PresentMon is a Windows graphics performance analysis toolkit that captures and evaluates frame presentation behavior in games and other graphical applications. It measures CPU, GPU, and display frame durations and latencies to help identify performance bottlenecks. The software works with DirectX, OpenGL, and Vulkan applications across different hardware configurations. Its graphical interface displays real-time performance metrics through customizable overlays and charts. Users can record per-frame measurements and export detailed CSV data for further analysis. A background service combines Windows event tracing with available GPU telemetry, including utilization, power, and temperature. Developers can integrate its collection and analysis capabilities through the PresentMon API. Command-line tools support automated benchmarking and performance investigations.

Features

  • Real-time CPU, GPU, and display frame duration and latency measurement
  • Customizable in-game performance overlays with live graphs and metric readouts
  • Detailed per-frame performance capturing with CSV exporting for external analysis
  • DirectX, OpenGL, and Vulkan performance monitoring across compatible Windows hardware
  • GPU utilization, power consumption, and temperature telemetry through supported vendor APIs
  • Command-line benchmarking, Windows event tracing, and developer API integration

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License

MIT License

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Additional Project Details

Operating Systems

Windows

Programming Language

C++

Related Categories

C++ System Software, C++ Hardware Platform, C++ Benchmark Software

Registered

3 days ago