Ztronica
Ztronica is the AI-powered game development engine for 2D and 3D video games. Like Cursor for coding, but built for game dev—describe what you want and AI generates code, art, animations, audio, and more inside one editor.
Ztronica is a downloadable game editor with an AI assistant built into the workflow. Describe what you want to build, and Ztronica helps generate code and game-ready assets directly in your project.
What can Ztronica generate inside the editor?
Ztronica can help generate and iterate on: gameplay code, images (sprites/UI/concepts), animations, sound effects, music, and 3D models (including auto-rigging).
Is it for 2D and 3D games?
Yes. Ztronica is built on a Godot-based editor, so you can work in both 2D and 3D workflows (and mix them in the same project).
Learn more about Ztronica
Layer
Layer is an AI-powered creative production platform that helps game studios, designers, and marketing teams generate and edit images, videos, 3D models, audio, and interactive advertising assets. The software provides access to more than 500 AI models through a unified workspace for creating game art, characters, environments, promotional materials, and multimedia content. Its custom model training capabilities allow organizations to generate assets that follow their existing artistic styles and brand guidelines. AI-powered editing tools support background removal, image upscaling, animation, texture generation, character variations, and video enhancement. Layer also includes autonomous creative agents, automated production workflows, and tools for generating playable advertisements from marketing briefs. The platform integrates with Photoshop, Figma, Blender, Unity, Unreal Engine, and other creative applications while providing APIs, team collaboration, and more.
Learn more about Layer
Inktica
Inktica is a pixel-art and texture editor for creating low-resolution artwork, animated sprites, and game assets on mobile devices. Its drawing tools include a brush with pixel-perfect line mode, eraser, fill, gradient, line, shape, and color-picking tools, plus selection controls for copying, moving, rotating, and flipping artwork. Layers help organize projects, while frame-by-frame animation and onion skinning support sprite workflows. Users can work with classic-console palettes, import palettes from Lospec, and open a reference image while drawing. Inktica can import Aseprite project files and export finished work to image, animation, video, and sprite-sheet formats for saving or sharing. It is intended for pixel artists and game creators producing retro-style graphics, sprites, and textures.
Learn more about Inktica
SpriteFuse
SpriteFuse is a browser-based AI tool for creating 2D character sprite animations for indie game developers, artists, and small game teams. Users describe a character and the action they need, or provide a PNG, JPEG, or WebP reference image. The generator produces an animation that can be previewed, inspected frame by frame, adjusted with plain-language instructions, and retimed before export. Downloads include transparent PNG frames, a packed sprite sheet, an animated GIF preview, animation metadata, and setup guidance for Godot or Unity. The exported assets can be edited further in a graphics workflow or imported into a game project. SpriteFuse supports prototyping character actions such as attacks, spells, movement, and reactions; it is intended to help users create and refine sprite assets rather than provide a full game engine or guarantee production-ready art.
Learn more about SpriteFuse