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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/filecrypter/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/filecrypter/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/filecrypter/feature-requests/</id><updated>2004-07-01T05:36:31Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>crypt in a game</title><link href="https://sourceforge.net/p/filecrypter/feature-requests/1/" rel="alternate"/><published>2004-07-01T05:36:31Z</published><updated>2004-07-01T05:36:31Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netec90b274ef0e2024a780bde0bad7c011ed06139c</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;my idea is to hide something (txt/other file) in an exe game.&lt;br /&gt;
let say solitaire.exe or other of our own favorite games.&lt;br /&gt;
when people run the exe, they see just like the real game.&lt;br /&gt;
because, it's the real game.&lt;/p&gt;
&lt;p&gt;but, when we put a secret code (a keyboard/mouse combination like easter egg)&lt;br /&gt;
that already set when we encrypt the file,&lt;br /&gt;
then, we are presented with a password to decrypt the file inside the game.&lt;br /&gt;
and if the password correct, we got the secret file.&lt;/p&gt;
&lt;p&gt;wont that be great!&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>