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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/hyperengine/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/hyperengine/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/hyperengine/feature-requests/</id><updated>2008-06-18T17:06:08Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>HyperEngine-AV in French</title><link href="https://sourceforge.net/p/hyperengine/feature-requests/10/" rel="alternate"/><published>2008-06-18T17:06:08Z</published><updated>2008-06-18T17:06:08Z</updated><author><name>Pierre Rudloff</name><uri>https://sourceforge.net/u/userid-1939745/</uri></author><id>https://sourceforge.net9e73a2a349e8200b8b8c223f270e9e51917efd85</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Hello,&lt;br /&gt;
I've translated HyperEngine in French.&lt;br /&gt;
Is it possible to include it in the official bundle ?&lt;/p&gt;
&lt;p&gt;Thanks.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>MPEG X-large (640x480)</title><link href="https://sourceforge.net/p/hyperengine/feature-requests/9/" rel="alternate"/><published>2008-04-14T07:54:05Z</published><updated>2008-04-14T07:54:05Z</updated><author><name>Bruno Mancini</name><uri>https://sourceforge.net/u/bmancini/</uri></author><id>https://sourceforge.netc1def6a4f5549f9122b6fd67fe6a23e33dd06628</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;MPEG X-large (640x480) ability should be added.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Port to Linux</title><link href="https://sourceforge.net/p/hyperengine/feature-requests/8/" rel="alternate"/><published>2008-02-03T17:09:46Z</published><updated>2008-02-03T17:09:46Z</updated><author><name>kent124</name><uri>https://sourceforge.net/u/kent124/</uri></author><id>https://sourceforge.net1105ad37766d415743fe36a21faddf4fe99c6c99</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Port this excellent program to Linux.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Haiku port: dream or reality ?</title><link href="https://sourceforge.net/p/hyperengine/feature-requests/7/" rel="alternate"/><published>2007-08-30T09:49:37Z</published><updated>2007-08-30T09:49:37Z</updated><author><name>forart.eu</name><uri>https://sourceforge.net/u/forart/</uri></author><id>https://sourceforge.netd0d0c85a7308130a60f72a728b5688e9362119cd</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Since i suggested &amp;lt;a href=http://haiku-os.org/community/forum/multitrack_a_v_suite&amp;gt;here&amp;lt;/a&amp;gt; to port some multitrack a/v softs to Haiku (that IMHO will become the killers apps for the multimedia-oriented OS) some developers replies coming.&lt;/p&gt;
&lt;p&gt;From &amp;lt;a href=http://traverso-daw.org/forum/index.php/topic,19.0.html&amp;gt;this 3ad&amp;lt;/a&amp;gt; @ &amp;lt;a href=http://traverso-daw.org/&amp;gt;Traverso&amp;lt;/a&amp;gt;'s &amp;lt;a href=http://traverso-daw.org/forum/index.php&amp;gt;forum&amp;lt;/a&amp;gt;:&lt;/p&gt;
&lt;p&gt;&amp;lt;cite&amp;gt;I've looked somewhat into it, and the big problem with porting Traverso to Haiku is that Haiku uses a completely different concept of creating applications!&amp;lt;/cite&amp;gt;&lt;/p&gt;
&lt;p&gt;&amp;lt;cite&amp;gt;It uses it's own modules which can be used to build the application. But Traverso is allready an application, build on/with the Qt toolkit.&amp;lt;cite&amp;gt;&lt;/p&gt;
&lt;p&gt;&amp;lt;cite&amp;gt;I'm afraid a port to Haiku is not feasible, primarily due the different approaches to make an OS/application.&amp;lt;/cite&amp;gt;&lt;/p&gt;
&lt;p&gt;...and what about HyperEngine ?&lt;/p&gt;
&lt;p&gt;Marco Ravich&lt;br /&gt;
--&lt;br /&gt;
&amp;gt;&amp;gt;Forward Agency&lt;/p&gt;
&lt;p&gt;In progress we (always) trust.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Universal/Intel build</title><link href="https://sourceforge.net/p/hyperengine/feature-requests/6/" rel="alternate"/><published>2006-12-27T23:11:25Z</published><updated>2006-12-27T23:11:25Z</updated><author><name>Slokunshialgo</name><uri>https://sourceforge.net/u/slokunshialgo/</uri></author><id>https://sourceforge.netb267c9de01ea5a83b24ebafe7172583e2c07e9dc</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Due to the growing number of people purchasing Intel macs (And the lack of being able to buy new PPC ones), I would recommend making this program available as an Intel binary, or, at least, a Universal one.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Other OS port</title><link href="https://sourceforge.net/p/hyperengine/feature-requests/5/" rel="alternate"/><published>2006-12-17T13:21:57Z</published><updated>2006-12-17T13:21:57Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.nete549a6b8ad13f8582788ad6b664662ed7eb86d81</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;It would be great to have an Haiku &amp;amp; ReactOS port for it !&lt;/p&gt;
&lt;p&gt;- Haiku is an open source (MIT) effort to first recreate and then extend a most excellent, once-commercially-supported, media-oriented desktop computer operating system called the BeOS.&lt;br /&gt;
&amp;gt; &lt;a href="http://www.haiku-os.org/" rel="nofollow"&gt;http://www.haiku-os.org/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- ReactOS is an Open Source (GPL) effort to develop a quality operating system that is compatible with Windows NT applications and drivers (based on WINE's code).&lt;br /&gt;
&amp;gt; &lt;a href="http://www.reactos.org/" rel="nofollow"&gt;http://www.reactos.org/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;HaPpY CoDiNg !&lt;/p&gt;
&lt;p&gt;Marco Ravich&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Audio Clip Display Magnify Option...</title><link href="https://sourceforge.net/p/hyperengine/feature-requests/4/" rel="alternate"/><published>2006-05-20T12:15:45Z</published><updated>2006-05-20T12:15:45Z</updated><author><name>Robert Purser</name><uri>https://sourceforge.net/u/userid-1372585/</uri></author><id>https://sourceforge.net5227b37a3a573cde23856f741448096a15cd6b01</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;For editing sync sound productions with normally recorded audio, the &lt;br /&gt;
display is almost impossible to see at even 100%.  It appears as just a &lt;br /&gt;
single line with only faint bumps.&lt;/p&gt;
&lt;p&gt;There should be a menu item which will change the display to 8x &lt;br /&gt;
resolution.  Nothing changes except the volume appears to be 8 times &lt;br /&gt;
larger.&lt;/p&gt;
&lt;p&gt;Editing of sync sound is often done in the gaps between words.  But the &lt;br /&gt;
gaps between words is often impossible to see because the words are so &lt;br /&gt;
faint.  Therefore, there should be a menu option which can be turned on &lt;br /&gt;
or off which will display the audio wave form as if it were multiplied by 8 &lt;br /&gt;
times.  It does not matter if the larger wave forms appear clipped because &lt;br /&gt;
you are only looking for the gaps between the words.&lt;/p&gt;
&lt;p&gt;Also, to make this more easy to understand, the background of the &lt;br /&gt;
audio clips should be turned to a light pink or orange while this features &lt;br /&gt;
is turned on.  This will also help when working with audio clips since the &lt;br /&gt;
background color of the audio clips is too close the background color of &lt;br /&gt;
the video clips.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>"Save To..." should be "Save Backup"</title><link href="https://sourceforge.net/p/hyperengine/feature-requests/3/" rel="alternate"/><published>2006-05-20T12:07:35Z</published><updated>2006-05-20T12:07:35Z</updated><author><name>Robert Purser</name><uri>https://sourceforge.net/u/userid-1372585/</uri></author><id>https://sourceforge.net54ec5fca04a050067633403dc645037a4d44914a</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The "Save To..." menu item under FILE should be made clearer by saying &lt;br /&gt;
"Save Backup...".  The words "Save To..." do not make this clear.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Speed up screen refresh / fewer pictures</title><link href="https://sourceforge.net/p/hyperengine/feature-requests/2/" rel="alternate"/><published>2006-05-11T09:32:10Z</published><updated>2006-05-11T09:32:10Z</updated><author><name>Robert Purser</name><uri>https://sourceforge.net/u/userid-1372585/</uri></author><id>https://sourceforge.net6ed05d603696daa250341e80e5b59d2ded484173</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Currently, HyperEngine is designed for multimedia projects which &lt;br /&gt;
have  only a few film clips.  However, when you edit a scene from &lt;br /&gt;
a drama  with about 15 clips, the refresh of the screen takes too &lt;br /&gt;
long because of the film strip feature for all the clips.&lt;/p&gt;
&lt;p&gt;There needs to be an option to use only ONE icon picture per clip, &lt;br /&gt;
not a film strip.&lt;/p&gt;
&lt;p&gt;Also, if possible, for clips which are long and start off screen, &lt;br /&gt;
there should be an option to show at one picture for each clip.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Change needed for motion picture editing</title><link href="https://sourceforge.net/p/hyperengine/feature-requests/1/" rel="alternate"/><published>2005-11-03T14:39:23Z</published><updated>2005-11-03T14:39:23Z</updated><author><name>Robert Purser</name><uri>https://sourceforge.net/u/userid-1372585/</uri></author><id>https://sourceforge.net577a2a07b135b2592570a70f4be24427ee04e975</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;HyperEngine-AV is not designed for sync sound.  The audio &lt;br /&gt;
and the picture can easily go out of sync when editing a &lt;br /&gt;
motion picture or television drama. Even worse, there is no &lt;br /&gt;
easy way to resync audio to picture. Therefore, an option &lt;br /&gt;
button needs to be added to force the locking of the audio to &lt;br /&gt;
the picture... while still allowing the audio and the picture to &lt;br /&gt;
be trimmed separately (i.e. L-Cuts).  When this option is &lt;br /&gt;
turned on, the audio and the picture must move together.  If &lt;br /&gt;
one is moved, the other must move with it so they never go &lt;br /&gt;
out of sync.  Robert Purser r_purser -at- digipuppet.com&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>