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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to bugs</title><link href="https://sourceforge.net/p/settlers3d/bugs/" rel="alternate"/><link href="https://sourceforge.net/p/settlers3d/bugs/feed.atom" rel="self"/><id>https://sourceforge.net/p/settlers3d/bugs/</id><updated>2005-04-27T17:28:41Z</updated><subtitle>Recent changes to bugs</subtitle><entry><title>Fatal Crash when I start Settlers3D</title><link href="https://sourceforge.net/p/settlers3d/bugs/155/" rel="alternate"/><published>2005-04-27T17:28:41Z</published><updated>2005-04-27T17:28:41Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net9bd686f8de94e7d6492747ab50239065e89f58ef</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Sometimes I've problems when I try to start Settlers3D&lt;br /&gt;
on a Windows2000 that makes my computer restart&lt;br /&gt;
automatically.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Z-buffering problems with harbours.</title><link href="https://sourceforge.net/p/settlers3d/bugs/154/" rel="alternate"/><published>2004-08-02T04:43:34Z</published><updated>2004-08-02T04:43:34Z</updated><author><name>Christopher Thomas</name><uri>https://sourceforge.net/u/cjthomas/</uri></author><id>https://sourceforge.net79f512298e901dadd8c8a6819773cc01459e5293</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Harbour texturs appear and disapear as the map is&lt;br /&gt;
zoomed, and appear in a grille-type pattern when the&lt;br /&gt;
map is tilted. This is consistent with Z-buffer&lt;br /&gt;
precision artifacts for cards (like mine) that use&lt;br /&gt;
16-bit Z buffers. It can be fixed by adding more&lt;br /&gt;
vertical space between the harbour texture and the&lt;br /&gt;
underlying map tile.&lt;/p&gt;
&lt;p&gt;System is a Celeron 366 with 128 megs of RAM, Voodoo 3&lt;br /&gt;
2000 or 3000 graphics card, Win98. Display is 1024x768&lt;br /&gt;
at 16 bpp (V3 only renders 3D to 16 bpp buffers).&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Map doesn't register location selection for building.</title><link href="https://sourceforge.net/p/settlers3d/bugs/153/" rel="alternate"/><published>2004-08-02T04:17:00Z</published><updated>2004-08-02T04:17:00Z</updated><author><name>Christopher Thomas</name><uri>https://sourceforge.net/u/cjthomas/</uri></author><id>https://sourceforge.netb46abaca7c0d102c79a243fbc17d792c4446b7d9</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;During gameplay, the map fails to highlight appropriate&lt;br /&gt;
circles or lines for building settlements or roads,&lt;br /&gt;
most of the time. Clicking (repeatedly) on the&lt;br /&gt;
non-highlighted circle or line in this state produces&lt;br /&gt;
no result (no building).&lt;/p&gt;
&lt;p&gt;System is a Celeron 366 with 128 megs of RAM, Voodo 3&lt;br /&gt;
2000 or 3000 graphics card, Win98. Desktop is 1024x768&lt;br /&gt;
16bpp (V3 requires 16 bpp for native 3D rendering).&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Map renders incorrectly or not at all.</title><link href="https://sourceforge.net/p/settlers3d/bugs/152/" rel="alternate"/><published>2004-08-02T04:14:01Z</published><updated>2004-08-02T04:14:01Z</updated><author><name>Christopher Thomas</name><uri>https://sourceforge.net/u/cjthomas/</uri></author><id>https://sourceforge.neta613d47343176805838916e9c80f44a1a9bafbfc</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;After clicking the "build road" icon, the map fails to&lt;br /&gt;
update for road building. It also fails to respond to&lt;br /&gt;
camera viewpoint adjustment. Minimizing and&lt;br /&gt;
re-maximizing the application, or tweaking OpenGL&lt;br /&gt;
settings, sometimes triggers a redraw properly&lt;br /&gt;
(rarely), more frequently triggers a redraw without&lt;br /&gt;
textures (and still not able to place roads), and quite&lt;br /&gt;
frequently doesn't cause a redraw at all (menu bar and&lt;br /&gt;
sub-windows render, but the map doesn't). After about a&lt;br /&gt;
dozen cycles of randomly twiddling rendering settings&lt;br /&gt;
back and forth, a correct redraw happens, and gameplay&lt;br /&gt;
can continue.&lt;/p&gt;
&lt;p&gt;System is a Celeron 366 with 128 megs of RAM, Voodoo 3&lt;br /&gt;
2000 (or 3000?) graphics card, Win98. Display is&lt;br /&gt;
1024x768 16 bits per pixel (the V3 can only render&lt;br /&gt;
natively to 16-bit desktops).&lt;/p&gt;
&lt;p&gt;Other 3D games, like Tribes and Total Annihilation,&lt;br /&gt;
work fine. Tribes uses Glide and Total Annihilation&lt;br /&gt;
uses Direct 3D, so I haven't tested the OpenGL driver&lt;br /&gt;
implementation on this machine. Drivers are the latest&lt;br /&gt;
available on the web for the Voodoo 3/Win98.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Harbour glitch on board after viewing Maps</title><link href="https://sourceforge.net/p/settlers3d/bugs/151/" rel="alternate"/><published>2004-02-07T10:08:57Z</published><updated>2004-02-07T10:08:57Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net6e89066c9919cea26b465897ca988fb0645ef8ff</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;While playing normal 4 player network board, and looking &lt;br /&gt;
at the Maps, the ports on the playfield became blank, &lt;br /&gt;
and I was able to build ships in my build phase.&lt;/p&gt;
&lt;p&gt;sminkoff@optonline.net&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Bug in the web site for players with ' in their name</title><link href="https://sourceforge.net/p/settlers3d/bugs/150/" rel="alternate"/><published>2003-12-21T20:46:06Z</published><updated>2003-12-21T20:46:06Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netc97c62ad98346c0777bc5b981f5c217452fb7189</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The symbol ' is misinterpreted by the web site when you &lt;br /&gt;
try to log in.&lt;/p&gt;
&lt;p&gt;It makes the WHERE clause to fail.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Bug with large font display when trading</title><link href="https://sourceforge.net/p/settlers3d/bugs/149/" rel="alternate"/><published>2003-12-21T20:43:55Z</published><updated>2003-12-21T20:43:55Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.net1216bc20b74312d293afdb9fad2d428b0c37e597</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;When you use large font display, you won't be able to &lt;br /&gt;
finalize a trade because the trade dialog is too small to &lt;br /&gt;
show all the players, so if the player you want to trade &lt;br /&gt;
with is the third, the 'Trade' button won't be accessible.&lt;/p&gt;
&lt;p&gt;Resizing the dialog or adding a scrollbar should be fine.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Update define.h to 1.1.9</title><link href="https://sourceforge.net/p/settlers3d/bugs/148/" rel="alternate"/><published>2003-11-30T20:34:00Z</published><updated>2003-11-30T20:34:00Z</updated><author><name>Jason Fugate</name><uri>https://sourceforge.net/u/jfugate/</uri></author><id>https://sourceforge.netaf20ec10a4cb35cb8c3e6289e682dc0c080b0f0b</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;This covers all files.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>No status text when moving or displacing with knights</title><link href="https://sourceforge.net/p/settlers3d/bugs/147/" rel="alternate"/><published>2003-11-11T16:44:38Z</published><updated>2003-11-11T16:44:38Z</updated><author><name>Jason Fugate</name><uri>https://sourceforge.net/u/jfugate/</uri></author><id>https://sourceforge.netd3f13680cfaec8bf68e5f306d265209a7f5f9132</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;From Aragos:&lt;/p&gt;
&lt;p&gt;This is a minor bug/feature request: after chosing&lt;br /&gt;
'displace robber', cities says: 'choose a location for&lt;br /&gt;
the robber' - but you have to select the knight to&lt;br /&gt;
deactivate first: &lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Undo crashes</title><link href="https://sourceforge.net/p/settlers3d/bugs/146/" rel="alternate"/><published>2003-11-11T16:10:04Z</published><updated>2003-11-11T16:10:04Z</updated><author><name>Jason Fugate</name><uri>https://sourceforge.net/u/jfugate/</uri></author><id>https://sourceforge.net318cc4bd0fa4f7c358f2b4bad9952fb58948a3cf</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;From atreyu:&lt;/p&gt;
&lt;p&gt;Steps after opening saved game #1 in my db:&lt;br /&gt;
1) Click &amp;amp;quot;End Turn&amp;amp;quot;&lt;br /&gt;
2) Click in box or use spacebar to continue&lt;br /&gt;
3) Click &amp;amp;quot;End Turn&amp;amp;quot; (don't continue this time!)&lt;br /&gt;
4) Click undo button twice.&lt;br /&gt;
Result: Cities3d crashes.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>