<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to feature-requests</title><link>https://sourceforge.net/p/filecrypter/feature-requests/</link><description>Recent changes to feature-requests</description><atom:link href="https://sourceforge.net/p/filecrypter/feature-requests/feed.rss" rel="self"/><language>en</language><lastBuildDate>Thu, 01 Jul 2004 05:36:31 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/filecrypter/feature-requests/feed.rss" rel="self" type="application/rss+xml"/><item><title>crypt in a game</title><link>https://sourceforge.net/p/filecrypter/feature-requests/1/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;my idea is to hide something (txt/other file) in an exe game.&lt;br /&gt;
let say solitaire.exe or other of our own favorite games.&lt;br /&gt;
when people run the exe, they see just like the real game.&lt;br /&gt;
because, it's the real game.&lt;/p&gt;
&lt;p&gt;but, when we put a secret code (a keyboard/mouse combination like easter egg)&lt;br /&gt;
that already set when we encrypt the file,&lt;br /&gt;
then, we are presented with a password to decrypt the file inside the game.&lt;br /&gt;
and if the password correct, we got the secret file.&lt;/p&gt;
&lt;p&gt;wont that be great!&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Thu, 01 Jul 2004 05:36:31 -0000</pubDate><guid isPermaLink="false">https://sourceforge.netec90b274ef0e2024a780bde0bad7c011ed06139c</guid></item></channel></rss>