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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/naturecalls/news/" rel="alternate"/><link href="https://sourceforge.net/p/naturecalls/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/naturecalls/news/</id><updated>2004-06-06T02:41:12Z</updated><subtitle>Recent posts to news</subtitle><entry><title>20040605 - Updates To SpaceShipChase Minigame</title><link href="https://sourceforge.net/p/naturecalls/news/2004/06/20040605---updates-to-spaceshipchase-minigame/" rel="alternate"/><published>2004-06-06T02:41:12Z</published><updated>2004-06-06T02:41:12Z</updated><author><name>Stuart Tett</name><uri>https://sourceforge.net/u/disc0stu/</uri></author><id>https://sourceforge.net347480ec1e15cf83976f20f8f3d8f2c330ef3b4b</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I've made some changes to SpaceShipChase to make it a little more playable.&lt;/p&gt;
&lt;p&gt;Grab the linux/source version here:&lt;br /&gt;
&lt;a href="http://naturecalls.sourceforge.net/otherProjects/SpaceShipChase/SpaceShipChase.tar.bz2"&gt;http://naturecalls.sourceforge.net/otherProjects/SpaceShipChase/SpaceShipChase.tar.bz2&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Windows version:&lt;br /&gt;
&lt;a href="http://naturecalls.sourceforge.net/otherProjects/SpaceShipChase/SpaceShipChase-windows.zip"&gt;http://naturecalls.sourceforge.net/otherProjects/SpaceShipChase/SpaceShipChase-windows.zip&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;/Line72&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>20040602 - Another Minigame</title><link href="https://sourceforge.net/p/naturecalls/news/2004/06/20040602---another-minigame/" rel="alternate"/><published>2004-06-02T19:18:42Z</published><updated>2004-06-02T19:18:42Z</updated><author><name>Stuart Tett</name><uri>https://sourceforge.net/u/disc0stu/</uri></author><id>https://sourceforge.net243b3e33322726a26ecd9d1fd7e9e23e26f03aef</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Here's another minigame, where the three UFO's are trying to beam you up and must last 30 seconds.&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;&lt;a href="http://naturecalls.sourceforge.net/otherProjects/SpaceShipChase/SpaceShipChase.tar.bz2"&gt;http://naturecalls.sourceforge.net/otherProjects/SpaceShipChase/SpaceShipChase.tar.bz2&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;linux:&lt;br /&gt;
type make&lt;br /&gt;
Windows:&lt;br /&gt;
a Dev-CPP project file is included&lt;/p&gt;
&lt;p&gt;/Line72&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>20040518 - MiniGame</title><link href="https://sourceforge.net/p/naturecalls/news/2004/05/20040518---minigame/" rel="alternate"/><published>2004-05-18T17:37:56Z</published><updated>2004-05-18T17:37:56Z</updated><author><name>Stuart Tett</name><uri>https://sourceforge.net/u/disc0stu/</uri></author><id>https://sourceforge.net5132e5b66db34ab637120dbb326451b8ed0807b4</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I was bored this weekend and wrote a small mini game.  It's a two players (no network yet) where you run around trying to catch falling ice cream.  Check it out:&lt;br /&gt;
&lt;a href="http://naturecalls.sourceforge.net/otherProjects/IceCreamDrop/IceCreamDrop.tar.bz2"&gt;http://naturecalls.sourceforge.net/otherProjects/IceCreamDrop/IceCreamDrop.tar.bz2&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>20040313 - New Animation Library</title><link href="https://sourceforge.net/p/naturecalls/news/2004/03/20040313---new-animation-library/" rel="alternate"/><published>2004-03-13T17:45:08Z</published><updated>2004-03-13T17:45:08Z</updated><author><name>Stuart Tett</name><uri>https://sourceforge.net/u/disc0stu/</uri></author><id>https://sourceforge.netfa9de8d5f18be583ef3ff2479cd13a494121618e</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I have integrated the Animadead (https://sourceforge.net/projects/animadead/) with nature calls.  We can now export full animations from maya.  Here are two screenshots showing off a new character and walking animation. &lt;/p&gt;
&lt;p&gt;&lt;a href="http://naturecalls.sf.net/screenshots.php"&gt;http://naturecalls.sf.net/screenshots.php&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;/Line72&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>20040303 - Weekly Windows Build</title><link href="https://sourceforge.net/p/naturecalls/news/2004/03/20040303---weekly-windows-build/" rel="alternate"/><published>2004-03-03T14:55:43Z</published><updated>2004-03-03T14:55:43Z</updated><author><name>Stuart Tett</name><uri>https://sourceforge.net/u/disc0stu/</uri></author><id>https://sourceforge.netac05908906aa733f6bf10bca68b42b46d5998953</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;We are now creating weekly prebuilt snapshots for windows that can be downloaded here: &lt;a href="http://sourceforge.net/project/showfiles.php?group_id=99233&amp;amp;package_id=111317"&gt;http://sourceforge.net/project/showfiles.php?group_id=99233&amp;amp;package_id=111317&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>20040227 - 2 More Tutorials</title><link href="https://sourceforge.net/p/naturecalls/news/2004/02/20040227---2-more-tutorials/" rel="alternate"/><published>2004-02-27T19:38:22Z</published><updated>2004-02-27T19:38:22Z</updated><author><name>Stuart Tett</name><uri>https://sourceforge.net/u/disc0stu/</uri></author><id>https://sourceforge.net9869d1de0abc0a9f5e54b6d2fe929552ca2e5167</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I added two more tutorials.  One is on openGL transformations and the other is using CVS in windows.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>20040225 - Tutorials</title><link href="https://sourceforge.net/p/naturecalls/news/2004/02/20040225---tutorials/" rel="alternate"/><published>2004-02-26T03:38:14Z</published><updated>2004-02-26T03:38:14Z</updated><author><name>Stuart Tett</name><uri>https://sourceforge.net/u/disc0stu/</uri></author><id>https://sourceforge.net81506ec1a728a92f4fbd3a6f88935855c34cad61</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;I have added two tutorials: an intro to SDL and openGL.&lt;br /&gt;
&lt;a href="http://naturecalls.sf.net/tutorials.php"&gt;http://naturecalls.sf.net/tutorials.php&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>20040208 - Win32 With Network Support Released</title><link href="https://sourceforge.net/p/naturecalls/news/2004/02/20040208---win32-with-network-support-released/" rel="alternate"/><published>2004-02-08T16:47:30Z</published><updated>2004-02-08T16:47:30Z</updated><author><name>Stuart Tett</name><uri>https://sourceforge.net/u/disc0stu/</uri></author><id>https://sourceforge.net294e52a275af941a79cf7865cc866f6ce9dfed40</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Windows users:&lt;br /&gt;
-Here is a pre-compiled binary release with initial network support.  Download the game from:&lt;br /&gt;
&lt;a href="http://prdownloads.sourceforge.net/naturecalls/naturecalls-win32-0.2.zip?download"&gt;http://prdownloads.sourceforge.net/naturecalls/naturecalls-win32-0.2.zip?download&lt;/a&gt;&lt;br /&gt;
then download the data files from:&lt;br /&gt;
&lt;a href="http://prdownloads.sourceforge.net/naturecalls/naturecalls-data-0.2.tar.gz?download"&gt;http://prdownloads.sourceforge.net/naturecalls/naturecalls-data-0.2.tar.gz?download&lt;/a&gt;&lt;br /&gt;
Both a server (ncServer.exe) and a client (naturecalls.exe) are included.  To connect to a server run:&lt;br /&gt;
naturecalls.exe hostname&lt;/p&gt;
&lt;p&gt;Linux users:&lt;br /&gt;
-download the source from CVS&lt;br /&gt;
-use the same data package as above&lt;br /&gt;
&lt;a href="http://prdownloads.sourceforge.net/naturecalls/naturecalls-data-0.2.tar.gz?download"&gt;http://prdownloads.sourceforge.net/naturecalls/naturecalls-data-0.2.tar.gz?download&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Enjoy&lt;br /&gt;
Mark &amp;quot;Line72&amp;quot; Dillavou&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>20040207 - New Website</title><link href="https://sourceforge.net/p/naturecalls/news/2004/02/20040207---new-website/" rel="alternate"/><published>2004-02-08T03:28:25Z</published><updated>2004-02-08T03:28:25Z</updated><author><name>Stuart Tett</name><uri>https://sourceforge.net/u/disc0stu/</uri></author><id>https://sourceforge.net03ee29806e219540a3ea51d23e674354b234dfb6</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Well, here's the start of a new website.  Enjoy !&lt;/p&gt;
&lt;p&gt;/Mark &amp;lt;Line72&amp;gt; Dillavou&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>20040207 - Network support!</title><link href="https://sourceforge.net/p/naturecalls/news/2004/02/20040207---network-support/" rel="alternate"/><published>2004-02-08T00:54:32Z</published><updated>2004-02-08T00:54:32Z</updated><author><name>Stuart Tett</name><uri>https://sourceforge.net/u/disc0stu/</uri></author><id>https://sourceforge.nete7eeee33bc086c0f8bbd03034ebb56aa4f9ce790</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Initial Network support has been added !&lt;br /&gt;
I'm running a test server which you can connect to by running:&lt;br /&gt;
./natureCalls line72.homelinux.com&lt;/p&gt;
&lt;p&gt;The code is NOT optimized and is still buggy.&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;/Mark &amp;quot;Line72&amp;quot; Dillavou&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>