QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness.

Features

  • Supports Windows, Mac OS X, Linux, other unices.
  • Well tested on both 32 bit and 64 bit platforms. Well tested on both little endian and big endian platforms.
  • OpenGL improvements. In-game resolution changing.
  • Widescreen FOV (field of view) support and automatic Hor+ FOV scaling.
  • Improved sound support. Support for OGG, MP3, Opus and WAV external music files.
  • Improved game controller support using SDL2.
  • Countless bug fixes, security fixes and other improvements.
  • Support for playing the 'Quake 2021 re-release' content

Project Samples

Project Activity

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License

GNU General Public License version 2.0 (GPLv2)

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QuakeSpasm Web Site

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User Ratings

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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5

User Reviews

  • 1 out of 5 stars
    Dev is a scumbag that steals other people's work.
  • 5 out of 5 stars
    still great Quake 1 port
  • 5 out of 5 stars
    Best quake engine for vanilla-like experience
  • 5 out of 5 stars
    The sidestep is fine, it's the same in the original glQuake
  • 4 out of 5 stars
    Excellent, only one detail, the side steps is very fast in walk mode. Should be slower if you are walking.
    1 user found this review helpful.
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Additional Project Details

Operating Systems

BSD, Linux, Mac, Windows

User Interface

OpenGL, Project is a 3D engine, SDL

Programming Language

C

Related Categories

C First Person Shooters, C Game Engines

Registered

2010-02-14