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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/littech/news/" rel="alternate"/><link href="https://sourceforge.net/p/littech/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/littech/news/</id><updated>2010-07-10T10:45:22Z</updated><subtitle>Recent posts to news</subtitle><entry><title>Where are the demos!</title><link href="https://sourceforge.net/p/littech/news/2010/07/where-are-the-demos/" rel="alternate"/><published>2010-07-10T10:45:22Z</published><updated>2010-07-10T10:45:22Z</updated><author><name>Gokhan Ozdogan</name><uri>https://sourceforge.net/u/shorke/</uri></author><id>https://sourceforge.net9e94a0527b9e39744c8d4b37c7a70ec4e27920b6</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;First of all: thanks for the comments! I was struggling with the idea of creating some demos aswell but dropped it as I would much rather prefer a World/Scene Editor to demonstrate functionality. I am stilling designing its core but I am fairly certain that it will deliver what people might be expecting to see from the engine.&lt;br /&gt;
I am currently working on both LitTech and the editor while trying to keep up with the latest papers in the field of CG for future projects so please bear with me if I am not updating things as frequently as I did in the past.&lt;/p&gt;
&lt;p&gt;That's it for now..happy coding! :-)&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Inactive?</title><link href="https://sourceforge.net/p/littech/news/2010/03/inactive/" rel="alternate"/><published>2010-03-19T12:50:58Z</published><updated>2010-03-19T12:50:58Z</updated><author><name>Gokhan Ozdogan</name><uri>https://sourceforge.net/u/shorke/</uri></author><id>https://sourceforge.net5dad3c22f672e27552af6487d31bd1053210851e</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I have been unable to update the engine since my graphics cards overheated a couple of weeks ago. The next revision will be uploaded as soon as I have a new card - featuring DX11. =)&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>LitTech Game Engine</title><link href="https://sourceforge.net/p/littech/news/2009/08/littech-game-engine/" rel="alternate"/><published>2009-08-20T20:01:26Z</published><updated>2009-08-20T20:01:26Z</updated><author><name>Gokhan Ozdogan</name><uri>https://sourceforge.net/u/shorke/</uri></author><id>https://sourceforge.net769959acda25168fedc4bea1de540e5c39f9dc1a</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;LitTech Game Engine goes online! Please keep in mind that the engine is still in its early alpha stage and thus far from being complete. Several classes might not work properly (e.g. the quadtree) since I'm planning on re-designing them from scratch later on to improve their performance.&lt;/p&gt;
&lt;p&gt;Feel free to contact me with if you have any questions about the engine.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>