MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
Development currently occurs on GitHub (see https://github.com/MegaMek). This SF page remains as a mirror and archive of the old issue trackers. The trackers are currently locked and new issues should be created on the GitHub page.
Lists info on the currently running MegaMek server
Lists info on the currently running MegaMek server. Info includes space and RAM usage and active network connections. Once you have downloaded and extracted this file you can run "git pull" in the directory to update to the latest version.
Makes running your Linux MegaMek server easier. Only tested on Ubuntu 24.04lts... Note we are not affiliated with the MegaMek project...
Includes a backup script, management console, and a script to start MegaMek at boot and within 1 minute if it should crash.
MekHQ is a java helper program for the MegaMek game that allows users to load a list of entities from an XML file, perform repairs and customizations, and then save the new entities to another XML file that can be loaded into MegaMek.
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MegaMekLab is a Mek creator program. Currently it can create Meks, vehicles, battlearmor, and conventional infantry. It can also print PDF record sheets for almost all Battletech units. Created units can also be exported to formatted text or html for posting online.
MekWars is a chat and campaign engine for MegaMek. Players join MekWars servers to find opponents for MegaMek games. MekWars servers can be configured to run campaigns and scenarios - tracking player's units, experience and funds.
Mini games using Meks. These use some art assets from megamek (http://megamek.info/) and therefore these games are also licensed under the GPL (http://www.gnu.org/licenses/licenses.html).
To play the games visit the game's page: http://minimek.sourceforge.net
The newest game is called "RogueMek". It is a Rogue-like adaptation of the Battletech board game. In it you choose your mech then battle it out against multiple enemy mechs.
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Mekwars:Cyclops is the web frontend of the MegaMek campaign manager Mekwars. It provide statistics on the ongoing campaign and allow some basic user features from the web.
Yet another implementation of the BloodBowl board game. It uses a client/server setup similar to MegaMek to enable network play. The aim is to fully implement all rules from the Living Rulebook.
MekHangar is a collection of tools for creating, editing and managing units for BattleTech, a sci-fi boardgame for 2+ players. The project aims to work closely with MegaMek.
MegaMekNET is a client/server Java Application to chat and play MegaMek Games and also enroll into the ongoing campaign to fíght for one of the 5 houses or a Mercenary Group.