uri>https://sourceforge.net/u/tribal-tec/</uri></author><id>https://sourceforge.net74ef7fbda547dcdd5ca17ca24850985cff99c663</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;If the one &amp;amp; only pipe on the node returns false after configInit(), the pipe thread gets destroyed, but the node is still alive and firing frames although there are no pipes on the node anymore&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Support for orthographic stereo frustum</title><link href="https://sourceforge.net/p/equalizer/feature-requests/46/" rel="alternate"/><published>2011-01-17T17:03:38Z</published><updated>2011-01-17T17:03:38Z</updated><author><name>Daniel Nachbaur</name><uri>https://sourceforge.net/u/tribal-tec/</uri></author><id>https://sourceforge.net6099ecef3dac98b25e3d0ad95b1b80234eb6b824</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;..with enhancement for focal length changes, similar to support for perspective frustums (nearPlane / eye.z() )&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Make sure implementation details are not exposed!</title><link href="https://sourceforge.net/p/equalizer/feature-requests/45/" rel="alternate"/><published>2010-12-13T15:35:25Z</published><updated>2010-12-13T15:35:25Z</updated><author><name>Daniel Pfeifer</name><uri>https://sourceforge.net/u/purplekarrot/</uri></author><id>https://sourceforge.net9d3742916ce298de48872223a82a889891ee087a</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Carbon, Xlib, GDI should be considered implementation details of the appropriate GUI abstractions. None of the exposed header files should include them! (look at eq/client/os.h)&lt;/p&gt;
&lt;p&gt;try to compile the following:&lt;/p&gt;
&lt;p&gt;#include &amp;lt;eq/eq.h&amp;gt;&lt;br /&gt;
enum Status { Bool, Int };&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Add passive stereo detection to compound auto stereo mode</title><link href="https://sourceforge.net/p/equalizer/feature-requests/44/" rel="alternate"/><published>2010-12-09T12:51:13Z</published><updated>2010-12-09T12:51:13Z</updated><author><name>Stefan Eilemann</name><uri>https://sourceforge.net/u/eile/</uri></author><id>https://sourceforge.netd1489adb69caa3c76a7c00592bd5963127d8beca</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Augment the logics of the compound 'AUTO' stereo mode to:&lt;/p&gt;
&lt;p&gt;if( segment renders left and right eye )&lt;br /&gt;
if( have stereo drawable )&lt;br /&gt;
use active stereo&lt;br /&gt;
else&lt;br /&gt;
use anaglyphic stereo&lt;br /&gt;
else&lt;br /&gt;
use passive stereo (select GL_BACK even for stereo drawables)&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Support hostnames for multicast connections</title><link href="https://sourceforge.net/p/equalizer/feature-requests/43/" rel="alternate"/><published>2010-10-29T11:23:24Z</published><updated>2010-10-29T11:23:24Z</updated><author><name>Daniel Nachbaur</name><uri>https://sourceforge.net/u/tribal-tec/</uri></author><id>https://sourceforge.netb7d8f30fcb6f87992efc64c1dbcafd281965f8d5</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;ATM, only ipv4 addresses are supported as input for multicast connections. Support for hostnames would be consistent compared to TCP connections&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>load equalizer: auto-disable of dest channel</title><link href="https://sourceforge.net/p/equalizer/feature-requests/42/" rel="alternate"/><published>2010-10-13T13:26:16Z</published><updated>2010-10-13T13:26:16Z</updated><author><name>Stefan Eilemann</name><uri>https://sourceforge.net/u/eile/</uri></author><id>https://sourceforge.net9721af866958c210ea249b175265f56b1f662d02</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;If there are more than N (configurable) source channels contributing to a dest channel, automatically disable the dest channel source contribution (if present)&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>